Index
Modules:
sdl2
,
sdl2/sdl2
,
sdl2/sdl2_gfx
,
sdl2/sdl2_image
,
sdl2/sdl2_mixer
,
sdl2/sdl2_net
,
sdl2/sdl2_ttf
,
sdl2_gpu
.
API symbols
aacircleColor:
sdl2_gfx: aacircleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; color: Uint32): cint
aacircleRGBA:
sdl2_gfx: aacircleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
aaellipseColor:
sdl2_gfx: aaellipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; color: Uint32): cint
aaellipseRGBA:
sdl2_gfx: aaellipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
aalineColor:
sdl2_gfx: aalineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; color: Uint32): cint
aalineRGBA:
sdl2_gfx: aalineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
aapolygonColor:
sdl2_gfx: aapolygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; color: Uint32): cint
aapolygonRGBA:
sdl2_gfx: aapolygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
aatrigonColor:
sdl2_gfx: aatrigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; color: Uint32): cint
aatrigonRGBA:
sdl2_gfx: aatrigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
abs:
sdl2: abs(x: cint): cint
sdl2: abs(x: cint): cint
acos:
sdl2: acos(x: cdouble): cdouble
sdl2: acos(x: cdouble): cdouble
acosf:
sdl2: acosf(x: cfloat): cfloat
sdl2: acosf(x: cfloat): cfloat
activateShaderProgram:
sdl2_gpu: activateShaderProgram(programObject: Uint32; `block`: ptr ShaderBlock)
addDepthBuffer:
sdl2_gpu: addDepthBuffer(target: ptr Target): Bool
ADDEVENT:
sdl2: ADDEVENT
sdl2: ADDEVENT
addEventWatch:
sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
addHintCallback:
sdl2: addHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
sdl2: addHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
addSocket:
sdl2_net: addSocket(set: SocketSet; sock: GenericSocket): cint
addTimer:
sdl2: addTimer(interval: Uint32; callback: TimerCallback; param: pointer): TimerID
sdl2: addTimer(interval: Uint32; callback: TimerCallback; param: pointer): TimerID
allocateChannels:
sdl2_mixer: allocateChannels(numchans: cint): cint
allocFormat:
sdl2: allocFormat(pixelFormat: Uint32): ptr PixelFormat
sdl2: allocFormat(pixelFormat: Uint32): ptr PixelFormat
allocPacket:
sdl2_net: allocPacket(size: cint): ptr UDPpacket
allocPacketV:
sdl2_net: allocPacketV(howmany: cint; size: cint): ptr ptr UDPpacket
allocPalette:
sdl2: allocPalette(ncolors: cint): ptr Palette
sdl2: allocPalette(ncolors: cint): ptr Palette
allocRW:
sdl2: allocRW(): ptr RWops
sdl2: allocRW(): ptr RWops
allocSocketSet:
sdl2_net: allocSocketSet(maxsockets: cint): SocketSet
ALPHA_OPAQUE:
sdl2: ALPHA_OPAQUE
sdl2: ALPHA_OPAQUE
ALPHA_TRANSPARENT:
sdl2: ALPHA_TRANSPARENT
sdl2: ALPHA_TRANSPARENT
ALWAYS:
sdl2_gpu: ALWAYS
arc:
sdl2_gpu: arc(target: ptr Target; x: cfloat; y: cfloat; radius: cfloat; startAngle: cfloat; endAngle: cfloat; color: Color)
arcColor:
sdl2_gfx: arcColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; color: Uint32): cint
arcFilled:
sdl2_gpu: arcFilled(target: ptr Target; x: cfloat; y: cfloat; radius: cfloat; startAngle: cfloat; endAngle: cfloat; color: Color)
arcRGBA:
sdl2_gfx: arcRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
ArrayOrder:
sdl2: ArrayOrder
sdl2: ArrayOrder
ARRAYORDER_ABGR:
sdl2: ARRAYORDER_ABGR
sdl2: ARRAYORDER_ABGR
ARRAYORDER_ARGB:
sdl2: ARRAYORDER_ARGB
sdl2: ARRAYORDER_ARGB
ARRAYORDER_BGR:
sdl2: ARRAYORDER_BGR
sdl2: ARRAYORDER_BGR
ARRAYORDER_BGRA:
sdl2: ARRAYORDER_BGRA
sdl2: ARRAYORDER_BGRA
ARRAYORDER_NONE:
sdl2: ARRAYORDER_NONE
sdl2: ARRAYORDER_NONE
ARRAYORDER_RGB:
sdl2: ARRAYORDER_RGB
sdl2: ARRAYORDER_RGB
ARRAYORDER_RGBA:
sdl2: ARRAYORDER_RGBA
sdl2: ARRAYORDER_RGBA
asin:
sdl2: asin(x: cdouble): cdouble
sdl2: asin(x: cdouble): cdouble
asinf:
sdl2: asinf(x: cfloat): cfloat
sdl2: asinf(x: cfloat): cfloat
ASSEMBLY_ROUTINES:
sdl2: ASSEMBLY_ROUTINES
sdl2: ASSEMBLY_ROUTINES
AssertData:
sdl2: AssertData
sdl2: AssertData
ASSERTION_ABORT:
sdl2: ASSERTION_ABORT
sdl2: ASSERTION_ABORT
ASSERTION_ALWAYS_IGNORE:
sdl2: ASSERTION_ALWAYS_IGNORE
sdl2: ASSERTION_ALWAYS_IGNORE
ASSERTION_BREAK:
sdl2: ASSERTION_BREAK
sdl2: ASSERTION_BREAK
AssertionHandler:
sdl2: AssertionHandler
sdl2: AssertionHandler
ASSERTION_IGNORE:
sdl2: ASSERTION_IGNORE
sdl2: ASSERTION_IGNORE
ASSERTION_RETRY:
sdl2: ASSERTION_RETRY
sdl2: ASSERTION_RETRY
ASSERT_LEVEL:
sdl2: ASSERT_LEVEL
sdl2: ASSERT_LEVEL
AssertState:
sdl2: AssertState
sdl2: AssertState
atan:
sdl2: atan(x: cdouble): cdouble
sdl2: atan(x: cdouble): cdouble
atan2:
sdl2: atan2(x: cdouble; y: cdouble): cdouble
sdl2: atan2(x: cdouble; y: cdouble): cdouble
atan2f:
sdl2: atan2f(x: cfloat; y: cfloat): cfloat
sdl2: atan2f(x: cfloat; y: cfloat): cfloat
atanf:
sdl2: atanf(x: cfloat): cfloat
sdl2: atanf(x: cfloat): cfloat
atof:
sdl2: atof(str: cstring): cdouble
sdl2: atof(str: cstring): cdouble
atoi:
sdl2: atoi(str: cstring): cint
sdl2: atoi(str: cstring): cint
atomicAdd:
sdl2: atomicAdd(a: ptr atomic_t; v: cint): cint
sdl2: atomicAdd(a: ptr atomic_t; v: cint): cint
atomicCAS:
sdl2: atomicCAS(a: ptr atomic_t; oldval: cint; newval: cint): bool
sdl2: atomicCAS(a: ptr atomic_t; oldval: cint; newval: cint): bool
atomicCASPtr:
sdl2: atomicCASPtr(a: ptr pointer; oldval: pointer; newval: pointer): bool
sdl2: atomicCASPtr(a: ptr pointer; oldval: pointer; newval: pointer): bool
atomicGet:
sdl2: atomicGet(a: ptr atomic_t): cint
sdl2: atomicGet(a: ptr atomic_t): cint
atomicGetPtr:
sdl2: atomicGetPtr(a: ptr pointer): pointer
sdl2: atomicGetPtr(a: ptr pointer): pointer
atomicLock:
sdl2: atomicLock(lock: ptr SpinLock)
sdl2: atomicLock(lock: ptr SpinLock)
atomicSet:
sdl2: atomicSet(a: ptr atomic_t; v: cint): cint
sdl2: atomicSet(a: ptr atomic_t; v: cint): cint
atomicSetPtr:
sdl2: atomicSetPtr(a: ptr pointer; v: pointer): pointer
sdl2: atomicSetPtr(a: ptr pointer; v: pointer): pointer
atomic_t:
sdl2: atomic_t
sdl2: atomic_t
atomicTryLock:
sdl2: atomicTryLock(lock: ptr SpinLock): bool
sdl2: atomicTryLock(lock: ptr SpinLock): bool
atomicUnlock:
sdl2: atomicUnlock(lock: ptr SpinLock)
sdl2: atomicUnlock(lock: ptr SpinLock)
attachShader:
sdl2_gpu: attachShader(programObject: Uint32; shaderObject: Uint32)
Attribute:
sdl2_gpu: Attribute
AttributeFormat:
sdl2_gpu: AttributeFormat
AttributeSource:
sdl2_gpu: AttributeSource
AUDIO_ALLOW_ANY_CHANGE:
sdl2: AUDIO_ALLOW_ANY_CHANGE
sdl2: AUDIO_ALLOW_ANY_CHANGE
AUDIO_ALLOW_CHANNELS_CHANGE:
sdl2: AUDIO_ALLOW_CHANNELS_CHANGE
sdl2: AUDIO_ALLOW_CHANNELS_CHANGE
AUDIO_ALLOW_FORMAT_CHANGE:
sdl2: AUDIO_ALLOW_FORMAT_CHANGE
sdl2: AUDIO_ALLOW_FORMAT_CHANGE
AUDIO_ALLOW_FREQUENCY_CHANGE:
sdl2: AUDIO_ALLOW_FREQUENCY_CHANGE
sdl2: AUDIO_ALLOW_FREQUENCY_CHANGE
AUDIO_ALLOW_SAMPLES_CHANGE:
sdl2: AUDIO_ALLOW_SAMPLES_CHANGE
sdl2: AUDIO_ALLOW_SAMPLES_CHANGE
AudioCallback:
sdl2: AudioCallback
sdl2: AudioCallback
AudioCVT:
sdl2: AudioCVT
sdl2: AudioCVT
AUDIOCVT_MAX_FILTERS:
sdl2: AUDIOCVT_MAX_FILTERS
sdl2: AUDIOCVT_MAX_FILTERS
AudioDeviceEvent:
sdl2: AudioDeviceEvent
sdl2: AudioDeviceEvent
AudioDeviceID:
sdl2: AudioDeviceID
sdl2: AudioDeviceID
AUDIO_DRIVER_COREAUDIO:
sdl2: AUDIO_DRIVER_COREAUDIO
sdl2: AUDIO_DRIVER_COREAUDIO
AUDIO_DRIVER_DISK:
sdl2: AUDIO_DRIVER_DISK
sdl2: AUDIO_DRIVER_DISK
AUDIO_DRIVER_DUMMY:
sdl2: AUDIO_DRIVER_DUMMY
sdl2: AUDIO_DRIVER_DUMMY
AUDIO_F32:
sdl2: AUDIO_F32
sdl2: AUDIO_F32
AUDIO_F32LSB:
sdl2: AUDIO_F32LSB
sdl2: AUDIO_F32LSB
AUDIO_F32MSB:
sdl2: AUDIO_F32MSB
sdl2: AUDIO_F32MSB
AUDIO_F32SYS:
sdl2: AUDIO_F32SYS
sdl2: AUDIO_F32SYS
AudioFilter:
sdl2: AudioFilter
sdl2: AudioFilter
AudioFormat:
sdl2: AudioFormat
sdl2: AudioFormat
audioInit:
sdl2: audioInit(driverName: cstring): cint
sdl2: audioInit(driverName: cstring): cint
AUDIO_MASK_BITSIZE:
sdl2: AUDIO_MASK_BITSIZE
sdl2: AUDIO_MASK_BITSIZE
AUDIO_MASK_DATATYPE:
sdl2: AUDIO_MASK_DATATYPE
sdl2: AUDIO_MASK_DATATYPE
AUDIO_MASK_ENDIAN:
sdl2: AUDIO_MASK_ENDIAN
sdl2: AUDIO_MASK_ENDIAN
AUDIO_MASK_SIGNED:
sdl2: AUDIO_MASK_SIGNED
sdl2: AUDIO_MASK_SIGNED
AUDIO_PAUSED:
sdl2: AUDIO_PAUSED
sdl2: AUDIO_PAUSED
AUDIO_PLAYING:
sdl2: AUDIO_PLAYING
sdl2: AUDIO_PLAYING
audioQuit:
sdl2: audioQuit()
sdl2: audioQuit()
AUDIO_S16:
sdl2: AUDIO_S16
sdl2: AUDIO_S16
AUDIO_S16LSB:
sdl2: AUDIO_S16LSB
sdl2: AUDIO_S16LSB
AUDIO_S16MSB:
sdl2: AUDIO_S16MSB
sdl2: AUDIO_S16MSB
AUDIO_S16SYS:
sdl2: AUDIO_S16SYS
sdl2: AUDIO_S16SYS
AUDIO_S32:
sdl2: AUDIO_S32
sdl2: AUDIO_S32
AUDIO_S32LSB:
sdl2: AUDIO_S32LSB
sdl2: AUDIO_S32LSB
AUDIO_S32MSB:
sdl2: AUDIO_S32MSB
sdl2: AUDIO_S32MSB
AUDIO_S32SYS:
sdl2: AUDIO_S32SYS
sdl2: AUDIO_S32SYS
AUDIO_S8:
sdl2: AUDIO_S8
sdl2: AUDIO_S8
AudioSpec:
sdl2: AudioSpec
sdl2: AudioSpec
AudioStatus:
sdl2: AudioStatus
sdl2: AudioStatus
AUDIO_STOPPED:
sdl2: AUDIO_STOPPED
sdl2: AUDIO_STOPPED
AudioStream:
sdl2: AudioStream
sdl2: AudioStream
audioStreamAvailable:
sdl2: audioStreamAvailable(stream: ptr AudioStream): cint
sdl2: audioStreamAvailable(stream: ptr AudioStream): cint
audioStreamClear:
sdl2: audioStreamClear(stream: ptr AudioStream)
sdl2: audioStreamClear(stream: ptr AudioStream)
audioStreamFlush:
sdl2: audioStreamFlush(stream: ptr AudioStream): cint
sdl2: audioStreamFlush(stream: ptr AudioStream): cint
audioStreamGet:
sdl2: audioStreamGet(stream: ptr AudioStream; buf: pointer; len: cint): cint
sdl2: audioStreamGet(stream: ptr AudioStream; buf: pointer; len: cint): cint
audioStreamPut:
sdl2: audioStreamPut(stream: ptr AudioStream; buf: pointer; len: cint): cint
sdl2: audioStreamPut(stream: ptr AudioStream; buf: pointer; len: cint): cint
AUDIO_U16:
sdl2: AUDIO_U16
sdl2: AUDIO_U16
AUDIO_U16LSB:
sdl2: AUDIO_U16LSB
sdl2: AUDIO_U16LSB
AUDIO_U16MSB:
sdl2: AUDIO_U16MSB
sdl2: AUDIO_U16MSB
AUDIO_U16SYS:
sdl2: AUDIO_U16SYS
sdl2: AUDIO_U16SYS
AUDIO_U8:
sdl2: AUDIO_U8
sdl2: AUDIO_U8
BatchFlagEnum:
sdl2_gpu: BatchFlagEnum
BATCH_RGB:
sdl2_gpu: BATCH_RGB
BATCH_RGB8:
sdl2_gpu: BATCH_RGB8
BATCH_RGBA:
sdl2_gpu: BATCH_RGBA
BATCH_RGBA8:
sdl2_gpu: BATCH_RGBA8
BATCH_ST:
sdl2_gpu: BATCH_ST
BATCH_XY:
sdl2_gpu: BATCH_XY
BATCH_XY_RGB:
sdl2_gpu: BATCH_XY_RGB
BATCH_XY_RGB8:
sdl2_gpu: BATCH_XY_RGB8
BATCH_XY_RGBA:
sdl2_gpu: BATCH_XY_RGBA
BATCH_XY_RGBA8:
sdl2_gpu: BATCH_XY_RGBA8
BATCH_XY_ST:
sdl2_gpu: BATCH_XY_ST
BATCH_XY_ST_RGBA:
sdl2_gpu: BATCH_XY_ST_RGBA
BATCH_XY_ST_RGBA8:
sdl2_gpu: BATCH_XY_ST_RGBA8
BATCH_XYZ:
sdl2_gpu: BATCH_XYZ
BATCH_XYZ_RGB:
sdl2_gpu: BATCH_XYZ_RGB
BATCH_XYZ_RGB8:
sdl2_gpu: BATCH_XYZ_RGB8
BATCH_XYZ_RGBA:
sdl2_gpu: BATCH_XYZ_RGBA
BATCH_XYZ_RGBA8:
sdl2_gpu: BATCH_XYZ_RGBA8
BATCH_XYZ_ST:
sdl2_gpu: BATCH_XYZ_ST
BATCH_XYZ_ST_RGBA:
sdl2_gpu: BATCH_XYZ_ST_RGBA
BATCH_XYZ_ST_RGBA8:
sdl2_gpu: BATCH_XYZ_ST_RGBA8
bezierColor:
sdl2_gfx: bezierColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; s: cint; color: Uint32): cint
bezierRGBA:
sdl2_gfx: bezierRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; s: cint; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
BIG_ENDIAN:
sdl2: BIG_ENDIAN
sdl2: BIG_ENDIAN
BitmapOrder:
sdl2: BitmapOrder
sdl2: BitmapOrder
BITMAPORDER_1234:
sdl2: BITMAPORDER_1234
sdl2: BITMAPORDER_1234
BITMAPORDER_4321:
sdl2: BITMAPORDER_4321
sdl2: BITMAPORDER_4321
BITMAPORDER_NONE:
sdl2: BITMAPORDER_NONE
sdl2: BITMAPORDER_NONE
BLEND_ADD:
sdl2_gpu: BLEND_ADD
BlendEqEnum:
sdl2_gpu: BlendEqEnum
BlendFactor:
sdl2: BlendFactor
sdl2: BlendFactor
BLENDFACTOR_DST_ALPHA:
sdl2: BLENDFACTOR_DST_ALPHA
sdl2: BLENDFACTOR_DST_ALPHA
BLENDFACTOR_DST_COLOR:
sdl2: BLENDFACTOR_DST_COLOR
sdl2: BLENDFACTOR_DST_COLOR
BLENDFACTOR_ONE:
sdl2: BLENDFACTOR_ONE
sdl2: BLENDFACTOR_ONE
BLENDFACTOR_ONE_MINUS_DST_ALPHA:
sdl2: BLENDFACTOR_ONE_MINUS_DST_ALPHA
sdl2: BLENDFACTOR_ONE_MINUS_DST_ALPHA
BLENDFACTOR_ONE_MINUS_DST_COLOR:
sdl2: BLENDFACTOR_ONE_MINUS_DST_COLOR
sdl2: BLENDFACTOR_ONE_MINUS_DST_COLOR
BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
sdl2: BLENDFACTOR_ONE_MINUS_SRC_ALPHA
sdl2: BLENDFACTOR_ONE_MINUS_SRC_ALPHA
BLENDFACTOR_ONE_MINUS_SRC_COLOR:
sdl2: BLENDFACTOR_ONE_MINUS_SRC_COLOR
sdl2: BLENDFACTOR_ONE_MINUS_SRC_COLOR
BLENDFACTOR_SRC_ALPHA:
sdl2: BLENDFACTOR_SRC_ALPHA
sdl2: BLENDFACTOR_SRC_ALPHA
BLENDFACTOR_SRC_COLOR:
sdl2: BLENDFACTOR_SRC_COLOR
sdl2: BLENDFACTOR_SRC_COLOR
BLENDFACTOR_ZERO:
sdl2: BLENDFACTOR_ZERO
sdl2: BLENDFACTOR_ZERO
BlendFuncEnum:
sdl2_gpu: BlendFuncEnum
BLEND_MOD_ALPHA:
sdl2_gpu: BLEND_MOD_ALPHA
BlendMode:
sdl2: BlendMode
sdl2: BlendMode
sdl2_gpu: BlendMode
BLENDMODE_ADD:
sdl2: BLENDMODE_ADD
sdl2: BLENDMODE_ADD
BLENDMODE_BLEND:
sdl2: BLENDMODE_BLEND
sdl2: BLENDMODE_BLEND
BLENDMODE_INVALID:
sdl2: BLENDMODE_INVALID
sdl2: BLENDMODE_INVALID
BLENDMODE_MOD:
sdl2: BLENDMODE_MOD
sdl2: BLENDMODE_MOD
BLENDMODE_MUL:
sdl2: BLENDMODE_MUL
sdl2: BLENDMODE_MUL
BLENDMODE_NONE:
sdl2: BLENDMODE_NONE
sdl2: BLENDMODE_NONE
BLEND_MULTIPLY:
sdl2_gpu: BLEND_MULTIPLY
BLEND_NORMAL:
sdl2_gpu: BLEND_NORMAL
BLEND_NORMAL_ADD_ALPHA:
sdl2_gpu: BLEND_NORMAL_ADD_ALPHA
BLEND_NORMAL_FACTOR_ALPHA:
sdl2_gpu: BLEND_NORMAL_FACTOR_ALPHA
BLEND_NORMAL_KEEP_ALPHA:
sdl2_gpu: BLEND_NORMAL_KEEP_ALPHA
BlendOperation:
sdl2: BlendOperation
sdl2: BlendOperation
BLENDOPERATION_ADD:
sdl2: BLENDOPERATION_ADD
sdl2: BLENDOPERATION_ADD
BLENDOPERATION_MAXIMUM:
sdl2: BLENDOPERATION_MAXIMUM
sdl2: BLENDOPERATION_MAXIMUM
BLENDOPERATION_MINIMUM:
sdl2: BLENDOPERATION_MINIMUM
sdl2: BLENDOPERATION_MINIMUM
BLENDOPERATION_REV_SUBTRACT:
sdl2: BLENDOPERATION_REV_SUBTRACT
sdl2: BLENDOPERATION_REV_SUBTRACT
BLENDOPERATION_SUBTRACT:
sdl2: BLENDOPERATION_SUBTRACT
sdl2: BLENDOPERATION_SUBTRACT
BLEND_PREMULTIPLIED_ALPHA:
sdl2_gpu: BLEND_PREMULTIPLIED_ALPHA
BlendPresetEnum:
sdl2_gpu: BlendPresetEnum
BLEND_SET:
sdl2_gpu: BLEND_SET
BLEND_SET_ALPHA:
sdl2_gpu: BLEND_SET_ALPHA
BLEND_SUBTRACT:
sdl2_gpu: BLEND_SUBTRACT
blit:
sdl2: blit
sdl2: blit
sdl2_gpu: blit(image: ptr Image; srcRect: ptr Rect; target: ptr Target; x: cfloat; y: cfloat)
BlitMap:
sdl2: BlitMap
sdl2: BlitMap
blitRect:
sdl2_gpu: blitRect(image: ptr Image; srcRect: ptr Rect; target: ptr Target; destRect: ptr Rect)
blitRectX:
sdl2_gpu: blitRectX(image: ptr Image; srcRect: ptr Rect; target: ptr Target; destRect: ptr Rect; degrees: cfloat; pivotX: cfloat; pivotY: cfloat; flipDirection: FlipEnum)
blitRotate:
sdl2_gpu: blitRotate(image: ptr Image; srcRect: ptr Rect; target: ptr Target; x: cfloat; y: cfloat; degrees: cfloat)
blitScale:
sdl2_gpu: blitScale(image: ptr Image; srcRect: ptr Rect; target: ptr Target; x: cfloat; y: cfloat; scaleX: cfloat; scaleY: cfloat)
BlitScaled:
sdl2: BlitScaled
sdl2: BlitScaled
BlitSurface:
sdl2: BlitSurface
sdl2: BlitSurface
blitTransform:
sdl2_gpu: blitTransform(image: ptr Image; srcRect: ptr Rect; target: ptr Target; x: cfloat; y: cfloat; degrees: cfloat; scaleX: cfloat; scaleY: cfloat)
blitTransformX:
sdl2_gpu: blitTransformX(image: ptr Image; srcRect: ptr Rect; target: ptr Target; x: cfloat; y: cfloat; pivotX: cfloat; pivotY: cfloat; degrees: cfloat; scaleX: cfloat; scaleY: cfloat)
Bool:
sdl2: Bool
sdl2: Bool
boxColor:
sdl2_gfx: boxColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; color: Uint32): cint
boxRGBA:
sdl2_gfx: boxRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
buildAudioCVT:
sdl2: buildAudioCVT(cvt: ptr AudioCVT; srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): cint
sdl2: buildAudioCVT(cvt: ptr AudioCVT; srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): cint
ButtonBindHat:
sdl2: ButtonBindHat
sdl2: ButtonBindHat
BUTTON_LEFT:
sdl2: BUTTON_LEFT
sdl2: BUTTON_LEFT
BUTTON_LMASK:
sdl2: BUTTON_LMASK
sdl2: BUTTON_LMASK
BUTTON_MIDDLE:
sdl2: BUTTON_MIDDLE
sdl2: BUTTON_MIDDLE
BUTTON_MMASK:
sdl2: BUTTON_MMASK
sdl2: BUTTON_MMASK
BUTTON_RIGHT:
sdl2: BUTTON_RIGHT
sdl2: BUTTON_RIGHT
BUTTON_RMASK:
sdl2: BUTTON_RMASK
sdl2: BUTTON_RMASK
BUTTON_X1:
sdl2: BUTTON_X1
sdl2: BUTTON_X1
BUTTON_X1MASK:
sdl2: BUTTON_X1MASK
sdl2: BUTTON_X1MASK
BUTTON_X2:
sdl2: BUTTON_X2
sdl2: BUTTON_X2
BUTTON_X2MASK:
sdl2: BUTTON_X2MASK
sdl2: BUTTON_X2MASK
BYTEORDER:
sdl2: BYTEORDER
sdl2: BYTEORDER
byteSwappedUNICODE:
sdl2_ttf: byteSwappedUNICODE(swapped: cint)
CACHELINE_SIZE:
sdl2: CACHELINE_SIZE
sdl2: CACHELINE_SIZE
calculateGammaRamp:
sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr Uint16)
sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr Uint16)
calloc:
sdl2: calloc(nmemb: uint; size: uint): pointer
sdl2: calloc(nmemb: uint; size: uint): pointer
calloc_func:
sdl2: calloc_func
sdl2: calloc_func
Camera:
sdl2_gpu: Camera
captureMouse:
sdl2: captureMouse(enabled: bool): cint
sdl2: captureMouse(enabled: bool): cint
ceil:
sdl2: ceil(x: cdouble): cdouble
sdl2: ceil(x: cdouble): cdouble
ceilf:
sdl2: ceilf(x: cfloat): cfloat
sdl2: ceilf(x: cfloat): cfloat
channelFinished:
sdl2_mixer: channelFinished(channelFinished: proc (channel: cint) {.cdecl.})
characterColor:
sdl2_gfx: characterColor(renderer: ptr Renderer; x: Sint16; y: Sint16; c: cchar; color: Uint32): cint
characterRGBA:
sdl2_gfx: characterRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; c: cchar; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
checkSockets:
sdl2_net: checkSockets(set: SocketSet; timeout: Uint32): cint
Chunk:
sdl2_mixer: Chunk
circle:
sdl2_gpu: circle(target: ptr Target; x: cfloat; y: cfloat; radius: cfloat; color: Color)
circleColor:
sdl2_gfx: circleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; color: Uint32): cint
circleFilled:
sdl2_gpu: circleFilled(target: ptr Target; x: cfloat; y: cfloat; radius: cfloat; color: Color)
circleRGBA:
sdl2_gfx: circleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
clear:
sdl2_gpu: clear(target: ptr Target)
clearColor:
sdl2_gpu: clearColor(target: ptr Target; color: Color)
clearError:
sdl2: clearError()
sdl2: clearError()
ClearError:
sdl2_image: ClearError
sdl2_mixer: ClearError
clearHints:
sdl2: clearHints()
sdl2: clearHints()
clearMatrixStack:
sdl2_gpu: clearMatrixStack(stack: ptr MatrixStack)
clearQueuedAudio:
sdl2: clearQueuedAudio(dev: AudioDeviceID)
sdl2: clearQueuedAudio(dev: AudioDeviceID)
clearRGB:
sdl2_gpu: clearRGB(target: ptr Target; r: Uint8; g: Uint8; b: Uint8)
clearRGBA:
sdl2_gpu: clearRGBA(target: ptr Target; r: Uint8; g: Uint8; b: Uint8; a: Uint8)
closeAudio:
sdl2: closeAudio()
sdl2: closeAudio()
sdl2_mixer: closeAudio()
closeAudioDevice:
sdl2: closeAudioDevice(dev: AudioDeviceID)
sdl2: closeAudioDevice(dev: AudioDeviceID)
closeCurrentRenderer:
sdl2_gpu: closeCurrentRenderer()
closeFont:
sdl2_ttf: closeFont(font: ptr Font)
Color:
sdl2: Color
sdl2: Color
Colour:
sdl2: Colour
sdl2: Colour
CommonEvent:
sdl2: CommonEvent
sdl2: CommonEvent
ComparisonEnum:
sdl2_gpu: ComparisonEnum
compileShader:
sdl2_gpu: compileShader(shaderType: ShaderEnum; shaderSource: cstring): Uint32
compileShader_RW:
sdl2_gpu: compileShader_RW(shaderType: ShaderEnum; shaderSource: ptr RWops; freeRwops: Bool): Uint32
composeCustomBlendMode:
sdl2: composeCustomBlendMode(srcColorFactor: BlendFactor; dstColorFactor: BlendFactor; colorOperation: BlendOperation; srcAlphaFactor: BlendFactor; dstAlphaFactor: BlendFactor; alphaOperation: BlendOperation): BlendMode
sdl2: composeCustomBlendMode(srcColorFactor: BlendFactor; dstColorFactor: BlendFactor; colorOperation: BlendOperation; srcAlphaFactor: BlendFactor; dstAlphaFactor: BlendFactor; alphaOperation: BlendOperation): BlendMode
cond:
sdl2: cond
sdl2: cond
condBroadcast:
sdl2: condBroadcast(cond: ptr cond): cint
sdl2: condBroadcast(cond: ptr cond): cint
condSignal:
sdl2: condSignal(cond: ptr cond): cint
sdl2: condSignal(cond: ptr cond): cint
condWait:
sdl2: condWait(cond: ptr cond; mutex: ptr mutex): cint
sdl2: condWait(cond: ptr cond; mutex: ptr mutex): cint
condWaitTimeout:
sdl2: condWaitTimeout(cond: ptr cond; mutex: ptr mutex; ms: Uint32): cint
sdl2: condWaitTimeout(cond: ptr cond; mutex: ptr mutex; ms: Uint32): cint
Context:
sdl2_gpu: Context
ControllerAxisEvent:
sdl2: ControllerAxisEvent
sdl2: ControllerAxisEvent
CONTROLLER_AXIS_INVALID:
sdl2: CONTROLLER_AXIS_INVALID
sdl2: CONTROLLER_AXIS_INVALID
CONTROLLER_AXIS_LEFTX:
sdl2: CONTROLLER_AXIS_LEFTX
sdl2: CONTROLLER_AXIS_LEFTX
CONTROLLER_AXIS_LEFTY:
sdl2: CONTROLLER_AXIS_LEFTY
sdl2: CONTROLLER_AXIS_LEFTY
CONTROLLER_AXIS_MAX:
sdl2: CONTROLLER_AXIS_MAX
sdl2: CONTROLLER_AXIS_MAX
CONTROLLER_AXIS_RIGHTX:
sdl2: CONTROLLER_AXIS_RIGHTX
sdl2: CONTROLLER_AXIS_RIGHTX
CONTROLLER_AXIS_RIGHTY:
sdl2: CONTROLLER_AXIS_RIGHTY
sdl2: CONTROLLER_AXIS_RIGHTY
CONTROLLER_AXIS_TRIGGERLEFT:
sdl2: CONTROLLER_AXIS_TRIGGERLEFT
sdl2: CONTROLLER_AXIS_TRIGGERLEFT
CONTROLLER_AXIS_TRIGGERRIGHT:
sdl2: CONTROLLER_AXIS_TRIGGERRIGHT
sdl2: CONTROLLER_AXIS_TRIGGERRIGHT
CONTROLLER_BINDTYPE_AXIS:
GameControllerBindType.CONTROLLER_BINDTYPE_AXIS
GameControllerBindType.CONTROLLER_BINDTYPE_AXIS
CONTROLLER_BINDTYPE_BUTTON:
GameControllerBindType.CONTROLLER_BINDTYPE_BUTTON
GameControllerBindType.CONTROLLER_BINDTYPE_BUTTON
CONTROLLER_BINDTYPE_HAT:
GameControllerBindType.CONTROLLER_BINDTYPE_HAT
GameControllerBindType.CONTROLLER_BINDTYPE_HAT
CONTROLLER_BINDTYPE_NONE:
GameControllerBindType.CONTROLLER_BINDTYPE_NONE
GameControllerBindType.CONTROLLER_BINDTYPE_NONE
CONTROLLER_BUTTON_A:
sdl2: CONTROLLER_BUTTON_A
sdl2: CONTROLLER_BUTTON_A
CONTROLLER_BUTTON_B:
sdl2: CONTROLLER_BUTTON_B
sdl2: CONTROLLER_BUTTON_B
CONTROLLER_BUTTON_BACK:
sdl2: CONTROLLER_BUTTON_BACK
sdl2: CONTROLLER_BUTTON_BACK
CONTROLLER_BUTTON_DPAD_DOWN:
sdl2: CONTROLLER_BUTTON_DPAD_DOWN
sdl2: CONTROLLER_BUTTON_DPAD_DOWN
CONTROLLER_BUTTON_DPAD_LEFT:
sdl2: CONTROLLER_BUTTON_DPAD_LEFT
sdl2: CONTROLLER_BUTTON_DPAD_LEFT
CONTROLLER_BUTTON_DPAD_RIGHT:
sdl2: CONTROLLER_BUTTON_DPAD_RIGHT
sdl2: CONTROLLER_BUTTON_DPAD_RIGHT
CONTROLLER_BUTTON_DPAD_UP:
sdl2: CONTROLLER_BUTTON_DPAD_UP
sdl2: CONTROLLER_BUTTON_DPAD_UP
ControllerButtonEvent:
sdl2: ControllerButtonEvent
sdl2: ControllerButtonEvent
CONTROLLER_BUTTON_GUIDE:
sdl2: CONTROLLER_BUTTON_GUIDE
sdl2: CONTROLLER_BUTTON_GUIDE
CONTROLLER_BUTTON_INVALID:
sdl2: CONTROLLER_BUTTON_INVALID
sdl2: CONTROLLER_BUTTON_INVALID
CONTROLLER_BUTTON_LEFTSHOULDER:
sdl2: CONTROLLER_BUTTON_LEFTSHOULDER
sdl2: CONTROLLER_BUTTON_LEFTSHOULDER
CONTROLLER_BUTTON_LEFTSTICK:
sdl2: CONTROLLER_BUTTON_LEFTSTICK
sdl2: CONTROLLER_BUTTON_LEFTSTICK
CONTROLLER_BUTTON_MAX:
sdl2: CONTROLLER_BUTTON_MAX
sdl2: CONTROLLER_BUTTON_MAX
CONTROLLER_BUTTON_RIGHTSHOULDER:
sdl2: CONTROLLER_BUTTON_RIGHTSHOULDER
sdl2: CONTROLLER_BUTTON_RIGHTSHOULDER
CONTROLLER_BUTTON_RIGHTSTICK:
sdl2: CONTROLLER_BUTTON_RIGHTSTICK
sdl2: CONTROLLER_BUTTON_RIGHTSTICK
CONTROLLER_BUTTON_START:
sdl2: CONTROLLER_BUTTON_START
sdl2: CONTROLLER_BUTTON_START
CONTROLLER_BUTTON_X:
sdl2: CONTROLLER_BUTTON_X
sdl2: CONTROLLER_BUTTON_X
CONTROLLER_BUTTON_Y:
sdl2: CONTROLLER_BUTTON_Y
sdl2: CONTROLLER_BUTTON_Y
ControllerDeviceEvent:
sdl2: ControllerDeviceEvent
sdl2: ControllerDeviceEvent
CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
sdl2: CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
sdl2: CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
CONTROLLER_TYPE_PS3:
sdl2: CONTROLLER_TYPE_PS3
sdl2: CONTROLLER_TYPE_PS3
CONTROLLER_TYPE_PS4:
sdl2: CONTROLLER_TYPE_PS4
sdl2: CONTROLLER_TYPE_PS4
CONTROLLER_TYPE_UNKNOWN:
sdl2: CONTROLLER_TYPE_UNKNOWN
sdl2: CONTROLLER_TYPE_UNKNOWN
CONTROLLER_TYPE_XBOX360:
sdl2: CONTROLLER_TYPE_XBOX360
sdl2: CONTROLLER_TYPE_XBOX360
CONTROLLER_TYPE_XBOXONE:
sdl2: CONTROLLER_TYPE_XBOXONE
sdl2: CONTROLLER_TYPE_XBOXONE
convertAudio:
sdl2: convertAudio(cvt: ptr AudioCVT): cint
sdl2: convertAudio(cvt: ptr AudioCVT): cint
convertPixels:
sdl2: convertPixels(width: cint; height: cint; srcFormat: Uint32; src: pointer; srcPitch: cint; dstFormat: Uint32; dst: pointer; dstPitch: cint): cint
sdl2: convertPixels(width: cint; height: cint; srcFormat: Uint32; src: pointer; srcPitch: cint; dstFormat: Uint32; dst: pointer; dstPitch: cint): cint
convertSurface:
sdl2: convertSurface(src: ptr Surface; fmt: ptr PixelFormat; flags: Uint32): ptr Surface
sdl2: convertSurface(src: ptr Surface; fmt: ptr PixelFormat; flags: Uint32): ptr Surface
convertSurfaceFormat:
sdl2: convertSurfaceFormat(src: ptr Surface; pixelFormat: Uint32; flags: Uint32): ptr Surface
sdl2: convertSurfaceFormat(src: ptr Surface; pixelFormat: Uint32; flags: Uint32): ptr Surface
copyImage:
sdl2_gpu: copyImage(image: ptr Image): ptr Image
copyImageFromSurface:
sdl2_gpu: copyImageFromSurface(surface: ptr Surface): ptr Image
copyImageFromTarget:
sdl2_gpu: copyImageFromTarget(target: ptr Target): ptr Image
copyMatrixStack:
sdl2_gpu: copyMatrixStack(source: ptr MatrixStack; dest: ptr MatrixStack)
copysign:
sdl2: copysign(x: cdouble; y: cdouble): cdouble
sdl2: copysign(x: cdouble; y: cdouble): cdouble
copysignf:
sdl2: copysignf(x: cfloat; y: cfloat): cfloat
sdl2: copysignf(x: cfloat; y: cfloat): cfloat
copySurfaceFromImage:
sdl2_gpu: copySurfaceFromImage(image: ptr Image): ptr Surface
copySurfaceFromTarget:
sdl2_gpu: copySurfaceFromTarget(target: ptr Target): ptr Surface
cos:
sdl2: cos(x: cdouble): cdouble
sdl2: cos(x: cdouble): cdouble
cosf:
sdl2: cosf(x: cfloat): cfloat
sdl2: cosf(x: cfloat): cfloat
createAliasImage:
sdl2_gpu: createAliasImage(image: ptr Image): ptr Image
createAliasTarget:
sdl2_gpu: createAliasTarget(target: ptr Target): ptr Target
createColorCursor:
sdl2: createColorCursor(surface: ptr Surface; hotX: cint; hotY: cint): ptr Cursor
sdl2: createColorCursor(surface: ptr Surface; hotX: cint; hotY: cint): ptr Cursor
createCond:
sdl2: createCond(): ptr cond
sdl2: createCond(): ptr cond
createCursor:
sdl2: createCursor(data: ptr Uint8; mask: ptr Uint8; w: cint; h: cint; hotX: cint; hotY: cint): ptr Cursor
sdl2: createCursor(data: ptr Uint8; mask: ptr Uint8; w: cint; h: cint; hotX: cint; hotY: cint): ptr Cursor
createImage:
sdl2_gpu: createImage(w: Uint16; h: Uint16; format: FormatEnum): ptr Image
createImageUsingTexture:
sdl2_gpu: createImageUsingTexture(handle: TextureHandle; takeOwnership: Bool): ptr Image
createMatrixStack:
sdl2_gpu: createMatrixStack(): ptr MatrixStack
createMutex:
sdl2: createMutex(): ptr mutex
sdl2: createMutex(): ptr mutex
createRenderer:
sdl2: createRenderer(window: ptr Window; index: cint; flags: Uint32): ptr Renderer
sdl2: createRenderer(window: ptr Window; index: cint; flags: Uint32): ptr Renderer
createRGBSurface:
sdl2: createRGBSurface(flags: Uint32; width: cint; height: cint; depth: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
sdl2: createRGBSurface(flags: Uint32; width: cint; height: cint; depth: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
createRGBSurfaceFrom:
sdl2: createRGBSurfaceFrom(pixels: pointer; width: cint; height: cint; depth: cint; pitch: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
sdl2: createRGBSurfaceFrom(pixels: pointer; width: cint; height: cint; depth: cint; pitch: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
createRGBSurfaceWithFormat:
sdl2: createRGBSurfaceWithFormat(flags: Uint32; width: cint; height: cint; depth: cint; format: Uint32): ptr Surface
sdl2: createRGBSurfaceWithFormat(flags: Uint32; width: cint; height: cint; depth: cint; format: Uint32): ptr Surface
createRGBSurfaceWithFormatFrom:
sdl2: createRGBSurfaceWithFormatFrom(pixels: pointer; width: cint; height: cint; depth: cint; pitch: cint; format: Uint32): ptr Surface
sdl2: createRGBSurfaceWithFormatFrom(pixels: pointer; width: cint; height: cint; depth: cint; pitch: cint; format: Uint32): ptr Surface
createSemaphore:
sdl2: createSemaphore(initialValue: Uint32): ptr sem
sdl2: createSemaphore(initialValue: Uint32): ptr sem
createShaderProgram:
sdl2_gpu: createShaderProgram(): Uint32
createShapedWindow:
sdl2: createShapedWindow(title: cstring; x: cuint; y: cuint; w: cuint; h: cuint; flags: Uint32): ptr Window
sdl2: createShapedWindow(title: cstring; x: cuint; y: cuint; w: cuint; h: cuint; flags: Uint32): ptr Window
createSoftwareRenderer:
sdl2: createSoftwareRenderer(surface: ptr Surface): ptr Renderer
sdl2: createSoftwareRenderer(surface: ptr Surface): ptr Renderer
createSystemCursor:
sdl2: createSystemCursor(id: SystemCursor): ptr Cursor
sdl2: createSystemCursor(id: SystemCursor): ptr Cursor
createTargetFromWindow:
sdl2_gpu: createTargetFromWindow(windowID: Uint32): ptr Target
createTexture:
sdl2: createTexture(renderer: ptr Renderer; format: Uint32; access: cint; w: cint; h: cint): ptr Texture
sdl2: createTexture(renderer: ptr Renderer; format: Uint32; access: cint; w: cint; h: cint): ptr Texture
createTextureFromSurface:
sdl2: createTextureFromSurface(renderer: ptr Renderer; surface: ptr Surface): ptr Texture
sdl2: createTextureFromSurface(renderer: ptr Renderer; surface: ptr Surface): ptr Texture
createThread:
sdl2: createThread(fn: ThreadFunction; name: cstring; data: pointer): ptr Thread
sdl2: createThread(fn: ThreadFunction; name: cstring; data: pointer): ptr Thread
createThreadWithStackSize:
sdl2: createThreadWithStackSize(fn: ThreadFunction; name: cstring; stacksize: uint; data: pointer): ptr Thread
sdl2: createThreadWithStackSize(fn: ThreadFunction; name: cstring; stacksize: uint; data: pointer): ptr Thread
createWindow:
sdl2: createWindow(title: cstring; x: cint; y: cint; w: cint; h: cint; flags: Uint32): ptr Window
sdl2: createWindow(title: cstring; x: cint; y: cint; w: cint; h: cint; flags: Uint32): ptr Window
createWindowAndRenderer:
sdl2: createWindowAndRenderer(width: cint; height: cint; windowFlags: Uint32; window: ptr ptr Window; renderer: ptr ptr Renderer): cint
sdl2: createWindowAndRenderer(width: cint; height: cint; windowFlags: Uint32; window: ptr ptr Window; renderer: ptr ptr Renderer): cint
createWindowFrom:
sdl2: createWindowFrom(data: pointer): ptr Window
sdl2: createWindowFrom(data: pointer): ptr Window
Cursor:
sdl2: Cursor
sdl2: Cursor
DATA_ALIGNED:
sdl2_net: DATA_ALIGNED
deactivateShaderProgram:
sdl2_gpu: deactivateShaderProgram()
DEBUG_LEVEL_0:
sdl2_gpu: DEBUG_LEVEL_0
DEBUG_LEVEL_1:
sdl2_gpu: DEBUG_LEVEL_1
DEBUG_LEVEL_2:
sdl2_gpu: DEBUG_LEVEL_2
DEBUG_LEVEL_3:
sdl2_gpu: DEBUG_LEVEL_3
DebugLevelEnum:
sdl2_gpu: DebugLevelEnum
DEBUG_LEVEL_MAX:
sdl2_gpu: DEBUG_LEVEL_MAX
DEFAULT_INIT_FLAGS:
sdl2_gpu: DEFAULT_INIT_FLAGS
delay:
sdl2: delay(ms: Uint32)
sdl2: delay(ms: Uint32)
delEventWatch:
sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
delHintCallback:
sdl2: delHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
sdl2: delHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
delSocket:
sdl2_net: delSocket(set: SocketSet; sock: GenericSocket): cint
dequeueAudio:
sdl2: dequeueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): Uint32
sdl2: dequeueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): Uint32
destroyCond:
sdl2: destroyCond(cond: ptr cond)
sdl2: destroyCond(cond: ptr cond)
destroyMutex:
sdl2: destroyMutex(mutex: ptr mutex)
sdl2: destroyMutex(mutex: ptr mutex)
destroyRenderer:
sdl2: destroyRenderer(renderer: ptr Renderer)
sdl2: destroyRenderer(renderer: ptr Renderer)
destroySemaphore:
sdl2: destroySemaphore(sem: ptr sem)
sdl2: destroySemaphore(sem: ptr sem)
destroyTexture:
sdl2: destroyTexture(texture: ptr Texture)
sdl2: destroyTexture(texture: ptr Texture)
destroyWindow:
sdl2: destroyWindow(window: ptr Window)
sdl2: destroyWindow(window: ptr Window)
detachShader:
sdl2_gpu: detachShader(programObject: Uint32; shaderObject: Uint32)
detachThread:
sdl2: detachThread(thread: ptr Thread)
sdl2: detachThread(thread: ptr Thread)
DISABLE:
sdl2: DISABLE
sdl2: DISABLE
disableScreenSaver:
sdl2: disableScreenSaver()
sdl2: disableScreenSaver()
DisplayEvent:
sdl2: DisplayEvent
sdl2: DisplayEvent
DisplayEventID:
sdl2: DisplayEventID
sdl2: DisplayEventID
DISPLAYEVENT_NONE:
sdl2: DISPLAYEVENT_NONE
sdl2: DISPLAYEVENT_NONE
DISPLAYEVENT_ORIENTATION:
sdl2: DISPLAYEVENT_ORIENTATION
sdl2: DISPLAYEVENT_ORIENTATION
DisplayMode:
sdl2: DisplayMode
sdl2: DisplayMode
DisplayOrientation:
sdl2: DisplayOrientation
sdl2: DisplayOrientation
DollarGestureEvent:
sdl2: DollarGestureEvent
sdl2: DollarGestureEvent
DONTFREE:
sdl2: DONTFREE
sdl2: DONTFREE
DropEvent:
sdl2: DropEvent
sdl2: DropEvent
duplicateSurface:
sdl2: duplicateSurface(surface: ptr Surface): ptr Surface
sdl2: duplicateSurface(surface: ptr Surface): ptr Surface
eachSoundFont:
sdl2_mixer: eachSoundFont(function: proc (a1: cstring; a2: pointer): cint {.cdecl.}; data: pointer): cint
EffectDone_t:
sdl2_mixer: EffectDone_t
EffectFunc_t:
sdl2_mixer: EffectFunc_t
EFREAD:
sdl2: EFREAD
sdl2: EFREAD
EFSEEK:
sdl2: EFSEEK
sdl2: EFSEEK
EFWRITE:
sdl2: EFWRITE
sdl2: EFWRITE
ellipse:
sdl2_gpu: ellipse(target: ptr Target; x: cfloat; y: cfloat; rx: cfloat; ry: cfloat; degrees: cfloat; color: Color)
ellipseColor:
sdl2_gfx: ellipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; color: Uint32): cint
ellipseFilled:
sdl2_gpu: ellipseFilled(target: ptr Target; x: cfloat; y: cfloat; rx: cfloat; ry: cfloat; degrees: cfloat; color: Color)
ellipseRGBA:
sdl2_gfx: ellipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
ENABLE:
sdl2: ENABLE
sdl2: ENABLE
enableCamera:
sdl2_gpu: enableCamera(target: ptr Target; useCamera: Bool)
enableScreenSaver:
sdl2: enableScreenSaver()
sdl2: enableScreenSaver()
enclosePoints:
sdl2: enclosePoints(points: ptr Point; count: cint; clip: ptr Rect; result: ptr Rect): bool
sdl2: enclosePoints(points: ptr Point; count: cint; clip: ptr Rect; result: ptr Rect): bool
ENOMEM:
sdl2: ENOMEM
sdl2: ENOMEM
EQ_ADD:
sdl2_gpu: EQ_ADD
EQ_REVERSE_SUBTRACT:
sdl2_gpu: EQ_REVERSE_SUBTRACT
EQ_SUBTRACT:
sdl2_gpu: EQ_SUBTRACT
EQUAL:
sdl2_gpu: EQUAL
error:
sdl2: error(code: errorcode): cint
sdl2: error(code: errorcode): cint
ERROR_BACKEND_ERROR:
sdl2_gpu: ERROR_BACKEND_ERROR
errorcode:
sdl2: errorcode
sdl2: errorcode
ERROR_DATA_ERROR:
sdl2_gpu: ERROR_DATA_ERROR
ErrorEnum:
sdl2_gpu: ErrorEnum
ERROR_FILE_NOT_FOUND:
sdl2_gpu: ERROR_FILE_NOT_FOUND
ERROR_NONE:
sdl2_gpu: ERROR_NONE
ERROR_NULL_ARGUMENT:
sdl2_gpu: ERROR_NULL_ARGUMENT
ErrorObject:
sdl2_gpu: ErrorObject
ERROR_UNSUPPORTED_FUNCTION:
sdl2_gpu: ERROR_UNSUPPORTED_FUNCTION
ERROR_USER_ERROR:
sdl2_gpu: ERROR_USER_ERROR
Event:
sdl2: Event
sdl2: Event
eventaction:
sdl2: eventaction
sdl2: eventaction
EVENT_APP_DIDENTERBACKGROUND:
sdl2: EVENT_APP_DIDENTERBACKGROUND
sdl2: EVENT_APP_DIDENTERBACKGROUND
EVENT_APP_DIDENTERFOREGROUND:
sdl2: EVENT_APP_DIDENTERFOREGROUND
sdl2: EVENT_APP_DIDENTERFOREGROUND
EVENT_APP_LOWMEMORY:
sdl2: EVENT_APP_LOWMEMORY
sdl2: EVENT_APP_LOWMEMORY
EVENT_APP_TERMINATING:
sdl2: EVENT_APP_TERMINATING
sdl2: EVENT_APP_TERMINATING
EVENT_APP_WILLENTERBACKGROUND:
sdl2: EVENT_APP_WILLENTERBACKGROUND
sdl2: EVENT_APP_WILLENTERBACKGROUND
EVENT_APP_WILLENTERFOREGROUND:
sdl2: EVENT_APP_WILLENTERFOREGROUND
sdl2: EVENT_APP_WILLENTERFOREGROUND
EVENT_AUDIODEVICEADDED:
sdl2: EVENT_AUDIODEVICEADDED
sdl2: EVENT_AUDIODEVICEADDED
EVENT_AUDIODEVICEREMOVED:
sdl2: EVENT_AUDIODEVICEREMOVED
sdl2: EVENT_AUDIODEVICEREMOVED
EVENT_CLIPBOARDUPDATE:
sdl2: EVENT_CLIPBOARDUPDATE
sdl2: EVENT_CLIPBOARDUPDATE
EVENT_CONTROLLERAXISMOTION:
sdl2: EVENT_CONTROLLERAXISMOTION
sdl2: EVENT_CONTROLLERAXISMOTION
EVENT_CONTROLLERBUTTONDOWN:
sdl2: EVENT_CONTROLLERBUTTONDOWN
sdl2: EVENT_CONTROLLERBUTTONDOWN
EVENT_CONTROLLERBUTTONUP:
sdl2: EVENT_CONTROLLERBUTTONUP
sdl2: EVENT_CONTROLLERBUTTONUP
EVENT_CONTROLLERDEVICEADDED:
sdl2: EVENT_CONTROLLERDEVICEADDED
sdl2: EVENT_CONTROLLERDEVICEADDED
EVENT_CONTROLLERDEVICEREMAPPED:
sdl2: EVENT_CONTROLLERDEVICEREMAPPED
sdl2: EVENT_CONTROLLERDEVICEREMAPPED
EVENT_CONTROLLERDEVICEREMOVED:
sdl2: EVENT_CONTROLLERDEVICEREMOVED
sdl2: EVENT_CONTROLLERDEVICEREMOVED
EVENT_DISPLAYEVENT:
sdl2: EVENT_DISPLAYEVENT
sdl2: EVENT_DISPLAYEVENT
EVENT_DOLLARGESTURE:
sdl2: EVENT_DOLLARGESTURE
sdl2: EVENT_DOLLARGESTURE
EVENT_DOLLARRECORD:
sdl2: EVENT_DOLLARRECORD
sdl2: EVENT_DOLLARRECORD
EVENT_DROPBEGIN:
sdl2: EVENT_DROPBEGIN
sdl2: EVENT_DROPBEGIN
EVENT_DROPCOMPLETE:
sdl2: EVENT_DROPCOMPLETE
sdl2: EVENT_DROPCOMPLETE
EVENT_DROPFILE:
sdl2: EVENT_DROPFILE
sdl2: EVENT_DROPFILE
EVENT_DROPTEXT:
sdl2: EVENT_DROPTEXT
sdl2: EVENT_DROPTEXT
EventFilter:
sdl2: EventFilter
sdl2: EventFilter
EVENT_FINGERDOWN:
sdl2: EVENT_FINGERDOWN
sdl2: EVENT_FINGERDOWN
EVENT_FINGERMOTION:
sdl2: EVENT_FINGERMOTION
sdl2: EVENT_FINGERMOTION
EVENT_FINGERUP:
sdl2: EVENT_FINGERUP
sdl2: EVENT_FINGERUP
EVENT_FIRSTEVENT:
sdl2: EVENT_FIRSTEVENT
sdl2: EVENT_FIRSTEVENT
EVENT_JOYAXISMOTION:
sdl2: EVENT_JOYAXISMOTION
sdl2: EVENT_JOYAXISMOTION
EVENT_JOYBALLMOTION:
sdl2: EVENT_JOYBALLMOTION
sdl2: EVENT_JOYBALLMOTION
EVENT_JOYBUTTONDOWN:
sdl2: EVENT_JOYBUTTONDOWN
sdl2: EVENT_JOYBUTTONDOWN
EVENT_JOYBUTTONUP:
sdl2: EVENT_JOYBUTTONUP
sdl2: EVENT_JOYBUTTONUP
EVENT_JOYDEVICEADDED:
sdl2: EVENT_JOYDEVICEADDED
sdl2: EVENT_JOYDEVICEADDED
EVENT_JOYDEVICEREMOVED:
sdl2: EVENT_JOYDEVICEREMOVED
sdl2: EVENT_JOYDEVICEREMOVED
EVENT_JOYHATMOTION:
sdl2: EVENT_JOYHATMOTION
sdl2: EVENT_JOYHATMOTION
EVENT_KEYDOWN:
sdl2: EVENT_KEYDOWN
sdl2: EVENT_KEYDOWN
EVENT_KEYMAPCHANGED:
sdl2: EVENT_KEYMAPCHANGED
sdl2: EVENT_KEYMAPCHANGED
EVENT_KEYUP:
sdl2: EVENT_KEYUP
sdl2: EVENT_KEYUP
EVENT_LASTEVENT:
sdl2: EVENT_LASTEVENT
sdl2: EVENT_LASTEVENT
EVENT_MOUSEBUTTONDOWN:
sdl2: EVENT_MOUSEBUTTONDOWN
sdl2: EVENT_MOUSEBUTTONDOWN
EVENT_MOUSEBUTTONUP:
sdl2: EVENT_MOUSEBUTTONUP
sdl2: EVENT_MOUSEBUTTONUP
EVENT_MOUSEMOTION:
sdl2: EVENT_MOUSEMOTION
sdl2: EVENT_MOUSEMOTION
EVENT_MOUSEWHEEL:
sdl2: EVENT_MOUSEWHEEL
sdl2: EVENT_MOUSEWHEEL
EVENT_MULTIGESTURE:
sdl2: EVENT_MULTIGESTURE
sdl2: EVENT_MULTIGESTURE
EVENT_QUIT:
sdl2: EVENT_QUIT
sdl2: EVENT_QUIT
EVENT_RENDER_DEVICE_RESET:
sdl2: EVENT_RENDER_DEVICE_RESET
sdl2: EVENT_RENDER_DEVICE_RESET
EVENT_RENDER_TARGETS_RESET:
sdl2: EVENT_RENDER_TARGETS_RESET
sdl2: EVENT_RENDER_TARGETS_RESET
EVENT_SENSORUPDATE:
sdl2: EVENT_SENSORUPDATE
sdl2: EVENT_SENSORUPDATE
eventState:
sdl2: eventState(kind: Uint32; state: cint): Uint8
sdl2: eventState(kind: Uint32; state: cint): Uint8
EVENT_SYSWMEVENT:
sdl2: EVENT_SYSWMEVENT
sdl2: EVENT_SYSWMEVENT
EVENT_TEXTEDITING:
sdl2: EVENT_TEXTEDITING
sdl2: EVENT_TEXTEDITING
EVENT_TEXTINPUT:
sdl2: EVENT_TEXTINPUT
sdl2: EVENT_TEXTINPUT
EventType:
sdl2: EventType
sdl2: EventType
EVENT_USEREVENT:
sdl2: EVENT_USEREVENT
sdl2: EVENT_USEREVENT
EVENT_WINDOWEVENT:
sdl2: EVENT_WINDOWEVENT
sdl2: EVENT_WINDOWEVENT
exp:
sdl2: exp(x: cdouble): cdouble
sdl2: exp(x: cdouble): cdouble
expf:
sdl2: expf(x: cfloat): cfloat
sdl2: expf(x: cfloat): cfloat
expireChannel:
sdl2_mixer: expireChannel(channel: cint; ticks: cint): cint
fabs:
sdl2: fabs(x: cdouble): cdouble
sdl2: fabs(x: cdouble): cdouble
fabsf:
sdl2: fabsf(x: cfloat): cfloat
sdl2: fabsf(x: cfloat): cfloat
fadeInChannelTimed:
sdl2_mixer: fadeInChannelTimed(channel: cint; chunk: ptr Chunk; loops: cint; ms: cint; ticks: cint): cint
fadeInMusic:
sdl2_mixer: fadeInMusic(music: ptr Music; loops: cint; ms: cint): cint
fadeInMusicPos:
sdl2_mixer: fadeInMusicPos(music: ptr Music; loops: cint; ms: cint; position: cdouble): cint
fadeOutChannel:
sdl2_mixer: fadeOutChannel(which: cint; ms: cint): cint
fadeOutGroup:
sdl2_mixer: fadeOutGroup(tag: cint; ms: cint): cint
fadeOutMusic:
sdl2_mixer: fadeOutMusic(ms: cint): cint
Fading:
sdl2_mixer: Fading
fadingChannel:
sdl2_mixer: fadingChannel(which: cint): Fading
fadingMusic:
sdl2_mixer: fadingMusic(): Fading
false:
Bool.false
Bool.false
FALSE:
sdl2_gpu: FALSE
FEATURE_ALL_BASE:
sdl2_gpu: FEATURE_ALL_BASE
FEATURE_ALL_BLEND_PRESETS:
sdl2_gpu: FEATURE_ALL_BLEND_PRESETS
FEATURE_ALL_GL_FORMATS:
sdl2_gpu: FEATURE_ALL_GL_FORMATS
FEATURE_ALL_SHADERS:
sdl2_gpu: FEATURE_ALL_SHADERS
FEATURE_BASIC_SHADERS:
sdl2_gpu: FEATURE_BASIC_SHADERS
FEATURE_BLEND_EQUATIONS:
sdl2_gpu: FEATURE_BLEND_EQUATIONS
FEATURE_BLEND_EQUATIONS_SEPARATE:
sdl2_gpu: FEATURE_BLEND_EQUATIONS_SEPARATE
FEATURE_BLEND_FUNC_SEPARATE:
sdl2_gpu: FEATURE_BLEND_FUNC_SEPARATE
FEATURE_CORE_FRAMEBUFFER_OBJECTS:
sdl2_gpu: FEATURE_CORE_FRAMEBUFFER_OBJECTS
FeatureEnum:
sdl2_gpu: FeatureEnum
FEATURE_FRAGMENT_SHADER:
sdl2_gpu: FEATURE_FRAGMENT_SHADER
FEATURE_GEOMETRY_SHADER:
sdl2_gpu: FEATURE_GEOMETRY_SHADER
FEATURE_GL_ABGR:
sdl2_gpu: FEATURE_GL_ABGR
FEATURE_GL_BGR:
sdl2_gpu: FEATURE_GL_BGR
FEATURE_GL_BGRA:
sdl2_gpu: FEATURE_GL_BGRA
FEATURE_NON_POWER_OF_TWO:
sdl2_gpu: FEATURE_NON_POWER_OF_TWO
FEATURE_PIXEL_SHADER:
sdl2_gpu: FEATURE_PIXEL_SHADER
FEATURE_RENDER_TARGETS:
sdl2_gpu: FEATURE_RENDER_TARGETS
FEATURE_VERTEX_SHADER:
sdl2_gpu: FEATURE_VERTEX_SHADER
FEATURE_WRAP_REPEAT_MIRRORED:
sdl2_gpu: FEATURE_WRAP_REPEAT_MIRRORED
FILE_AUTO:
sdl2_gpu: FILE_AUTO
FILE_BMP:
sdl2_gpu: FILE_BMP
FileFormatEnum:
sdl2_gpu: FileFormatEnum
FILE_PNG:
sdl2_gpu: FILE_PNG
FILESYSTEM_COCOA:
sdl2: FILESYSTEM_COCOA
sdl2: FILESYSTEM_COCOA
FILE_TGA:
sdl2_gpu: FILE_TGA
filledCircleColor:
sdl2_gfx: filledCircleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; r: Sint16; color: Uint32): cint
filledCircleRGBA:
sdl2_gfx: filledCircleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
filledEllipseColor:
sdl2_gfx: filledEllipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; color: Uint32): cint
filledEllipseRGBA:
sdl2_gfx: filledEllipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
filledPieColor:
sdl2_gfx: filledPieColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; color: Uint32): cint
filledPieRGBA:
sdl2_gfx: filledPieRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
filledPolygonColor:
sdl2_gfx: filledPolygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; color: Uint32): cint
filledPolygonRGBA:
sdl2_gfx: filledPolygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
filledTrigonColor:
sdl2_gfx: filledTrigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; color: Uint32): cint
filledTrigonRGBA:
sdl2_gfx: filledTrigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
fillRect:
sdl2: fillRect(dst: ptr Surface; rect: ptr Rect; color: Uint32): cint
sdl2: fillRect(dst: ptr Surface; rect: ptr Rect; color: Uint32): cint
fillRects:
sdl2: fillRects(dst: ptr Surface; rects: ptr Rect; count: cint; color: Uint32): cint
sdl2: fillRects(dst: ptr Surface; rects: ptr Rect; count: cint; color: Uint32): cint
FilterEnum:
sdl2_gpu: FilterEnum
filterEvents:
sdl2: filterEvents(filter: EventFilter; userdata: pointer)
sdl2: filterEvents(filter: EventFilter; userdata: pointer)
FILTER_LINEAR:
sdl2_gpu: FILTER_LINEAR
FILTER_LINEAR_MIPMAP:
sdl2_gpu: FILTER_LINEAR_MIPMAP
FILTER_NEAREST:
sdl2_gpu: FILTER_NEAREST
Finger:
sdl2: Finger
sdl2: Finger
FingerID:
sdl2: FingerID
sdl2: FingerID
flip:
sdl2_gpu: flip(target: ptr Target)
FlipEnum:
sdl2_gpu: FlipEnum
FLIP_HORIZONTAL:
sdl2: FLIP_HORIZONTAL
sdl2: FLIP_HORIZONTAL
sdl2_gpu: FLIP_HORIZONTAL
FLIP_NONE:
sdl2: FLIP_NONE
sdl2: FLIP_NONE
sdl2_gpu: FLIP_NONE
FLIP_VERTICAL:
sdl2: FLIP_VERTICAL
sdl2: FLIP_VERTICAL
sdl2_gpu: FLIP_VERTICAL
floor:
sdl2: floor(x: cdouble): cdouble
sdl2: floor(x: cdouble): cdouble
floorf:
sdl2: floorf(x: cfloat): cfloat
sdl2: floorf(x: cfloat): cfloat
flushBlitBuffer:
sdl2_gpu: flushBlitBuffer()
flushEvent:
sdl2: flushEvent(kind: Uint32)
sdl2: flushEvent(kind: Uint32)
flushEvents:
sdl2: flushEvents(minType: Uint32; maxType: Uint32)
sdl2: flushEvents(minType: Uint32; maxType: Uint32)
fmod:
sdl2: fmod(x: cdouble; y: cdouble): cdouble
sdl2: fmod(x: cdouble; y: cdouble): cdouble
fmodf:
sdl2: fmodf(x: cfloat; y: cfloat): cfloat
sdl2: fmodf(x: cfloat; y: cfloat): cfloat
Font:
sdl2_ttf: Font
fontAscent:
sdl2_ttf: fontAscent(font: ptr Font): cint
fontDescent:
sdl2_ttf: fontDescent(font: ptr Font): cint
fontFaceFamilyName:
sdl2_ttf: fontFaceFamilyName(font: ptr Font): cstring
fontFaceIsFixedWidth:
sdl2_ttf: fontFaceIsFixedWidth(font: ptr Font): cint
fontFaces:
sdl2_ttf: fontFaces(font: ptr Font): clong
fontFaceStyleName:
sdl2_ttf: fontFaceStyleName(font: ptr Font): cstring
fontHeight:
sdl2_ttf: fontHeight(font: ptr Font): cint
fontLineSkip:
sdl2_ttf: fontLineSkip(font: ptr Font): cint
FORMAT_ABGR:
sdl2_gpu: FORMAT_ABGR
FORMAT_ALPHA:
sdl2_gpu: FORMAT_ALPHA
FORMAT_BGR:
sdl2_gpu: FORMAT_BGR
FORMAT_BGRA:
sdl2_gpu: FORMAT_BGRA
FormatEnum:
sdl2_gpu: FormatEnum
FORMAT_LUMINANCE:
sdl2_gpu: FORMAT_LUMINANCE
FORMAT_LUMINANCE_ALPHA:
sdl2_gpu: FORMAT_LUMINANCE_ALPHA
FORMAT_RG:
sdl2_gpu: FORMAT_RG
FORMAT_RGB:
sdl2_gpu: FORMAT_RGB
FORMAT_RGBA:
sdl2_gpu: FORMAT_RGBA
FORMAT_YCbCr420P:
sdl2_gpu: FORMAT_YCbCr420P
FORMAT_YCbCr422:
sdl2_gpu: FORMAT_YCbCr422
FPoint:
sdl2: FPoint
sdl2: FPoint
FPS_DEFAULT:
sdl2_gfx: FPS_DEFAULT
FPS_LOWER_LIMIT:
sdl2_gfx: FPS_LOWER_LIMIT
FPSmanager:
sdl2_gfx: FPSmanager
FPS_UPPER_LIMIT:
sdl2_gfx: FPS_UPPER_LIMIT
FRAGMENT_SHADER:
sdl2_gpu: FRAGMENT_SHADER
framerateDelay:
sdl2_gfx: framerateDelay(manager: ptr FPSmanager): Uint32
FRect:
sdl2: FRect
sdl2: FRect
free:
sdl2: free(mem: pointer)
sdl2: free(mem: pointer)
freeAudioStream:
sdl2: freeAudioStream(stream: ptr AudioStream)
sdl2: freeAudioStream(stream: ptr AudioStream)
freeChunk:
sdl2_mixer: freeChunk(chunk: ptr Chunk)
freeCursor:
sdl2: freeCursor(cursor: ptr Cursor)
sdl2: freeCursor(cursor: ptr Cursor)
freeFormat:
sdl2: freeFormat(format: ptr PixelFormat)
sdl2: freeFormat(format: ptr PixelFormat)
free_func:
sdl2: free_func
sdl2: free_func
freeImage:
sdl2_gpu: freeImage(image: ptr Image)
freeMatrixStack:
sdl2_gpu: freeMatrixStack(stack: ptr MatrixStack)
freeMusic:
sdl2_mixer: freeMusic(music: ptr Music)
freePacket:
sdl2_net: freePacket(packet: ptr UDPpacket)
freePacketV:
sdl2_net: freePacketV(packetV: ptr ptr UDPpacket)
freePalette:
sdl2: freePalette(palette: ptr Palette)
sdl2: freePalette(palette: ptr Palette)
freeRenderer:
sdl2_gpu: freeRenderer(renderer: ptr Renderer)
freeRW:
sdl2: freeRW(area: ptr RWops)
sdl2: freeRW(area: ptr RWops)
freeShader:
sdl2_gpu: freeShader(shaderObject: Uint32)
freeShaderProgram:
sdl2_gpu: freeShaderProgram(programObject: Uint32)
freeSocketSet:
sdl2_net: freeSocketSet(set: SocketSet)
freeSurface:
sdl2: freeSurface(surface: ptr Surface)
sdl2: freeSurface(surface: ptr Surface)
freeTarget:
sdl2_gpu: freeTarget(target: ptr Target)
freeWAV:
sdl2: freeWAV(audioBuf: ptr Uint8)
sdl2: freeWAV(audioBuf: ptr Uint8)
frustum:
sdl2_gpu: frustum(left: cfloat; right: cfloat; bottom: cfloat; top: cfloat; zNear: cfloat; zFar: cfloat)
FUNC_DST_ALPHA:
sdl2_gpu: FUNC_DST_ALPHA
FUNC_DST_COLOR:
sdl2_gpu: FUNC_DST_COLOR
FUNC_ONE:
sdl2_gpu: FUNC_ONE
FUNC_ONE_MINUS_DST:
sdl2_gpu: FUNC_ONE_MINUS_DST
FUNC_ONE_MINUS_DST_ALPHA:
sdl2_gpu: FUNC_ONE_MINUS_DST_ALPHA
FUNC_ONE_MINUS_SRC:
sdl2_gpu: FUNC_ONE_MINUS_SRC
FUNC_ONE_MINUS_SRC_ALPHA:
sdl2_gpu: FUNC_ONE_MINUS_SRC_ALPHA
FUNC_SRC_ALPHA:
sdl2_gpu: FUNC_SRC_ALPHA
FUNC_SRC_COLOR:
sdl2_gpu: FUNC_SRC_COLOR
FUNC_ZERO:
sdl2_gpu: FUNC_ZERO
GameController:
sdl2: GameController
sdl2: GameController
gameControllerAddMapping:
sdl2: gameControllerAddMapping(mappingString: cstring): cint
sdl2: gameControllerAddMapping(mappingString: cstring): cint
gameControllerAddMappingsFromRW:
sdl2: gameControllerAddMappingsFromRW(rw: ptr RWops; freerw: cint): cint
sdl2: gameControllerAddMappingsFromRW(rw: ptr RWops; freerw: cint): cint
GameControllerAxis:
sdl2: GameControllerAxis
sdl2: GameControllerAxis
GameControllerBindType:
sdl2: GameControllerBindType
sdl2: GameControllerBindType
GameControllerButton:
sdl2: GameControllerButton
sdl2: GameControllerButton
GameControllerButtonBind:
sdl2: GameControllerButtonBind
sdl2: GameControllerButtonBind
gameControllerClose:
sdl2: gameControllerClose(gamecontroller: ptr GameController)
sdl2: gameControllerClose(gamecontroller: ptr GameController)
gameControllerEventState:
sdl2: gameControllerEventState(state: cint): cint
sdl2: gameControllerEventState(state: cint): cint
gameControllerFromInstanceID:
sdl2: gameControllerFromInstanceID(joyid: JoystickID): ptr GameController
sdl2: gameControllerFromInstanceID(joyid: JoystickID): ptr GameController
gameControllerFromPlayerIndex:
sdl2: gameControllerFromPlayerIndex(playerIndex: cint): ptr GameController
sdl2: gameControllerFromPlayerIndex(playerIndex: cint): ptr GameController
gameControllerGetAttached:
sdl2: gameControllerGetAttached(gamecontroller: ptr GameController): bool
sdl2: gameControllerGetAttached(gamecontroller: ptr GameController): bool
gameControllerGetAxis:
sdl2: gameControllerGetAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): Sint16
sdl2: gameControllerGetAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): Sint16
gameControllerGetAxisFromString:
sdl2: gameControllerGetAxisFromString(pchString: cstring): GameControllerAxis
sdl2: gameControllerGetAxisFromString(pchString: cstring): GameControllerAxis
gameControllerGetBindForAxis:
sdl2: gameControllerGetBindForAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): GameControllerButtonBind
sdl2: gameControllerGetBindForAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): GameControllerButtonBind
gameControllerGetBindForButton:
sdl2: gameControllerGetBindForButton(gamecontroller: ptr GameController; button: GameControllerButton): GameControllerButtonBind
sdl2: gameControllerGetBindForButton(gamecontroller: ptr GameController; button: GameControllerButton): GameControllerButtonBind
gameControllerGetButton:
sdl2: gameControllerGetButton(gamecontroller: ptr GameController; button: GameControllerButton): Uint8
sdl2: gameControllerGetButton(gamecontroller: ptr GameController; button: GameControllerButton): Uint8
gameControllerGetButtonFromString:
sdl2: gameControllerGetButtonFromString(pchString: cstring): GameControllerButton
sdl2: gameControllerGetButtonFromString(pchString: cstring): GameControllerButton
gameControllerGetJoystick:
sdl2: gameControllerGetJoystick(gamecontroller: ptr GameController): ptr Joystick
sdl2: gameControllerGetJoystick(gamecontroller: ptr GameController): ptr Joystick
gameControllerGetPlayerIndex:
sdl2: gameControllerGetPlayerIndex(gamecontroller: ptr GameController): cint
sdl2: gameControllerGetPlayerIndex(gamecontroller: ptr GameController): cint
gameControllerGetProduct:
sdl2: gameControllerGetProduct(gamecontroller: ptr GameController): Uint16
sdl2: gameControllerGetProduct(gamecontroller: ptr GameController): Uint16
gameControllerGetProductVersion:
sdl2: gameControllerGetProductVersion(gamecontroller: ptr GameController): Uint16
sdl2: gameControllerGetProductVersion(gamecontroller: ptr GameController): Uint16
gameControllerGetStringForAxis:
sdl2: gameControllerGetStringForAxis(axis: GameControllerAxis): cstring
sdl2: gameControllerGetStringForAxis(axis: GameControllerAxis): cstring
gameControllerGetStringForButton:
sdl2: gameControllerGetStringForButton(button: GameControllerButton): cstring
sdl2: gameControllerGetStringForButton(button: GameControllerButton): cstring
gameControllerGetType:
sdl2: gameControllerGetType(gamecontroller: ptr GameController): GameControllerType
sdl2: gameControllerGetType(gamecontroller: ptr GameController): GameControllerType
gameControllerGetVendor:
sdl2: gameControllerGetVendor(gamecontroller: ptr GameController): Uint16
sdl2: gameControllerGetVendor(gamecontroller: ptr GameController): Uint16
gameControllerMapping:
sdl2: gameControllerMapping(gamecontroller: ptr GameController): cstring
sdl2: gameControllerMapping(gamecontroller: ptr GameController): cstring
gameControllerMappingForDeviceIndex:
sdl2: gameControllerMappingForDeviceIndex(joystickIndex: cint): cstring
sdl2: gameControllerMappingForDeviceIndex(joystickIndex: cint): cstring
gameControllerMappingForGUID:
sdl2: gameControllerMappingForGUID(guid: JoystickGUID): cstring
sdl2: gameControllerMappingForGUID(guid: JoystickGUID): cstring
gameControllerMappingForIndex:
sdl2: gameControllerMappingForIndex(mappingIndex: cint): cstring
sdl2: gameControllerMappingForIndex(mappingIndex: cint): cstring
gameControllerName:
sdl2: gameControllerName(gamecontroller: ptr GameController): cstring
sdl2: gameControllerName(gamecontroller: ptr GameController): cstring
gameControllerNameForIndex:
sdl2: gameControllerNameForIndex(joystickIndex: cint): cstring
sdl2: gameControllerNameForIndex(joystickIndex: cint): cstring
gameControllerNumMappings:
sdl2: gameControllerNumMappings(): cint
sdl2: gameControllerNumMappings(): cint
gameControllerOpen:
sdl2: gameControllerOpen(joystickIndex: cint): ptr GameController
sdl2: gameControllerOpen(joystickIndex: cint): ptr GameController
gameControllerRumble:
sdl2: gameControllerRumble(gamecontroller: ptr GameController; lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16; durationMs: Uint32): cint
sdl2: gameControllerRumble(gamecontroller: ptr GameController; lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16; durationMs: Uint32): cint
gameControllerSetPlayerIndex:
sdl2: gameControllerSetPlayerIndex(gamecontroller: ptr GameController; playerIndex: cint)
sdl2: gameControllerSetPlayerIndex(gamecontroller: ptr GameController; playerIndex: cint)
GameControllerType:
sdl2: GameControllerType
sdl2: GameControllerType
gameControllerTypeForIndex:
sdl2: gameControllerTypeForIndex(joystickIndex: cint): GameControllerType
sdl2: gameControllerTypeForIndex(joystickIndex: cint): GameControllerType
gameControllerUpdate:
sdl2: gameControllerUpdate()
sdl2: gameControllerUpdate()
generateMipmaps:
sdl2_gpu: generateMipmaps(image: ptr Image)
GenericSocket:
sdl2_net: GenericSocket
GEOMETRY_SHADER:
sdl2_gpu: GEOMETRY_SHADER
GEQUAL:
sdl2_gpu: GEQUAL
GestureID:
sdl2: GestureID
sdl2: GestureID
getActiveRendererList:
sdl2_gpu: getActiveRendererList(renderersArray: ptr RendererID)
getActiveTarget:
sdl2_gpu: getActiveTarget(): ptr Target
getAnchor:
sdl2_gpu: getAnchor(image: ptr Image; anchorX: ptr cfloat; anchorY: ptr cfloat)
getAssertionHandler:
sdl2: getAssertionHandler(puserdata: ptr pointer): AssertionHandler
sdl2: getAssertionHandler(puserdata: ptr pointer): AssertionHandler
getAssertionReport:
sdl2: getAssertionReport(): ptr AssertData
sdl2: getAssertionReport(): ptr AssertData
getAttributeLocation:
sdl2_gpu: getAttributeLocation(programObject: Uint32; attribName: cstring): cint
getAudioDeviceName:
sdl2: getAudioDeviceName(index: cint; iscapture: cint): cstring
sdl2: getAudioDeviceName(index: cint; iscapture: cint): cstring
getAudioDeviceStatus:
sdl2: getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus
sdl2: getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus
getAudioDriver:
sdl2: getAudioDriver(index: cint): cstring
sdl2: getAudioDriver(index: cint): cstring
getAudioStatus:
sdl2: getAudioStatus(): AudioStatus
sdl2: getAudioStatus(): AudioStatus
getBasePath:
sdl2: getBasePath(): cstring
sdl2: getBasePath(): cstring
getBlending:
sdl2_gpu: getBlending(image: ptr Image): Bool
getBlendModeFromPreset:
sdl2_gpu: getBlendModeFromPreset(preset: BlendPresetEnum): BlendMode
getCamera:
sdl2_gpu: getCamera(target: ptr Target): Camera
getChunk:
sdl2_mixer: getChunk(channel: cint): ptr Chunk
getChunkDecoder:
sdl2_mixer: getChunkDecoder(index: cint): cstring
getClipboardText:
sdl2: getClipboardText(): cstring
sdl2: getClipboardText(): cstring
getClipRect:
sdl2: getClipRect(surface: ptr Surface; rect: ptr Rect)
sdl2: getClipRect(surface: ptr Surface; rect: ptr Rect)
getClosestDisplayMode:
sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode; closest: ptr DisplayMode): ptr DisplayMode
sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode; closest: ptr DisplayMode): ptr DisplayMode
getColorKey:
sdl2: getColorKey(surface: ptr Surface; key: ptr Uint32): cint
sdl2: getColorKey(surface: ptr Surface; key: ptr Uint32): cint
getContextTarget:
sdl2_gpu: getContextTarget(): ptr Target
getCoordinateMode:
sdl2_gpu: getCoordinateMode(): Bool
getCPUCacheLineSize:
sdl2: getCPUCacheLineSize(): cint
sdl2: getCPUCacheLineSize(): cint
getCPUCount:
sdl2: getCPUCount(): cint
sdl2: getCPUCount(): cint
getCurrentAudioDriver:
sdl2: getCurrentAudioDriver(): cstring
sdl2: getCurrentAudioDriver(): cstring
getCurrentDisplayMode:
sdl2: getCurrentDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
sdl2: getCurrentDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
getCurrentMatrix:
sdl2_gpu: getCurrentMatrix(): ptr cfloat
getCurrentRenderer:
sdl2_gpu: getCurrentRenderer(): ptr Renderer
getCurrentShaderProgram:
sdl2_gpu: getCurrentShaderProgram(): Uint32
getCurrentVideoDriver:
sdl2: getCurrentVideoDriver(): cstring
sdl2: getCurrentVideoDriver(): cstring
getCursor:
sdl2: getCursor(): ptr Cursor
sdl2: getCursor(): ptr Cursor
getDebugLevel:
sdl2_gpu: getDebugLevel(): DebugLevelEnum
getDefaultAnchor:
sdl2_gpu: getDefaultAnchor(anchorX: ptr cfloat; anchorY: ptr cfloat)
getDefaultAssertionHandler:
sdl2: getDefaultAssertionHandler(): AssertionHandler
sdl2: getDefaultAssertionHandler(): AssertionHandler
getDefaultCamera:
sdl2_gpu: getDefaultCamera(): Camera
getDefaultCursor:
sdl2: getDefaultCursor(): ptr Cursor
sdl2: getDefaultCursor(): ptr Cursor
getDefaultRendererOrder:
sdl2_gpu: getDefaultRendererOrder(orderSize: ptr cint; order: ptr RendererID)
getDesktopDisplayMode:
sdl2: getDesktopDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
sdl2: getDesktopDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
getDisplayBounds:
sdl2: getDisplayBounds(displayIndex: cint; rect: ptr Rect): cint
sdl2: getDisplayBounds(displayIndex: cint; rect: ptr Rect): cint
getDisplayDPI:
sdl2: getDisplayDPI(displayIndex: cint; ddpi: ptr cfloat; hdpi: ptr cfloat; vdpi: ptr cfloat): cint
sdl2: getDisplayDPI(displayIndex: cint; ddpi: ptr cfloat; hdpi: ptr cfloat; vdpi: ptr cfloat): cint
getDisplayMode:
sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: ptr DisplayMode): cint
sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: ptr DisplayMode): cint
getDisplayName:
sdl2: getDisplayName(displayIndex: cint): cstring
sdl2: getDisplayName(displayIndex: cint): cstring
getDisplayOrientation:
sdl2: getDisplayOrientation(displayIndex: cint): DisplayOrientation
sdl2: getDisplayOrientation(displayIndex: cint): DisplayOrientation
getDisplayUsableBounds:
sdl2: getDisplayUsableBounds(displayIndex: cint; rect: ptr Rect): cint
sdl2: getDisplayUsableBounds(displayIndex: cint; rect: ptr Rect): cint
getenv:
sdl2: getenv(name: cstring): cstring
sdl2: getenv(name: cstring): cstring
getError:
sdl2: getError(): cstring
sdl2: getError(): cstring
GetError:
sdl2_image: GetError
sdl2_mixer: GetError
getError:
sdl2_net: getError(): cstring
GetError:
sdl2_ttf: GetError
getErrorString:
sdl2_gpu: getErrorString(error: ErrorEnum): cstring
GETEVENT:
sdl2: GETEVENT
sdl2: GETEVENT
getEventFilter:
sdl2: getEventFilter(filter: ptr EventFilter; userdata: ptr pointer): bool
sdl2: getEventFilter(filter: ptr EventFilter; userdata: ptr pointer): bool
getFontHinting:
sdl2_ttf: getFontHinting(font: ptr Font): cint
getFontKerning:
sdl2_ttf: getFontKerning(font: ptr Font): cint
getFontKerningSize:
sdl2_ttf: getFontKerningSize(font: ptr Font; prevIndex: cint; index: cint): cint
getFontKerningSizeGlyphs:
sdl2_ttf: getFontKerningSizeGlyphs(font: ptr Font; previousCh: Uint16; ch: Uint16): cint
getFontOutline:
sdl2_ttf: getFontOutline(font: ptr Font): cint
getFontStyle:
sdl2_ttf: getFontStyle(font: ptr Font): cint
getFramecount:
sdl2_gfx: getFramecount(manager: ptr FPSmanager): cint
getFramerate:
sdl2_gfx: getFramerate(manager: ptr FPSmanager): cint
getFullscreen:
sdl2_gpu: getFullscreen(): Bool
getGlobalMouseState:
sdl2: getGlobalMouseState(x: ptr cint; y: ptr cint): Uint32
sdl2: getGlobalMouseState(x: ptr cint; y: ptr cint): Uint32
getGrabbedWindow:
sdl2: getGrabbedWindow(): ptr Window
sdl2: getGrabbedWindow(): ptr Window
getHint:
sdl2: getHint(name: cstring): cstring
sdl2: getHint(name: cstring): cstring
getHintBoolean:
sdl2: getHintBoolean(name: cstring; defaultValue: bool): bool
sdl2: getHintBoolean(name: cstring; defaultValue: bool): bool
getInitWindow:
sdl2_gpu: getInitWindow(): Uint32
getKeyboardFocus:
sdl2: getKeyboardFocus(): ptr Window
sdl2: getKeyboardFocus(): ptr Window
getKeyboardState:
sdl2: getKeyboardState(numkeys: ptr cint): ptr Uint8
sdl2: getKeyboardState(numkeys: ptr cint): ptr Uint8
getKeyFromName:
sdl2: getKeyFromName(name: cstring): Keycode
sdl2: getKeyFromName(name: cstring): Keycode
getKeyFromScancode:
sdl2: getKeyFromScancode(scancode: Scancode): Keycode
sdl2: getKeyFromScancode(scancode: Scancode): Keycode
getKeyName:
sdl2: getKeyName(key: Keycode): cstring
sdl2: getKeyName(key: Keycode): cstring
getLastError:
sdl2_net: getLastError(): cint
getLineThickness:
sdl2_gpu: getLineThickness(): cfloat
getLinkedVersion:
sdl2_gpu: getLinkedVersion(): Version
getLocalAddresses:
sdl2_net: getLocalAddresses(addresses: ptr IPaddress; maxcount: cint): cint
getMatrixString:
sdl2_gpu: getMatrixString(A: ptr cfloat): cstring
getMemoryFunctions:
sdl2: getMemoryFunctions(mallocFunc: ptr malloc_func; callocFunc: ptr calloc_func; reallocFunc: ptr realloc_func; freeFunc: ptr free_func)
sdl2: getMemoryFunctions(mallocFunc: ptr malloc_func; callocFunc: ptr calloc_func; reallocFunc: ptr realloc_func; freeFunc: ptr free_func)
getModel:
sdl2_gpu: getModel(): ptr cfloat
getModelViewProjection:
sdl2_gpu: getModelViewProjection(result: ptr cfloat)
getModState:
sdl2: getModState(): Keymod
sdl2: getModState(): Keymod
getMouseFocus:
sdl2: getMouseFocus(): ptr Window
sdl2: getMouseFocus(): ptr Window
getMouseState:
sdl2: getMouseState(x: ptr cint; y: ptr cint): Uint32
sdl2: getMouseState(x: ptr cint; y: ptr cint): Uint32
getMusicDecoder:
sdl2_mixer: getMusicDecoder(index: cint): cstring
getMusicHookData:
sdl2_mixer: getMusicHookData(): pointer
getMusicType:
sdl2_mixer: getMusicType(music: ptr Music): MusicType
getNumActiveRenderers:
sdl2_gpu: getNumActiveRenderers(): cint
getNumAllocations:
sdl2: getNumAllocations(): cint
sdl2: getNumAllocations(): cint
getNumAudioDevices:
sdl2: getNumAudioDevices(iscapture: cint): cint
sdl2: getNumAudioDevices(iscapture: cint): cint
getNumAudioDrivers:
sdl2: getNumAudioDrivers(): cint
sdl2: getNumAudioDrivers(): cint
getNumChunkDecoders:
sdl2_mixer: getNumChunkDecoders(): cint
getNumDisplayModes:
sdl2: getNumDisplayModes(displayIndex: cint): cint
sdl2: getNumDisplayModes(displayIndex: cint): cint
getNumMusicDecoders:
sdl2_mixer: getNumMusicDecoders(): cint
getNumRegisteredRenderers:
sdl2_gpu: getNumRegisteredRenderers(): cint
getNumRenderDrivers:
sdl2: getNumRenderDrivers(): cint
sdl2: getNumRenderDrivers(): cint
getNumTouchDevices:
sdl2: getNumTouchDevices(): cint
sdl2: getNumTouchDevices(): cint
getNumTouchFingers:
sdl2: getNumTouchFingers(touchID: TouchID): cint
sdl2: getNumTouchFingers(touchID: TouchID): cint
getNumVideoDisplays:
sdl2: getNumVideoDisplays(): cint
sdl2: getNumVideoDisplays(): cint
getNumVideoDrivers:
sdl2: getNumVideoDrivers(): cint
sdl2: getNumVideoDrivers(): cint
getPerformanceCounter:
sdl2: getPerformanceCounter(): Uint64
sdl2: getPerformanceCounter(): Uint64
getPerformanceFrequency:
sdl2: getPerformanceFrequency(): Uint64
sdl2: getPerformanceFrequency(): Uint64
getPixel:
sdl2_gpu: getPixel(target: ptr Target; x: Sint16; y: Sint16): Color
getPixelFormatName:
sdl2: getPixelFormatName(format: Uint32): cstring
sdl2: getPixelFormatName(format: Uint32): cstring
getPlatform:
sdl2: getPlatform(): cstring
sdl2: getPlatform(): cstring
getPowerInfo:
sdl2: getPowerInfo(secs: ptr cint; pct: ptr cint): PowerState
sdl2: getPowerInfo(secs: ptr cint; pct: ptr cint): PowerState
getPrefPath:
sdl2: getPrefPath(org: cstring; app: cstring): cstring
sdl2: getPrefPath(org: cstring; app: cstring): cstring
getPreInitFlags:
sdl2_gpu: getPreInitFlags(): InitFlagEnum
getProjection:
sdl2_gpu: getProjection(): ptr cfloat
getQueuedAudioSize:
sdl2: getQueuedAudioSize(dev: AudioDeviceID): Uint32
sdl2: getQueuedAudioSize(dev: AudioDeviceID): Uint32
getRegisteredRendererList:
sdl2_gpu: getRegisteredRendererList(renderersArray: ptr RendererID)
getRelativeMouseMode:
sdl2: getRelativeMouseMode(): bool
sdl2: getRelativeMouseMode(): bool
getRelativeMouseState:
sdl2: getRelativeMouseState(x: ptr cint; y: ptr cint): Uint32
sdl2: getRelativeMouseState(x: ptr cint; y: ptr cint): Uint32
getRenderDrawBlendMode:
sdl2: getRenderDrawBlendMode(renderer: ptr Renderer; blendMode: ptr BlendMode): cint
sdl2: getRenderDrawBlendMode(renderer: ptr Renderer; blendMode: ptr BlendMode): cint
getRenderDrawColor:
sdl2: getRenderDrawColor(renderer: ptr Renderer; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8; a: ptr Uint8): cint
sdl2: getRenderDrawColor(renderer: ptr Renderer; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8; a: ptr Uint8): cint
getRenderDriverInfo:
sdl2: getRenderDriverInfo(index: cint; info: ptr RendererInfo): cint
sdl2: getRenderDriverInfo(index: cint; info: ptr RendererInfo): cint
getRenderer:
sdl2: getRenderer(window: ptr Window): ptr Renderer
sdl2: getRenderer(window: ptr Window): ptr Renderer
sdl2_gpu: getRenderer(id: RendererID): ptr Renderer
getRendererID:
sdl2_gpu: getRendererID(renderer: RendererEnum): RendererID
getRendererInfo:
sdl2: getRendererInfo(renderer: ptr Renderer; info: ptr RendererInfo): cint
sdl2: getRendererInfo(renderer: ptr Renderer; info: ptr RendererInfo): cint
getRendererOrder:
sdl2_gpu: getRendererOrder(orderSize: ptr cint; order: ptr RendererID)
getRendererOutputSize:
sdl2: getRendererOutputSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint): cint
sdl2: getRendererOutputSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint): cint
getRenderTarget:
sdl2: getRenderTarget(renderer: ptr Renderer): ptr Texture
sdl2: getRenderTarget(renderer: ptr Renderer): ptr Texture
getRequiredFeatures:
sdl2_gpu: getRequiredFeatures(): FeatureEnum
getRevision:
sdl2: getRevision(): cstring
sdl2: getRevision(): cstring
getRevisionNumber:
sdl2: getRevisionNumber(): cint
sdl2: getRevisionNumber(): cint
getRGB:
sdl2: getRGB(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8)
sdl2: getRGB(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8)
getRGBA:
sdl2: getRGBA(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8; a: ptr Uint8)
sdl2: getRGBA(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8; a: ptr Uint8)
getScancodeFromKey:
sdl2: getScancodeFromKey(key: Keycode): Scancode
sdl2: getScancodeFromKey(key: Keycode): Scancode
getScancodeFromName:
sdl2: getScancodeFromName(name: cstring): Scancode
sdl2: getScancodeFromName(name: cstring): Scancode
getScancodeName:
sdl2: getScancodeName(scancode: Scancode): cstring
sdl2: getScancodeName(scancode: Scancode): cstring
getShaderBlock:
sdl2_gpu: getShaderBlock(): ShaderBlock
getShaderMessage:
sdl2_gpu: getShaderMessage(): cstring
getShapedWindowMode:
sdl2: getShapedWindowMode(window: ptr Window; shapeMode: ptr WindowShapeMode): cint
sdl2: getShapedWindowMode(window: ptr Window; shapeMode: ptr WindowShapeMode): cint
getSnapMode:
sdl2_gpu: getSnapMode(image: ptr Image): SnapEnum
getSoundFonts:
sdl2_mixer: getSoundFonts(): cstring
getSurfaceAlphaMod:
sdl2: getSurfaceAlphaMod(surface: ptr Surface; alpha: ptr Uint8): cint
sdl2: getSurfaceAlphaMod(surface: ptr Surface; alpha: ptr Uint8): cint
getSurfaceBlendMode:
sdl2: getSurfaceBlendMode(surface: ptr Surface; blendMode: ptr BlendMode): cint
sdl2: getSurfaceBlendMode(surface: ptr Surface; blendMode: ptr BlendMode): cint
getSurfaceColorMod:
sdl2: getSurfaceColorMod(surface: ptr Surface; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
sdl2: getSurfaceColorMod(surface: ptr Surface; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
getSynchroValue:
sdl2_mixer: getSynchroValue(): cint
getSystemRAM:
sdl2: getSystemRAM(): cint
sdl2: getSystemRAM(): cint
getTarget:
sdl2_gpu: getTarget(image: ptr Image): ptr Target
getTextureAlphaMod:
sdl2: getTextureAlphaMod(texture: ptr Texture; alpha: ptr Uint8): cint
sdl2: getTextureAlphaMod(texture: ptr Texture; alpha: ptr Uint8): cint
getTextureBlendMode:
sdl2: getTextureBlendMode(texture: ptr Texture; blendMode: ptr BlendMode): cint
sdl2: getTextureBlendMode(texture: ptr Texture; blendMode: ptr BlendMode): cint
getTextureColorMod:
sdl2: getTextureColorMod(texture: ptr Texture; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
sdl2: getTextureColorMod(texture: ptr Texture; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
getTextureHandle:
sdl2_gpu: getTextureHandle(image: ptr Image): TextureHandle
getTextureScaleMode:
sdl2: getTextureScaleMode(texture: ptr Texture; scaleMode: ptr ScaleMode): cint
sdl2: getTextureScaleMode(texture: ptr Texture; scaleMode: ptr ScaleMode): cint
getThreadID:
sdl2: getThreadID(thread: ptr Thread): threadID
sdl2: getThreadID(thread: ptr Thread): threadID
getThreadName:
sdl2: getThreadName(thread: ptr Thread): cstring
sdl2: getThreadName(thread: ptr Thread): cstring
getTicks:
sdl2: getTicks(): Uint32
sdl2: getTicks(): Uint32
getTopMatrix:
sdl2_gpu: getTopMatrix(stack: ptr MatrixStack): ptr cfloat
getTouchDevice:
sdl2: getTouchDevice(index: cint): TouchID
sdl2: getTouchDevice(index: cint): TouchID
getTouchDeviceType:
sdl2: getTouchDeviceType(touchID: TouchID): TouchDeviceType
sdl2: getTouchDeviceType(touchID: TouchID): TouchDeviceType
getTouchFinger:
sdl2: getTouchFinger(touchID: TouchID; index: cint): ptr Finger
sdl2: getTouchFinger(touchID: TouchID; index: cint): ptr Finger
getUniformfv:
sdl2_gpu: getUniformfv(programObject: Uint32; location: cint; values: ptr cfloat)
getUniformiv:
sdl2_gpu: getUniformiv(programObject: Uint32; location: cint; values: ptr cint)
getUniformLocation:
sdl2_gpu: getUniformLocation(programObject: Uint32; uniformName: cstring): cint
getUniformMatrixfv:
sdl2_gpu: getUniformMatrixfv(programObject: Uint32; location: cint; values: ptr cfloat)
getUniformuiv:
sdl2_gpu: getUniformuiv(programObject: Uint32; location: cint; values: ptr cuint)
getVersion:
sdl2: getVersion(ver: ptr Version)
sdl2: getVersion(ver: ptr Version)
getVideoDriver:
sdl2: getVideoDriver(index: cint): cstring
sdl2: getVideoDriver(index: cint): cstring
getView:
sdl2_gpu: getView(): ptr cfloat
getVirtualCoords:
sdl2_gpu: getVirtualCoords(target: ptr Target; x: ptr cfloat; y: ptr cfloat; displayX: cfloat; displayY: cfloat)
getVirtualResolution:
sdl2_gpu: getVirtualResolution(target: ptr Target; w: ptr Uint16; h: ptr Uint16)
getWindowBordersSize:
sdl2: getWindowBordersSize(window: ptr Window; top: ptr cint; left: ptr cint; bottom: ptr cint; right: ptr cint): cint
sdl2: getWindowBordersSize(window: ptr Window; top: ptr cint; left: ptr cint; bottom: ptr cint; right: ptr cint): cint
getWindowBrightness:
sdl2: getWindowBrightness(window: ptr Window): cfloat
sdl2: getWindowBrightness(window: ptr Window): cfloat
getWindowData:
sdl2: getWindowData(window: ptr Window; name: cstring): pointer
sdl2: getWindowData(window: ptr Window; name: cstring): pointer
getWindowDisplayIndex:
sdl2: getWindowDisplayIndex(window: ptr Window): cint
sdl2: getWindowDisplayIndex(window: ptr Window): cint
getWindowDisplayMode:
sdl2: getWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
sdl2: getWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
getWindowFlags:
sdl2: getWindowFlags(window: ptr Window): Uint32
sdl2: getWindowFlags(window: ptr Window): Uint32
getWindowFromID:
sdl2: getWindowFromID(id: Uint32): ptr Window
sdl2: getWindowFromID(id: Uint32): ptr Window
getWindowGammaRamp:
sdl2: getWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16; blue: ptr Uint16): cint
sdl2: getWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16; blue: ptr Uint16): cint
getWindowGrab:
sdl2: getWindowGrab(window: ptr Window): bool
sdl2: getWindowGrab(window: ptr Window): bool
getWindowID:
sdl2: getWindowID(window: ptr Window): Uint32
sdl2: getWindowID(window: ptr Window): Uint32
getWindowMaximumSize:
sdl2: getWindowMaximumSize(window: ptr Window; w: ptr cint; h: ptr cint)
sdl2: getWindowMaximumSize(window: ptr Window; w: ptr cint; h: ptr cint)
getWindowMinimumSize:
sdl2: getWindowMinimumSize(window: ptr Window; w: ptr cint; h: ptr cint)
sdl2: getWindowMinimumSize(window: ptr Window; w: ptr cint; h: ptr cint)
getWindowOpacity:
sdl2: getWindowOpacity(window: ptr Window; outOpacity: ptr cfloat): cint
sdl2: getWindowOpacity(window: ptr Window; outOpacity: ptr cfloat): cint
getWindowPixelFormat:
sdl2: getWindowPixelFormat(window: ptr Window): Uint32
sdl2: getWindowPixelFormat(window: ptr Window): Uint32
getWindowPosition:
sdl2: getWindowPosition(window: ptr Window; x: ptr cint; y: ptr cint)
sdl2: getWindowPosition(window: ptr Window; x: ptr cint; y: ptr cint)
getWindowSize:
sdl2: getWindowSize(window: ptr Window; w: ptr cint; h: ptr cint)
sdl2: getWindowSize(window: ptr Window; w: ptr cint; h: ptr cint)
getWindowSurface:
sdl2: getWindowSurface(window: ptr Window): ptr Surface
sdl2: getWindowSurface(window: ptr Window): ptr Surface
getWindowTarget:
sdl2_gpu: getWindowTarget(windowID: Uint32): ptr Target
getWindowTitle:
sdl2: getWindowTitle(window: ptr Window): cstring
sdl2: getWindowTitle(window: ptr Window): cstring
getYUVConversionMode:
sdl2: getYUVConversionMode(): YUV_CONVERSION_MODE
sdl2: getYUVConversionMode(): YUV_CONVERSION_MODE
getYUVConversionModeForResolution:
sdl2: getYUVConversionModeForResolution(width: cint; height: cint): YUV_CONVERSION_MODE
sdl2: getYUVConversionModeForResolution(width: cint; height: cint): YUV_CONVERSION_MODE
gfxPrimitivesSetFont:
sdl2_gfx: gfxPrimitivesSetFont(fontdata: pointer; cw: Uint32; ch: Uint32)
gfxPrimitivesSetFontRotation:
sdl2_gfx: gfxPrimitivesSetFontRotation(rotation: Uint32)
GL_ACCELERATED_VISUAL:
sdl2: GL_ACCELERATED_VISUAL
sdl2: GL_ACCELERATED_VISUAL
GL_ACCUM_ALPHA_SIZE:
sdl2: GL_ACCUM_ALPHA_SIZE
sdl2: GL_ACCUM_ALPHA_SIZE
GL_ACCUM_BLUE_SIZE:
sdl2: GL_ACCUM_BLUE_SIZE
sdl2: GL_ACCUM_BLUE_SIZE
GL_ACCUM_GREEN_SIZE:
sdl2: GL_ACCUM_GREEN_SIZE
sdl2: GL_ACCUM_GREEN_SIZE
GL_ACCUM_RED_SIZE:
sdl2: GL_ACCUM_RED_SIZE
sdl2: GL_ACCUM_RED_SIZE
GL_ALPHA_SIZE:
sdl2: GL_ALPHA_SIZE
sdl2: GL_ALPHA_SIZE
GLattr:
sdl2: GLattr
sdl2: GLattr
gL_BindTexture:
sdl2: gL_BindTexture(texture: ptr Texture; texw: ptr cfloat; texh: ptr cfloat): cint
sdl2: gL_BindTexture(texture: ptr Texture; texw: ptr cfloat; texh: ptr cfloat): cint
GL_BLUE_SIZE:
sdl2: GL_BLUE_SIZE
sdl2: GL_BLUE_SIZE
GL_BUFFER_SIZE:
sdl2: GL_BUFFER_SIZE
sdl2: GL_BUFFER_SIZE
GLContext:
sdl2: GLContext
sdl2: GLContext
GL_CONTEXT_DEBUG_FLAG:
sdl2: GL_CONTEXT_DEBUG_FLAG
sdl2: GL_CONTEXT_DEBUG_FLAG
GL_CONTEXT_EGL:
sdl2: GL_CONTEXT_EGL
sdl2: GL_CONTEXT_EGL
GLcontextFlag:
sdl2: GLcontextFlag
sdl2: GLcontextFlag
GL_CONTEXT_FLAGS:
sdl2: GL_CONTEXT_FLAGS
sdl2: GL_CONTEXT_FLAGS
GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:
sdl2: GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
sdl2: GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
GL_CONTEXT_MAJOR_VERSION:
sdl2: GL_CONTEXT_MAJOR_VERSION
sdl2: GL_CONTEXT_MAJOR_VERSION
GL_CONTEXT_MINOR_VERSION:
sdl2: GL_CONTEXT_MINOR_VERSION
sdl2: GL_CONTEXT_MINOR_VERSION
GL_CONTEXT_NO_ERROR:
sdl2: GL_CONTEXT_NO_ERROR
sdl2: GL_CONTEXT_NO_ERROR
GL_CONTEXT_PROFILE_COMPATIBILITY:
sdl2: GL_CONTEXT_PROFILE_COMPATIBILITY
sdl2: GL_CONTEXT_PROFILE_COMPATIBILITY
GL_CONTEXT_PROFILE_CORE:
sdl2: GL_CONTEXT_PROFILE_CORE
sdl2: GL_CONTEXT_PROFILE_CORE
GL_CONTEXT_PROFILE_ES:
sdl2: GL_CONTEXT_PROFILE_ES
sdl2: GL_CONTEXT_PROFILE_ES
GL_CONTEXT_PROFILE_MASK:
sdl2: GL_CONTEXT_PROFILE_MASK
sdl2: GL_CONTEXT_PROFILE_MASK
GL_CONTEXT_RELEASE_BEHAVIOR:
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH:
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_CONTEXT_RELEASE_BEHAVIOR_NONE:
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_NONE
sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_NONE
GLcontextReleaseFlag:
sdl2: GLcontextReleaseFlag
sdl2: GLcontextReleaseFlag
GL_CONTEXT_RESET_ISOLATION_FLAG:
sdl2: GL_CONTEXT_RESET_ISOLATION_FLAG
sdl2: GL_CONTEXT_RESET_ISOLATION_FLAG
GL_CONTEXT_RESET_LOSE_CONTEXT:
sdl2: GL_CONTEXT_RESET_LOSE_CONTEXT
sdl2: GL_CONTEXT_RESET_LOSE_CONTEXT
GL_CONTEXT_RESET_NO_NOTIFICATION:
sdl2: GL_CONTEXT_RESET_NO_NOTIFICATION
sdl2: GL_CONTEXT_RESET_NO_NOTIFICATION
GL_CONTEXT_RESET_NOTIFICATION:
sdl2: GL_CONTEXT_RESET_NOTIFICATION
sdl2: GL_CONTEXT_RESET_NOTIFICATION
GLContextResetNotificationEnum:
sdl2: GLContextResetNotificationEnum
sdl2: GLContextResetNotificationEnum
GL_CONTEXT_ROBUST_ACCESS_FLAG:
sdl2: GL_CONTEXT_ROBUST_ACCESS_FLAG
sdl2: GL_CONTEXT_ROBUST_ACCESS_FLAG
gL_CreateContext:
sdl2: gL_CreateContext(window: ptr Window): GLContext
sdl2: gL_CreateContext(window: ptr Window): GLContext
gL_DeleteContext:
sdl2: gL_DeleteContext(context: GLContext)
sdl2: gL_DeleteContext(context: GLContext)
GL_DEPTH_SIZE:
sdl2: GL_DEPTH_SIZE
sdl2: GL_DEPTH_SIZE
GL_DOUBLEBUFFER:
sdl2: GL_DOUBLEBUFFER
sdl2: GL_DOUBLEBUFFER
gL_ExtensionSupported:
sdl2: gL_ExtensionSupported(extension: cstring): bool
sdl2: gL_ExtensionSupported(extension: cstring): bool
GL_FRAMEBUFFER_SRGB_CAPABLE:
sdl2: GL_FRAMEBUFFER_SRGB_CAPABLE
sdl2: GL_FRAMEBUFFER_SRGB_CAPABLE
gL_GetAttribute:
sdl2: gL_GetAttribute(attr: GLattr; value: ptr cint): cint
sdl2: gL_GetAttribute(attr: GLattr; value: ptr cint): cint
gL_GetCurrentContext:
sdl2: gL_GetCurrentContext(): GLContext
sdl2: gL_GetCurrentContext(): GLContext
gL_GetCurrentWindow:
sdl2: gL_GetCurrentWindow(): ptr Window
sdl2: gL_GetCurrentWindow(): ptr Window
gL_GetDrawableSize:
sdl2: gL_GetDrawableSize(window: ptr Window; w: ptr cint; h: ptr cint)
sdl2: gL_GetDrawableSize(window: ptr Window; w: ptr cint; h: ptr cint)
gL_GetProcAddress:
sdl2: gL_GetProcAddress(`proc`: cstring): pointer
sdl2: gL_GetProcAddress(`proc`: cstring): pointer
gL_GetSwapInterval:
sdl2: gL_GetSwapInterval(): cint
sdl2: gL_GetSwapInterval(): cint
GL_GREEN_SIZE:
sdl2: GL_GREEN_SIZE
sdl2: GL_GREEN_SIZE
gL_LoadLibrary:
sdl2: gL_LoadLibrary(path: cstring): cint
sdl2: gL_LoadLibrary(path: cstring): cint
gL_MakeCurrent:
sdl2: gL_MakeCurrent(window: ptr Window; context: GLContext): cint
sdl2: gL_MakeCurrent(window: ptr Window; context: GLContext): cint
GL_MULTISAMPLEBUFFERS:
sdl2: GL_MULTISAMPLEBUFFERS
sdl2: GL_MULTISAMPLEBUFFERS
GL_MULTISAMPLESAMPLES:
sdl2: GL_MULTISAMPLESAMPLES
sdl2: GL_MULTISAMPLESAMPLES
GLprofile:
sdl2: GLprofile
sdl2: GLprofile
GL_RED_SIZE:
sdl2: GL_RED_SIZE
sdl2: GL_RED_SIZE
gL_ResetAttributes:
sdl2: gL_ResetAttributes()
sdl2: gL_ResetAttributes()
GL_RETAINED_BACKING:
sdl2: GL_RETAINED_BACKING
sdl2: GL_RETAINED_BACKING
gL_SetAttribute:
sdl2: gL_SetAttribute(attr: GLattr; value: cint): cint
sdl2: gL_SetAttribute(attr: GLattr; value: cint): cint
gL_SetSwapInterval:
sdl2: gL_SetSwapInterval(interval: cint): cint
sdl2: gL_SetSwapInterval(interval: cint): cint
GL_SHARE_WITH_CURRENT_CONTEXT:
sdl2: GL_SHARE_WITH_CURRENT_CONTEXT
sdl2: GL_SHARE_WITH_CURRENT_CONTEXT
GL_STENCIL_SIZE:
sdl2: GL_STENCIL_SIZE
sdl2: GL_STENCIL_SIZE
GL_STEREO:
sdl2: GL_STEREO
sdl2: GL_STEREO
gL_SwapWindow:
sdl2: gL_SwapWindow(window: ptr Window)
sdl2: gL_SwapWindow(window: ptr Window)
gL_UnbindTexture:
sdl2: gL_UnbindTexture(texture: ptr Texture): cint
sdl2: gL_UnbindTexture(texture: ptr Texture): cint
gL_UnloadLibrary:
sdl2: gL_UnloadLibrary()
sdl2: gL_UnloadLibrary()
glyphIsProvided:
sdl2_ttf: glyphIsProvided(font: ptr Font; ch: Uint16): cint
glyphMetrics:
sdl2_ttf: glyphMetrics(font: ptr Font; ch: Uint16; minx: ptr cint; maxx: ptr cint; miny: ptr cint; maxy: ptr cint; advance: ptr cint): cint
GPU_VERSION_MAJOR:
sdl2_gpu: GPU_VERSION_MAJOR
GPU_VERSION_MINOR:
sdl2_gpu: GPU_VERSION_MINOR
GPU_VERSION_PATCH:
sdl2_gpu: GPU_VERSION_PATCH
GREATER:
sdl2_gpu: GREATER
groupAvailable:
sdl2_mixer: groupAvailable(tag: cint): cint
groupChannel:
sdl2_mixer: groupChannel(which: cint; tag: cint): cint
groupChannels:
sdl2_mixer: groupChannels(`from`: cint; to: cint; tag: cint): cint
groupCount:
sdl2_mixer: groupCount(tag: cint): cint
groupNewer:
sdl2_mixer: groupNewer(tag: cint): cint
groupOldest:
sdl2_mixer: groupOldest(tag: cint): cint
haltChannel:
sdl2_mixer: haltChannel(channel: cint): cint
haltGroup:
sdl2_mixer: haltGroup(tag: cint): cint
haltMusic:
sdl2_mixer: haltMusic(): cint
Haptic:
sdl2: Haptic
sdl2: Haptic
hapticClose:
sdl2: hapticClose(haptic: ptr Haptic)
sdl2: hapticClose(haptic: ptr Haptic)
HapticCondition:
sdl2: HapticCondition
sdl2: HapticCondition
HapticConstant:
sdl2: HapticConstant
sdl2: HapticConstant
HapticCustom:
sdl2: HapticCustom
sdl2: HapticCustom
hapticDestroyEffect:
sdl2: hapticDestroyEffect(haptic: ptr Haptic; effect: cint)
sdl2: hapticDestroyEffect(haptic: ptr Haptic; effect: cint)
HapticDirection:
sdl2: HapticDirection
sdl2: HapticDirection
HapticEffect:
sdl2: HapticEffect
sdl2: HapticEffect
hapticEffectSupported:
sdl2: hapticEffectSupported(haptic: ptr Haptic; effect: ptr HapticEffect): cint
sdl2: hapticEffectSupported(haptic: ptr Haptic; effect: ptr HapticEffect): cint
hapticGetEffectStatus:
sdl2: hapticGetEffectStatus(haptic: ptr Haptic; effect: cint): cint
sdl2: hapticGetEffectStatus(haptic: ptr Haptic; effect: cint): cint
hapticIndex:
sdl2: hapticIndex(haptic: ptr Haptic): cint
sdl2: hapticIndex(haptic: ptr Haptic): cint
HapticLeftRight:
sdl2: HapticLeftRight
sdl2: HapticLeftRight
hapticName:
sdl2: hapticName(deviceIndex: cint): cstring
sdl2: hapticName(deviceIndex: cint): cstring
hapticNewEffect:
sdl2: hapticNewEffect(haptic: ptr Haptic; effect: ptr HapticEffect): cint
sdl2: hapticNewEffect(haptic: ptr Haptic; effect: ptr HapticEffect): cint
hapticNumAxes:
sdl2: hapticNumAxes(haptic: ptr Haptic): cint
sdl2: hapticNumAxes(haptic: ptr Haptic): cint
hapticNumEffects:
sdl2: hapticNumEffects(haptic: ptr Haptic): cint
sdl2: hapticNumEffects(haptic: ptr Haptic): cint
hapticNumEffectsPlaying:
sdl2: hapticNumEffectsPlaying(haptic: ptr Haptic): cint
sdl2: hapticNumEffectsPlaying(haptic: ptr Haptic): cint
hapticOpen:
sdl2: hapticOpen(deviceIndex: cint): ptr Haptic
sdl2: hapticOpen(deviceIndex: cint): ptr Haptic
hapticOpened:
sdl2: hapticOpened(deviceIndex: cint): cint
sdl2: hapticOpened(deviceIndex: cint): cint
hapticOpenFromJoystick:
sdl2: hapticOpenFromJoystick(joystick: ptr Joystick): ptr Haptic
sdl2: hapticOpenFromJoystick(joystick: ptr Joystick): ptr Haptic
hapticOpenFromMouse:
sdl2: hapticOpenFromMouse(): ptr Haptic
sdl2: hapticOpenFromMouse(): ptr Haptic
hapticPause:
sdl2: hapticPause(haptic: ptr Haptic): cint
sdl2: hapticPause(haptic: ptr Haptic): cint
HapticPeriodic:
sdl2: HapticPeriodic
sdl2: HapticPeriodic
hapticQuery:
sdl2: hapticQuery(haptic: ptr Haptic): cuint
sdl2: hapticQuery(haptic: ptr Haptic): cuint
HapticRamp:
sdl2: HapticRamp
sdl2: HapticRamp
hapticRumbleInit:
sdl2: hapticRumbleInit(haptic: ptr Haptic): cint
sdl2: hapticRumbleInit(haptic: ptr Haptic): cint
hapticRumblePlay:
sdl2: hapticRumblePlay(haptic: ptr Haptic; strength: cfloat; length: Uint32): cint
sdl2: hapticRumblePlay(haptic: ptr Haptic; strength: cfloat; length: Uint32): cint
hapticRumbleStop:
sdl2: hapticRumbleStop(haptic: ptr Haptic): cint
sdl2: hapticRumbleStop(haptic: ptr Haptic): cint
hapticRumbleSupported:
sdl2: hapticRumbleSupported(haptic: ptr Haptic): cint
sdl2: hapticRumbleSupported(haptic: ptr Haptic): cint
hapticRunEffect:
sdl2: hapticRunEffect(haptic: ptr Haptic; effect: cint; iterations: Uint32): cint
sdl2: hapticRunEffect(haptic: ptr Haptic; effect: cint; iterations: Uint32): cint
hapticSetAutocenter:
sdl2: hapticSetAutocenter(haptic: ptr Haptic; autocenter: cint): cint
sdl2: hapticSetAutocenter(haptic: ptr Haptic; autocenter: cint): cint
hapticSetGain:
sdl2: hapticSetGain(haptic: ptr Haptic; gain: cint): cint
sdl2: hapticSetGain(haptic: ptr Haptic; gain: cint): cint
hapticStopAll:
sdl2: hapticStopAll(haptic: ptr Haptic): cint
sdl2: hapticStopAll(haptic: ptr Haptic): cint
hapticStopEffect:
sdl2: hapticStopEffect(haptic: ptr Haptic; effect: cint): cint
sdl2: hapticStopEffect(haptic: ptr Haptic; effect: cint): cint
HAPTIC_TYPE_AUTOCENTER:
sdl2: HAPTIC_TYPE_AUTOCENTER
sdl2: HAPTIC_TYPE_AUTOCENTER
HAPTIC_TYPE_CARTESIAN:
sdl2: HAPTIC_TYPE_CARTESIAN
sdl2: HAPTIC_TYPE_CARTESIAN
HAPTIC_TYPE_CONSTANT:
sdl2: HAPTIC_TYPE_CONSTANT
sdl2: HAPTIC_TYPE_CONSTANT
HAPTIC_TYPE_CUSTOM:
sdl2: HAPTIC_TYPE_CUSTOM
sdl2: HAPTIC_TYPE_CUSTOM
HAPTIC_TYPE_DAMPER:
sdl2: HAPTIC_TYPE_DAMPER
sdl2: HAPTIC_TYPE_DAMPER
HAPTIC_TYPE_FRICTION:
sdl2: HAPTIC_TYPE_FRICTION
sdl2: HAPTIC_TYPE_FRICTION
HAPTIC_TYPE_GAIN:
sdl2: HAPTIC_TYPE_GAIN
sdl2: HAPTIC_TYPE_GAIN
HAPTIC_TYPE_INERTIA:
sdl2: HAPTIC_TYPE_INERTIA
sdl2: HAPTIC_TYPE_INERTIA
HAPTIC_TYPE_INFINITY:
sdl2: HAPTIC_TYPE_INFINITY
sdl2: HAPTIC_TYPE_INFINITY
HAPTIC_TYPE_IOKIT:
sdl2: HAPTIC_TYPE_IOKIT
sdl2: HAPTIC_TYPE_IOKIT
HAPTIC_TYPE_LEFTRIGHT:
sdl2: HAPTIC_TYPE_LEFTRIGHT
sdl2: HAPTIC_TYPE_LEFTRIGHT
HAPTIC_TYPE_PAUSE:
sdl2: HAPTIC_TYPE_PAUSE
sdl2: HAPTIC_TYPE_PAUSE
HAPTIC_TYPE_POLAR:
sdl2: HAPTIC_TYPE_POLAR
sdl2: HAPTIC_TYPE_POLAR
HAPTIC_TYPE_RAMP:
sdl2: HAPTIC_TYPE_RAMP
sdl2: HAPTIC_TYPE_RAMP
HAPTIC_TYPE_SAWTOOTHDOWN:
sdl2: HAPTIC_TYPE_SAWTOOTHDOWN
sdl2: HAPTIC_TYPE_SAWTOOTHDOWN
HAPTIC_TYPE_SAWTOOTHUP:
sdl2: HAPTIC_TYPE_SAWTOOTHUP
sdl2: HAPTIC_TYPE_SAWTOOTHUP
HAPTIC_TYPE_SINE:
sdl2: HAPTIC_TYPE_SINE
sdl2: HAPTIC_TYPE_SINE
HAPTIC_TYPE_SPHERICAL:
sdl2: HAPTIC_TYPE_SPHERICAL
sdl2: HAPTIC_TYPE_SPHERICAL
HAPTIC_TYPE_SPRING:
sdl2: HAPTIC_TYPE_SPRING
sdl2: HAPTIC_TYPE_SPRING
HAPTIC_TYPE_STATUS:
sdl2: HAPTIC_TYPE_STATUS
sdl2: HAPTIC_TYPE_STATUS
HAPTIC_TYPE_TRIANGLE:
sdl2: HAPTIC_TYPE_TRIANGLE
sdl2: HAPTIC_TYPE_TRIANGLE
hapticUnpause:
sdl2: hapticUnpause(haptic: ptr Haptic): cint
sdl2: hapticUnpause(haptic: ptr Haptic): cint
hapticUpdateEffect:
sdl2: hapticUpdateEffect(haptic: ptr Haptic; effect: cint; data: ptr HapticEffect): cint
sdl2: hapticUpdateEffect(haptic: ptr Haptic; effect: cint; data: ptr HapticEffect): cint
has3DNow:
sdl2: has3DNow(): bool
sdl2: has3DNow(): bool
hasAltiVec:
sdl2: hasAltiVec(): bool
sdl2: hasAltiVec(): bool
hasARMSIMD:
sdl2: hasARMSIMD(): bool
sdl2: hasARMSIMD(): bool
hasAVX:
sdl2: hasAVX(): bool
sdl2: hasAVX(): bool
hasAVX2:
sdl2: hasAVX2(): bool
sdl2: hasAVX2(): bool
hasAVX512F:
sdl2: hasAVX512F(): bool
sdl2: hasAVX512F(): bool
hasChunkDecoder:
sdl2_mixer: hasChunkDecoder(name: cstring): bool
hasClipboardText:
sdl2: hasClipboardText(): bool
sdl2: hasClipboardText(): bool
hasColorKey:
sdl2: hasColorKey(surface: ptr Surface): bool
sdl2: hasColorKey(surface: ptr Surface): bool
hasEvent:
sdl2: hasEvent(kind: Uint32): bool
sdl2: hasEvent(kind: Uint32): bool
hasEvents:
sdl2: hasEvents(minType: Uint32; maxType: Uint32): bool
sdl2: hasEvents(minType: Uint32; maxType: Uint32): bool
hasIntersection:
sdl2: hasIntersection(A: ptr Rect; B: ptr Rect): bool
sdl2: hasIntersection(A: ptr Rect; B: ptr Rect): bool
hasMMX:
sdl2: hasMMX(): bool
sdl2: hasMMX(): bool
hasMusicDecoder:
sdl2_mixer: hasMusicDecoder(name: cstring): bool
hasNEON:
sdl2: hasNEON(): bool
sdl2: hasNEON(): bool
hasRDTSC:
sdl2: hasRDTSC(): bool
sdl2: hasRDTSC(): bool
hasScreenKeyboardSupport:
sdl2: hasScreenKeyboardSupport(): bool
sdl2: hasScreenKeyboardSupport(): bool
hasSSE:
sdl2: hasSSE(): bool
sdl2: hasSSE(): bool
hasSSE2:
sdl2: hasSSE2(): bool
sdl2: hasSSE2(): bool
hasSSE3:
sdl2: hasSSE3(): bool
sdl2: hasSSE3(): bool
hasSSE41:
sdl2: hasSSE41(): bool
sdl2: hasSSE41(): bool
hasSSE42:
sdl2: hasSSE42(): bool
sdl2: hasSSE42(): bool
HAT_CENTERED:
sdl2: HAT_CENTERED
sdl2: HAT_CENTERED
HAT_DOWN:
sdl2: HAT_DOWN
sdl2: HAT_DOWN
HAT_LEFT:
sdl2: HAT_LEFT
sdl2: HAT_LEFT
HAT_LEFTDOWN:
sdl2: HAT_LEFTDOWN
sdl2: HAT_LEFTDOWN
HAT_LEFTUP:
sdl2: HAT_LEFTUP
sdl2: HAT_LEFTUP
HAT_RIGHT:
sdl2: HAT_RIGHT
sdl2: HAT_RIGHT
HAT_RIGHTDOWN:
sdl2: HAT_RIGHTDOWN
sdl2: HAT_RIGHTDOWN
HAT_RIGHTUP:
sdl2: HAT_RIGHTUP
sdl2: HAT_RIGHTUP
HAT_UP:
sdl2: HAT_UP
sdl2: HAT_UP
HAVE_ABS:
sdl2: HAVE_ABS
sdl2: HAVE_ABS
HAVE_ACOS:
sdl2: HAVE_ACOS
sdl2: HAVE_ACOS
HAVE_ACOSF:
sdl2: HAVE_ACOSF
sdl2: HAVE_ACOSF
HAVE_ALLOCA:
sdl2: HAVE_ALLOCA
sdl2: HAVE_ALLOCA
HAVE_ALLOCA_H:
sdl2: HAVE_ALLOCA_H
sdl2: HAVE_ALLOCA_H
HAVE_ASIN:
sdl2: HAVE_ASIN
sdl2: HAVE_ASIN
HAVE_ASINF:
sdl2: HAVE_ASINF
sdl2: HAVE_ASINF
HAVE_ATAN:
sdl2: HAVE_ATAN
sdl2: HAVE_ATAN
HAVE_ATAN2:
sdl2: HAVE_ATAN2
sdl2: HAVE_ATAN2
HAVE_ATAN2F:
sdl2: HAVE_ATAN2F
sdl2: HAVE_ATAN2F
HAVE_ATANF:
sdl2: HAVE_ATANF
sdl2: HAVE_ATANF
HAVE_ATOF:
sdl2: HAVE_ATOF
sdl2: HAVE_ATOF
HAVE_ATOI:
sdl2: HAVE_ATOI
sdl2: HAVE_ATOI
HAVE_BCOPY:
sdl2: HAVE_BCOPY
sdl2: HAVE_BCOPY
HAVE_CALLOC:
sdl2: HAVE_CALLOC
sdl2: HAVE_CALLOC
HAVE_CEIL:
sdl2: HAVE_CEIL
sdl2: HAVE_CEIL
HAVE_CEILF:
sdl2: HAVE_CEILF
sdl2: HAVE_CEILF
HAVE_COPYSIGN:
sdl2: HAVE_COPYSIGN
sdl2: HAVE_COPYSIGN
HAVE_COPYSIGNF:
sdl2: HAVE_COPYSIGNF
sdl2: HAVE_COPYSIGNF
HAVE_COS:
sdl2: HAVE_COS
sdl2: HAVE_COS
HAVE_COSF:
sdl2: HAVE_COSF
sdl2: HAVE_COSF
HAVE_CTYPE_H:
sdl2: HAVE_CTYPE_H
sdl2: HAVE_CTYPE_H
HAVE_EXIT:
sdl2: HAVE_EXIT
sdl2: HAVE_EXIT
HAVE_EXP:
sdl2: HAVE_EXP
sdl2: HAVE_EXP
HAVE_EXPF:
sdl2: HAVE_EXPF
sdl2: HAVE_EXPF
HAVE_FABS:
sdl2: HAVE_FABS
sdl2: HAVE_FABS
HAVE_FABSF:
sdl2: HAVE_FABSF
sdl2: HAVE_FABSF
HAVE_FLOAT_H:
sdl2: HAVE_FLOAT_H
sdl2: HAVE_FLOAT_H
HAVE_FLOOR:
sdl2: HAVE_FLOOR
sdl2: HAVE_FLOOR
HAVE_FLOORF:
sdl2: HAVE_FLOORF
sdl2: HAVE_FLOORF
HAVE_FMOD:
sdl2: HAVE_FMOD
sdl2: HAVE_FMOD
HAVE_FMODF:
sdl2: HAVE_FMODF
sdl2: HAVE_FMODF
HAVE_FREE:
sdl2: HAVE_FREE
sdl2: HAVE_FREE
HAVE_FSEEKO:
sdl2: HAVE_FSEEKO
sdl2: HAVE_FSEEKO
HAVE_GCC_ATOMICS:
sdl2: HAVE_GCC_ATOMICS
sdl2: HAVE_GCC_ATOMICS
HAVE_GETENV:
sdl2: HAVE_GETENV
sdl2: HAVE_GETENV
HAVE_GNUC:
sdl2_gpu: HAVE_GNUC
HAVE_ICONV:
sdl2: HAVE_ICONV
sdl2: HAVE_ICONV
HAVE_ICONV_H:
sdl2: HAVE_ICONV_H
sdl2: HAVE_ICONV_H
HAVE_IMMINTRIN_H:
sdl2: HAVE_IMMINTRIN_H
sdl2: HAVE_IMMINTRIN_H
HAVE_INTTYPES_H:
sdl2: HAVE_INTTYPES_H
sdl2: HAVE_INTTYPES_H
HAVE_LIBC:
sdl2: HAVE_LIBC
sdl2: HAVE_LIBC
HAVE_LIBUNWIND_H:
sdl2: HAVE_LIBUNWIND_H
sdl2: HAVE_LIBUNWIND_H
HAVE_LIMITS_H:
sdl2: HAVE_LIMITS_H
sdl2: HAVE_LIMITS_H
HAVE_LOG:
sdl2: HAVE_LOG
sdl2: HAVE_LOG
HAVE_LOG10:
sdl2: HAVE_LOG10
sdl2: HAVE_LOG10
HAVE_LOG10F:
sdl2: HAVE_LOG10F
sdl2: HAVE_LOG10F
HAVE_LOGF:
sdl2: HAVE_LOGF
sdl2: HAVE_LOGF
HAVE_MALLOC:
sdl2: HAVE_MALLOC
sdl2: HAVE_MALLOC
HAVE_MATH_H:
sdl2: HAVE_MATH_H
sdl2: HAVE_MATH_H
HAVE_MEMCMP:
sdl2: HAVE_MEMCMP
sdl2: HAVE_MEMCMP
HAVE_MEMCPY:
sdl2: HAVE_MEMCPY
sdl2: HAVE_MEMCPY
HAVE_MEMMOVE:
sdl2: HAVE_MEMMOVE
sdl2: HAVE_MEMMOVE
HAVE_MEMORY_H:
sdl2: HAVE_MEMORY_H
sdl2: HAVE_MEMORY_H
HAVE_MEMSET:
sdl2: HAVE_MEMSET
sdl2: HAVE_MEMSET
HAVE_MPROTECT:
sdl2: HAVE_MPROTECT
sdl2: HAVE_MPROTECT
HAVE_MSVC:
sdl2_gpu: HAVE_MSVC
HAVE_NANOSLEEP:
sdl2: HAVE_NANOSLEEP
sdl2: HAVE_NANOSLEEP
HAVE_POLL:
sdl2: HAVE_POLL
sdl2: HAVE_POLL
HAVE_POW:
sdl2: HAVE_POW
sdl2: HAVE_POW
HAVE_POWF:
sdl2: HAVE_POWF
sdl2: HAVE_POWF
HAVE_PTHREAD_SETNAME_NP:
sdl2: HAVE_PTHREAD_SETNAME_NP
sdl2: HAVE_PTHREAD_SETNAME_NP
HAVE_PUTENV:
sdl2: HAVE_PUTENV
sdl2: HAVE_PUTENV
HAVE_QSORT:
sdl2: HAVE_QSORT
sdl2: HAVE_QSORT
HAVE_REALLOC:
sdl2: HAVE_REALLOC
sdl2: HAVE_REALLOC
HAVE_SA_SIGACTION:
sdl2: HAVE_SA_SIGACTION
sdl2: HAVE_SA_SIGACTION
HAVE_SCALBN:
sdl2: HAVE_SCALBN
sdl2: HAVE_SCALBN
HAVE_SCALBNF:
sdl2: HAVE_SCALBNF
sdl2: HAVE_SCALBNF
HAVE_SETENV:
sdl2: HAVE_SETENV
sdl2: HAVE_SETENV
HAVE_SETJMP:
sdl2: HAVE_SETJMP
sdl2: HAVE_SETJMP
HAVE_SIGACTION:
sdl2: HAVE_SIGACTION
sdl2: HAVE_SIGACTION
HAVE_SIGNAL_H:
sdl2: HAVE_SIGNAL_H
sdl2: HAVE_SIGNAL_H
HAVE_SIN:
sdl2: HAVE_SIN
sdl2: HAVE_SIN
HAVE_SINF:
sdl2: HAVE_SINF
sdl2: HAVE_SINF
HAVE_SQRT:
sdl2: HAVE_SQRT
sdl2: HAVE_SQRT
HAVE_SQRTF:
sdl2: HAVE_SQRTF
sdl2: HAVE_SQRTF
HAVE_STDARG_H:
sdl2: HAVE_STDARG_H
sdl2: HAVE_STDARG_H
HAVE_STDC:
sdl2_gpu: HAVE_STDC
HAVE_STDINT_H:
sdl2: HAVE_STDINT_H
sdl2: HAVE_STDINT_H
HAVE_STDIO_H:
sdl2: HAVE_STDIO_H
sdl2: HAVE_STDIO_H
HAVE_STDLIB_H:
sdl2: HAVE_STDLIB_H
sdl2: HAVE_STDLIB_H
HAVE_STRCASECMP:
sdl2: HAVE_STRCASECMP
sdl2: HAVE_STRCASECMP
HAVE_STRCHR:
sdl2: HAVE_STRCHR
sdl2: HAVE_STRCHR
HAVE_STRCMP:
sdl2: HAVE_STRCMP
sdl2: HAVE_STRCMP
HAVE_STRING_H:
sdl2: HAVE_STRING_H
sdl2: HAVE_STRING_H
HAVE_STRINGS_H:
sdl2: HAVE_STRINGS_H
sdl2: HAVE_STRINGS_H
HAVE_STRLCAT:
sdl2: HAVE_STRLCAT
sdl2: HAVE_STRLCAT
HAVE_STRLCPY:
sdl2: HAVE_STRLCPY
sdl2: HAVE_STRLCPY
HAVE_STRLEN:
sdl2: HAVE_STRLEN
sdl2: HAVE_STRLEN
HAVE_STRNCASECMP:
sdl2: HAVE_STRNCASECMP
sdl2: HAVE_STRNCASECMP
HAVE_STRNCMP:
sdl2: HAVE_STRNCMP
sdl2: HAVE_STRNCMP
HAVE_STRRCHR:
sdl2: HAVE_STRRCHR
sdl2: HAVE_STRRCHR
HAVE_STRSTR:
sdl2: HAVE_STRSTR
sdl2: HAVE_STRSTR
HAVE_STRTOD:
sdl2: HAVE_STRTOD
sdl2: HAVE_STRTOD
HAVE_STRTOK_R:
sdl2: HAVE_STRTOK_R
sdl2: HAVE_STRTOK_R
HAVE_STRTOL:
sdl2: HAVE_STRTOL
sdl2: HAVE_STRTOL
HAVE_STRTOLL:
sdl2: HAVE_STRTOLL
sdl2: HAVE_STRTOLL
HAVE_STRTOUL:
sdl2: HAVE_STRTOUL
sdl2: HAVE_STRTOUL
HAVE_STRTOULL:
sdl2: HAVE_STRTOULL
sdl2: HAVE_STRTOULL
HAVE_SYSCONF:
sdl2: HAVE_SYSCONF
sdl2: HAVE_SYSCONF
HAVE_SYSCTLBYNAME:
sdl2: HAVE_SYSCTLBYNAME
sdl2: HAVE_SYSCTLBYNAME
HAVE_SYS_TYPES_H:
sdl2: HAVE_SYS_TYPES_H
sdl2: HAVE_SYS_TYPES_H
HAVE_TAN:
sdl2: HAVE_TAN
sdl2: HAVE_TAN
HAVE_TANF:
sdl2: HAVE_TANF
sdl2: HAVE_TANF
HAVE_UNSETENV:
sdl2: HAVE_UNSETENV
sdl2: HAVE_UNSETENV
HAVE_VSNPRINTF:
sdl2: HAVE_VSNPRINTF
sdl2: HAVE_VSNPRINTF
HAVE_VSSCANF:
sdl2: HAVE_VSSCANF
sdl2: HAVE_VSSCANF
HAVE_WCHAR_H:
sdl2: HAVE_WCHAR_H
sdl2: HAVE_WCHAR_H
HAVE_WCSCMP:
sdl2: HAVE_WCSCMP
sdl2: HAVE_WCSCMP
HAVE_WCSDUP:
sdl2: HAVE_WCSDUP
sdl2: HAVE_WCSDUP
HAVE_WCSLCAT:
sdl2: HAVE_WCSLCAT
sdl2: HAVE_WCSLCAT
HAVE_WCSLCPY:
sdl2: HAVE_WCSLCPY
sdl2: HAVE_WCSLCPY
HAVE_WCSLEN:
sdl2: HAVE_WCSLEN
sdl2: HAVE_WCSLEN
HAVE_WCSNCMP:
sdl2: HAVE_WCSNCMP
sdl2: HAVE_WCSNCMP
HAVE_WCSSTR:
sdl2: HAVE_WCSSTR
sdl2: HAVE_WCSSTR
hideWindow:
sdl2: hideWindow(window: ptr Window)
sdl2: hideWindow(window: ptr Window)
HINT_ACCELEROMETER_AS_JOYSTICK:
sdl2: HINT_ACCELEROMETER_AS_JOYSTICK
sdl2: HINT_ACCELEROMETER_AS_JOYSTICK
HINT_ALLOW_TOPMOST:
sdl2: HINT_ALLOW_TOPMOST
sdl2: HINT_ALLOW_TOPMOST
HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION:
sdl2: HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
sdl2: HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION:
sdl2: HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
sdl2: HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
HINT_ANDROID_BLOCK_ON_PAUSE:
sdl2: HINT_ANDROID_BLOCK_ON_PAUSE
sdl2: HINT_ANDROID_BLOCK_ON_PAUSE
HINT_ANDROID_TRAP_BACK_BUTTON:
sdl2: HINT_ANDROID_TRAP_BACK_BUTTON
sdl2: HINT_ANDROID_TRAP_BACK_BUTTON
HINT_APPLE_TV_CONTROLLER_UI_EVENTS:
sdl2: HINT_APPLE_TV_CONTROLLER_UI_EVENTS
sdl2: HINT_APPLE_TV_CONTROLLER_UI_EVENTS
HINT_APPLE_TV_REMOTE_ALLOW_ROTATION:
sdl2: HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
sdl2: HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
HINT_AUDIO_CATEGORY:
sdl2: HINT_AUDIO_CATEGORY
sdl2: HINT_AUDIO_CATEGORY
HINT_AUDIO_RESAMPLING_MODE:
sdl2: HINT_AUDIO_RESAMPLING_MODE
sdl2: HINT_AUDIO_RESAMPLING_MODE
HINT_BMP_SAVE_LEGACY_FORMAT:
sdl2: HINT_BMP_SAVE_LEGACY_FORMAT
sdl2: HINT_BMP_SAVE_LEGACY_FORMAT
HintCallback:
sdl2: HintCallback
sdl2: HintCallback
HINT_DEFAULT:
sdl2: HINT_DEFAULT
sdl2: HINT_DEFAULT
HINT_DISPLAY_USABLE_BOUNDS:
sdl2: HINT_DISPLAY_USABLE_BOUNDS
sdl2: HINT_DISPLAY_USABLE_BOUNDS
HINT_EMSCRIPTEN_KEYBOARD_ELEMENT:
sdl2: HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
sdl2: HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
HINT_ENABLE_STEAM_CONTROLLERS:
sdl2: HINT_ENABLE_STEAM_CONTROLLERS
sdl2: HINT_ENABLE_STEAM_CONTROLLERS
HINT_EVENT_LOGGING:
sdl2: HINT_EVENT_LOGGING
sdl2: HINT_EVENT_LOGGING
HINT_FRAMEBUFFER_ACCELERATION:
sdl2: HINT_FRAMEBUFFER_ACCELERATION
sdl2: HINT_FRAMEBUFFER_ACCELERATION
HINT_GAMECONTROLLERCONFIG:
sdl2: HINT_GAMECONTROLLERCONFIG
sdl2: HINT_GAMECONTROLLERCONFIG
HINT_GAMECONTROLLERCONFIG_FILE:
sdl2: HINT_GAMECONTROLLERCONFIG_FILE
sdl2: HINT_GAMECONTROLLERCONFIG_FILE
HINT_GAMECONTROLLER_IGNORE_DEVICES:
sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES
sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES
HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT:
sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
HINT_GAMECONTROLLERTYPE:
sdl2: HINT_GAMECONTROLLERTYPE
sdl2: HINT_GAMECONTROLLERTYPE
HINT_GAMECONTROLLER_USE_BUTTON_LABELS:
sdl2: HINT_GAMECONTROLLER_USE_BUTTON_LABELS
sdl2: HINT_GAMECONTROLLER_USE_BUTTON_LABELS
HINT_GRAB_KEYBOARD:
sdl2: HINT_GRAB_KEYBOARD
sdl2: HINT_GRAB_KEYBOARD
HINT_IDLE_TIMER_DISABLED:
sdl2: HINT_IDLE_TIMER_DISABLED
sdl2: HINT_IDLE_TIMER_DISABLED
HINT_IME_INTERNAL_EDITING:
sdl2: HINT_IME_INTERNAL_EDITING
sdl2: HINT_IME_INTERNAL_EDITING
HINTING_LIGHT:
sdl2_ttf: HINTING_LIGHT
HINTING_MONO:
sdl2_ttf: HINTING_MONO
HINTING_NONE:
sdl2_ttf: HINTING_NONE
HINTING_NORMAL:
sdl2_ttf: HINTING_NORMAL
HINT_IOS_HIDE_HOME_INDICATOR:
sdl2: HINT_IOS_HIDE_HOME_INDICATOR
sdl2: HINT_IOS_HIDE_HOME_INDICATOR
HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS:
sdl2: HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
sdl2: HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
HINT_JOYSTICK_HIDAPI:
sdl2: HINT_JOYSTICK_HIDAPI
sdl2: HINT_JOYSTICK_HIDAPI
HINT_JOYSTICK_HIDAPI_GAMECUBE:
sdl2: HINT_JOYSTICK_HIDAPI_GAMECUBE
sdl2: HINT_JOYSTICK_HIDAPI_GAMECUBE
HINT_JOYSTICK_HIDAPI_PS4:
sdl2: HINT_JOYSTICK_HIDAPI_PS4
sdl2: HINT_JOYSTICK_HIDAPI_PS4
HINT_JOYSTICK_HIDAPI_PS4_RUMBLE:
sdl2: HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
sdl2: HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
HINT_JOYSTICK_HIDAPI_STEAM:
sdl2: HINT_JOYSTICK_HIDAPI_STEAM
sdl2: HINT_JOYSTICK_HIDAPI_STEAM
HINT_JOYSTICK_HIDAPI_SWITCH:
sdl2: HINT_JOYSTICK_HIDAPI_SWITCH
sdl2: HINT_JOYSTICK_HIDAPI_SWITCH
HINT_JOYSTICK_HIDAPI_XBOX:
sdl2: HINT_JOYSTICK_HIDAPI_XBOX
sdl2: HINT_JOYSTICK_HIDAPI_XBOX
HINT_MAC_BACKGROUND_APP:
sdl2: HINT_MAC_BACKGROUND_APP
sdl2: HINT_MAC_BACKGROUND_APP
HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK:
sdl2: HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
sdl2: HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
HINT_MOUSE_DOUBLE_CLICK_RADIUS:
sdl2: HINT_MOUSE_DOUBLE_CLICK_RADIUS
sdl2: HINT_MOUSE_DOUBLE_CLICK_RADIUS
HINT_MOUSE_DOUBLE_CLICK_TIME:
sdl2: HINT_MOUSE_DOUBLE_CLICK_TIME
sdl2: HINT_MOUSE_DOUBLE_CLICK_TIME
HINT_MOUSE_FOCUS_CLICKTHROUGH:
sdl2: HINT_MOUSE_FOCUS_CLICKTHROUGH
sdl2: HINT_MOUSE_FOCUS_CLICKTHROUGH
HINT_MOUSE_NORMAL_SPEED_SCALE:
sdl2: HINT_MOUSE_NORMAL_SPEED_SCALE
sdl2: HINT_MOUSE_NORMAL_SPEED_SCALE
HINT_MOUSE_RELATIVE_MODE_WARP:
sdl2: HINT_MOUSE_RELATIVE_MODE_WARP
sdl2: HINT_MOUSE_RELATIVE_MODE_WARP
HINT_MOUSE_RELATIVE_SPEED_SCALE:
sdl2: HINT_MOUSE_RELATIVE_SPEED_SCALE
sdl2: HINT_MOUSE_RELATIVE_SPEED_SCALE
HINT_MOUSE_TOUCH_EVENTS:
sdl2: HINT_MOUSE_TOUCH_EVENTS
sdl2: HINT_MOUSE_TOUCH_EVENTS
HINT_NORMAL:
sdl2: HINT_NORMAL
sdl2: HINT_NORMAL
HINT_NO_SIGNAL_HANDLERS:
sdl2: HINT_NO_SIGNAL_HANDLERS
sdl2: HINT_NO_SIGNAL_HANDLERS
HINT_OPENGL_ES_DRIVER:
sdl2: HINT_OPENGL_ES_DRIVER
sdl2: HINT_OPENGL_ES_DRIVER
HINT_ORIENTATIONS:
sdl2: HINT_ORIENTATIONS
sdl2: HINT_ORIENTATIONS
HINT_OVERRIDE:
sdl2: HINT_OVERRIDE
sdl2: HINT_OVERRIDE
HintPriority:
sdl2: HintPriority
sdl2: HintPriority
HINT_QTWAYLAND_CONTENT_ORIENTATION:
sdl2: HINT_QTWAYLAND_CONTENT_ORIENTATION
sdl2: HINT_QTWAYLAND_CONTENT_ORIENTATION
HINT_QTWAYLAND_WINDOW_FLAGS:
sdl2: HINT_QTWAYLAND_WINDOW_FLAGS
sdl2: HINT_QTWAYLAND_WINDOW_FLAGS
HINT_RENDER_BATCHING:
sdl2: HINT_RENDER_BATCHING
sdl2: HINT_RENDER_BATCHING
HINT_RENDER_DIRECT3D11_DEBUG:
sdl2: HINT_RENDER_DIRECT3D11_DEBUG
sdl2: HINT_RENDER_DIRECT3D11_DEBUG
HINT_RENDER_DIRECT3D_THREADSAFE:
sdl2: HINT_RENDER_DIRECT3D_THREADSAFE
sdl2: HINT_RENDER_DIRECT3D_THREADSAFE
HINT_RENDER_DRIVER:
sdl2: HINT_RENDER_DRIVER
sdl2: HINT_RENDER_DRIVER
HINT_RENDER_LOGICAL_SIZE_MODE:
sdl2: HINT_RENDER_LOGICAL_SIZE_MODE
sdl2: HINT_RENDER_LOGICAL_SIZE_MODE
HINT_RENDER_OPENGL_SHADERS:
sdl2: HINT_RENDER_OPENGL_SHADERS
sdl2: HINT_RENDER_OPENGL_SHADERS
HINT_RENDER_SCALE_QUALITY:
sdl2: HINT_RENDER_SCALE_QUALITY
sdl2: HINT_RENDER_SCALE_QUALITY
HINT_RENDER_VSYNC:
sdl2: HINT_RENDER_VSYNC
sdl2: HINT_RENDER_VSYNC
HINT_RETURN_KEY_HIDES_IME:
sdl2: HINT_RETURN_KEY_HIDES_IME
sdl2: HINT_RETURN_KEY_HIDES_IME
HINT_RPI_VIDEO_LAYER:
sdl2: HINT_RPI_VIDEO_LAYER
sdl2: HINT_RPI_VIDEO_LAYER
HINT_THREAD_STACK_SIZE:
sdl2: HINT_THREAD_STACK_SIZE
sdl2: HINT_THREAD_STACK_SIZE
HINT_TIMER_RESOLUTION:
sdl2: HINT_TIMER_RESOLUTION
sdl2: HINT_TIMER_RESOLUTION
HINT_TOUCH_MOUSE_EVENTS:
sdl2: HINT_TOUCH_MOUSE_EVENTS
sdl2: HINT_TOUCH_MOUSE_EVENTS
HINT_TV_REMOTE_AS_JOYSTICK:
sdl2: HINT_TV_REMOTE_AS_JOYSTICK
sdl2: HINT_TV_REMOTE_AS_JOYSTICK
HINT_VIDEO_ALLOW_SCREENSAVER:
sdl2: HINT_VIDEO_ALLOW_SCREENSAVER
sdl2: HINT_VIDEO_ALLOW_SCREENSAVER
HINT_VIDEO_DOUBLE_BUFFER:
sdl2: HINT_VIDEO_DOUBLE_BUFFER
sdl2: HINT_VIDEO_DOUBLE_BUFFER
HINT_VIDEO_EXTERNAL_CONTEXT:
sdl2: HINT_VIDEO_EXTERNAL_CONTEXT
sdl2: HINT_VIDEO_EXTERNAL_CONTEXT
HINT_VIDEO_HIGHDPI_DISABLED:
sdl2: HINT_VIDEO_HIGHDPI_DISABLED
sdl2: HINT_VIDEO_HIGHDPI_DISABLED
HINT_VIDEO_MAC_FULLSCREEN_SPACES:
sdl2: HINT_VIDEO_MAC_FULLSCREEN_SPACES
sdl2: HINT_VIDEO_MAC_FULLSCREEN_SPACES
HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS:
sdl2: HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
sdl2: HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
HINT_VIDEO_WIN_D3DCOMPILER:
sdl2: HINT_VIDEO_WIN_D3DCOMPILER
sdl2: HINT_VIDEO_WIN_D3DCOMPILER
HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT:
sdl2: HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
sdl2: HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
HINT_VIDEO_X11_FORCE_EGL:
sdl2: HINT_VIDEO_X11_FORCE_EGL
sdl2: HINT_VIDEO_X11_FORCE_EGL
HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR:
sdl2: HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
sdl2: HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
HINT_VIDEO_X11_NET_WM_PING:
sdl2: HINT_VIDEO_X11_NET_WM_PING
sdl2: HINT_VIDEO_X11_NET_WM_PING
HINT_VIDEO_X11_WINDOW_VISUALID:
sdl2: HINT_VIDEO_X11_WINDOW_VISUALID
sdl2: HINT_VIDEO_X11_WINDOW_VISUALID
HINT_VIDEO_X11_XINERAMA:
sdl2: HINT_VIDEO_X11_XINERAMA
sdl2: HINT_VIDEO_X11_XINERAMA
HINT_VIDEO_X11_XRANDR:
sdl2: HINT_VIDEO_X11_XRANDR
sdl2: HINT_VIDEO_X11_XRANDR
HINT_VIDEO_X11_XVIDMODE:
sdl2: HINT_VIDEO_X11_XVIDMODE
sdl2: HINT_VIDEO_X11_XVIDMODE
HINT_WAVE_FACT_CHUNK:
sdl2: HINT_WAVE_FACT_CHUNK
sdl2: HINT_WAVE_FACT_CHUNK
HINT_WAVE_RIFF_CHUNK_SIZE:
sdl2: HINT_WAVE_RIFF_CHUNK_SIZE
sdl2: HINT_WAVE_RIFF_CHUNK_SIZE
HINT_WAVE_TRUNCATION:
sdl2: HINT_WAVE_TRUNCATION
sdl2: HINT_WAVE_TRUNCATION
HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN:
sdl2: HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
sdl2: HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
HINT_WINDOWS_DISABLE_THREAD_NAMING:
sdl2: HINT_WINDOWS_DISABLE_THREAD_NAMING
sdl2: HINT_WINDOWS_DISABLE_THREAD_NAMING
HINT_WINDOWS_ENABLE_MESSAGELOOP:
sdl2: HINT_WINDOWS_ENABLE_MESSAGELOOP
sdl2: HINT_WINDOWS_ENABLE_MESSAGELOOP
HINT_WINDOWS_INTRESOURCE_ICON:
sdl2: HINT_WINDOWS_INTRESOURCE_ICON
sdl2: HINT_WINDOWS_INTRESOURCE_ICON
HINT_WINDOWS_INTRESOURCE_ICON_SMALL:
sdl2: HINT_WINDOWS_INTRESOURCE_ICON_SMALL
sdl2: HINT_WINDOWS_INTRESOURCE_ICON_SMALL
HINT_WINDOWS_NO_CLOSE_ON_ALT_F4:
sdl2: HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
sdl2: HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
HINT_WINRT_HANDLE_BACK_BUTTON:
sdl2: HINT_WINRT_HANDLE_BACK_BUTTON
sdl2: HINT_WINRT_HANDLE_BACK_BUTTON
HINT_WINRT_PRIVACY_POLICY_LABEL:
sdl2: HINT_WINRT_PRIVACY_POLICY_LABEL
sdl2: HINT_WINRT_PRIVACY_POLICY_LABEL
HINT_WINRT_PRIVACY_POLICY_URL:
sdl2: HINT_WINRT_PRIVACY_POLICY_URL
sdl2: HINT_WINRT_PRIVACY_POLICY_URL
HINT_XINPUT_ENABLED:
sdl2: HINT_XINPUT_ENABLED
sdl2: HINT_XINPUT_ENABLED
HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING:
sdl2: HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
sdl2: HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
HitTest:
sdl2: HitTest
sdl2: HitTest
HITTEST_DRAGGABLE:
sdl2: HITTEST_DRAGGABLE
sdl2: HITTEST_DRAGGABLE
HITTEST_NORMAL:
sdl2: HITTEST_NORMAL
sdl2: HITTEST_NORMAL
HITTEST_RESIZE_BOTTOM:
sdl2: HITTEST_RESIZE_BOTTOM
sdl2: HITTEST_RESIZE_BOTTOM
HITTEST_RESIZE_BOTTOMLEFT:
sdl2: HITTEST_RESIZE_BOTTOMLEFT
sdl2: HITTEST_RESIZE_BOTTOMLEFT
HITTEST_RESIZE_BOTTOMRIGHT:
sdl2: HITTEST_RESIZE_BOTTOMRIGHT
sdl2: HITTEST_RESIZE_BOTTOMRIGHT
HITTEST_RESIZE_LEFT:
sdl2: HITTEST_RESIZE_LEFT
sdl2: HITTEST_RESIZE_LEFT
HITTEST_RESIZE_RIGHT:
sdl2: HITTEST_RESIZE_RIGHT
sdl2: HITTEST_RESIZE_RIGHT
HITTEST_RESIZE_TOP:
sdl2: HITTEST_RESIZE_TOP
sdl2: HITTEST_RESIZE_TOP
HITTEST_RESIZE_TOPLEFT:
sdl2: HITTEST_RESIZE_TOPLEFT
sdl2: HITTEST_RESIZE_TOPLEFT
HITTEST_RESIZE_TOPRIGHT:
sdl2: HITTEST_RESIZE_TOPRIGHT
sdl2: HITTEST_RESIZE_TOPRIGHT
HitTestResult:
sdl2: HitTestResult
sdl2: HitTestResult
hlineColor:
sdl2_gfx: hlineColor(renderer: ptr Renderer; x1: Sint16; x2: Sint16; y: Sint16; color: Uint32): cint
hlineRGBA:
sdl2_gfx: hlineRGBA(renderer: ptr Renderer; x1: Sint16; x2: Sint16; y: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
hookMusic:
sdl2_mixer: hookMusic(mixFunc: proc (udata: pointer; stream: ptr Uint8; len: cint) {.cdecl.}; arg: pointer)
hookMusicFinished:
sdl2_mixer: hookMusicFinished(musicFinished: proc () {.cdecl.})
iconv:
sdl2: iconv(cd: iconv_t; inbuf: ptr cstring; inbytesleft: ptr uint; outbuf: ptr cstring; outbytesleft: ptr uint): uint
sdl2: iconv(cd: iconv_t; inbuf: ptr cstring; inbytesleft: ptr uint; outbuf: ptr cstring; outbytesleft: ptr uint): uint
iconv_close:
sdl2: iconv_close(cd: iconv_t): cint
sdl2: iconv_close(cd: iconv_t): cint
ICONV_E2BIG:
sdl2: ICONV_E2BIG
sdl2: ICONV_E2BIG
ICONV_EILSEQ:
sdl2: ICONV_EILSEQ
sdl2: ICONV_EILSEQ
ICONV_EINVAL:
sdl2: ICONV_EINVAL
sdl2: ICONV_EINVAL
ICONV_ERROR:
sdl2: ICONV_ERROR
sdl2: ICONV_ERROR
iconv_open:
sdl2: iconv_open(tocode: cstring; fromcode: cstring): iconv_t
sdl2: iconv_open(tocode: cstring; fromcode: cstring): iconv_t
iconv_string:
sdl2: iconv_string(tocode: cstring; fromcode: cstring; inbuf: cstring; inbytesleft: uint): cstring
sdl2: iconv_string(tocode: cstring; fromcode: cstring; inbuf: cstring; inbytesleft: uint): cstring
iconv_t:
sdl2: iconv_t
sdl2: iconv_t
IGNORE:
sdl2: IGNORE
sdl2: IGNORE
Image:
sdl2_gpu: Image
imageFilterAbsDiff:
sdl2_gfx: imageFilterAbsDiff(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterAdd:
sdl2_gfx: imageFilterAdd(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterAddByte:
sdl2_gfx: imageFilterAddByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
imageFilterAddByteToHalf:
sdl2_gfx: imageFilterAddByteToHalf(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
imageFilterAddUint:
sdl2_gfx: imageFilterAddUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuint): cint
imageFilterBinarizeUsingThreshold:
sdl2_gfx: imageFilterBinarizeUsingThreshold(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; T: cuchar): cint
imageFilterBitAnd:
sdl2_gfx: imageFilterBitAnd(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterBitNegation:
sdl2_gfx: imageFilterBitNegation(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterBitOr:
sdl2_gfx: imageFilterBitOr(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterClipToRange:
sdl2_gfx: imageFilterClipToRange(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; Tmin: cuchar; Tmax: cuchar): cint
imageFilterDiv:
sdl2_gfx: imageFilterDiv(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterMean:
sdl2_gfx: imageFilterMean(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterMMXdetect:
sdl2_gfx: imageFilterMMXdetect(): cint
imageFilterMMXoff:
sdl2_gfx: imageFilterMMXoff()
imageFilterMMXon:
sdl2_gfx: imageFilterMMXon()
imageFilterMult:
sdl2_gfx: imageFilterMult(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterMultByByte:
sdl2_gfx: imageFilterMultByByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
imageFilterMultDivby2:
sdl2_gfx: imageFilterMultDivby2(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterMultDivby4:
sdl2_gfx: imageFilterMultDivby4(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterMultNor:
sdl2_gfx: imageFilterMultNor(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterNormalizeLinear:
sdl2_gfx: imageFilterNormalizeLinear(Src: ptr cuchar; Dest: ptr cuchar; length: cuint; Cmin: cint; Cmax: cint; Nmin: cint; Nmax: cint): cint
imageFilterShiftLeft:
sdl2_gfx: imageFilterShiftLeft(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
imageFilterShiftLeftByte:
sdl2_gfx: imageFilterShiftLeftByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
imageFilterShiftLeftUint:
sdl2_gfx: imageFilterShiftLeftUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
imageFilterShiftRight:
sdl2_gfx: imageFilterShiftRight(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
imageFilterShiftRightAndMultByByte:
sdl2_gfx: imageFilterShiftRightAndMultByByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar; C: cuchar): cint
imageFilterShiftRightUint:
sdl2_gfx: imageFilterShiftRightUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
imageFilterSub:
sdl2_gfx: imageFilterSub(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
imageFilterSubByte:
sdl2_gfx: imageFilterSubByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
imageFilterSubUint:
sdl2_gfx: imageFilterSubUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuint): cint
IMAGE_MAJOR_VERSION:
sdl2_image: IMAGE_MAJOR_VERSION
IMAGE_MINOR_VERSION:
sdl2_image: IMAGE_MINOR_VERSION
IMAGE_PATCHLEVEL:
sdl2_image: IMAGE_PATCHLEVEL
INADDR_ANY:
sdl2_net: INADDR_ANY
INADDR_BROADCAST:
sdl2_net: INADDR_BROADCAST
INADDR_LOOPBACK:
sdl2_net: INADDR_LOOPBACK
INADDR_NONE:
sdl2_net: INADDR_NONE
init:
sdl2: init(flags: Uint32): cint
sdl2: init(flags: Uint32): cint
sdl2_image: init(flags: cint): cint
sdl2_mixer: init(flags: cint): cint
sdl2_net: init(): cint
sdl2_ttf: init(): cint
sdl2_gpu: init(w: Uint16; h: Uint16; flags: WindowFlagEnum): ptr Target
INIT_AUDIO:
sdl2: INIT_AUDIO
sdl2: INIT_AUDIO
INIT_DISABLE_AUTO_VIRTUAL_RESOLUTION:
sdl2_gpu: INIT_DISABLE_AUTO_VIRTUAL_RESOLUTION
INIT_DISABLE_DOUBLE_BUFFER:
sdl2_gpu: INIT_DISABLE_DOUBLE_BUFFER
INIT_DISABLE_VSYNC:
sdl2_gpu: INIT_DISABLE_VSYNC
INIT_ENABLE_VSYNC:
sdl2_gpu: INIT_ENABLE_VSYNC
INIT_EVENTS:
sdl2: INIT_EVENTS
sdl2: INIT_EVENTS
INIT_EVERYTHING:
sdl2: INIT_EVERYTHING
sdl2: INIT_EVERYTHING
InitFlagEnum:
sdl2_gpu: InitFlagEnum
InitFlags:
sdl2_image: InitFlags
initFramerate:
sdl2_gfx: initFramerate(manager: ptr FPSmanager)
INIT_GAMECONTROLLER:
sdl2: INIT_GAMECONTROLLER
sdl2: INIT_GAMECONTROLLER
INIT_HAPTIC:
sdl2: INIT_HAPTIC
sdl2: INIT_HAPTIC
INIT_JOYSTICK:
sdl2: INIT_JOYSTICK
sdl2: INIT_JOYSTICK
INIT_JPG:
sdl2_image: INIT_JPG
initMatrixStack:
sdl2_gpu: initMatrixStack(stack: ptr MatrixStack)
INIT_NOPARACHUTE:
sdl2: INIT_NOPARACHUTE
sdl2: INIT_NOPARACHUTE
INIT_PNG:
sdl2_image: INIT_PNG
initRenderer:
sdl2_gpu: initRenderer(rendererEnum: RendererEnum; w: Uint16; h: Uint16; flags: WindowFlagEnum): ptr Target
initRendererByID:
sdl2_gpu: initRendererByID(rendererRequest: RendererID; w: Uint16; h: Uint16; flags: WindowFlagEnum): ptr Target
INIT_REQUEST_COMPATIBILITY_PROFILE:
sdl2_gpu: INIT_REQUEST_COMPATIBILITY_PROFILE
INIT_SENSOR:
sdl2: INIT_SENSOR
sdl2: INIT_SENSOR
initSubSystem:
sdl2: initSubSystem(flags: Uint32): cint
sdl2: initSubSystem(flags: Uint32): cint
INIT_TIF:
sdl2_image: INIT_TIF
INIT_TIMER:
sdl2: INIT_TIMER
sdl2: INIT_TIMER
INIT_USE_COPY_TEXTURE_UPLOAD_FALLBACK:
sdl2_gpu: INIT_USE_COPY_TEXTURE_UPLOAD_FALLBACK
INIT_USE_ROW_BY_ROW_TEXTURE_UPLOAD_FALLBACK:
sdl2_gpu: INIT_USE_ROW_BY_ROW_TEXTURE_UPLOAD_FALLBACK
INIT_VIDEO:
sdl2: INIT_VIDEO
sdl2: INIT_VIDEO
INIT_WEBP:
sdl2_image: INIT_WEBP
intersectClipRect:
sdl2_gpu: intersectClipRect(target: ptr Target; B: Rect; result: ptr Rect): Bool
intersectRect:
sdl2: intersectRect(A: ptr Rect; B: ptr Rect; result: ptr Rect): bool
sdl2: intersectRect(A: ptr Rect; B: ptr Rect; result: ptr Rect): bool
sdl2_gpu: intersectRect(A: Rect; B: Rect; result: ptr Rect): Bool
intersectRectAndLine:
sdl2: intersectRectAndLine(rect: ptr Rect; X1: ptr cint; Y1: ptr cint; X2: ptr cint; Y2: ptr cint): bool
sdl2: intersectRectAndLine(rect: ptr Rect; X1: ptr cint; Y1: ptr cint; X2: ptr cint; Y2: ptr cint): bool
INVALID_SHAPE_ARGUMENT:
sdl2: INVALID_SHAPE_ARGUMENT
sdl2: INVALID_SHAPE_ARGUMENT
INVALID_SOCKET:
sdl2_net: INVALID_SOCKET
IPaddress:
sdl2_net: IPaddress
isBMP:
sdl2_image: isBMP(src: ptr RWops): cint
isCameraEnabled:
sdl2_gpu: isCameraEnabled(target: ptr Target): Bool
isCUR:
sdl2_image: isCUR(src: ptr RWops): cint
isDefaultShaderProgram:
sdl2_gpu: isDefaultShaderProgram(programObject: Uint32): Bool
isdigit:
sdl2: isdigit(x: cint): cint
sdl2: isdigit(x: cint): cint
isFeatureEnabled:
sdl2_gpu: isFeatureEnabled(feature: FeatureEnum): Bool
isGameController:
sdl2: isGameController(joystickIndex: cint): bool
sdl2: isGameController(joystickIndex: cint): bool
isGIF:
sdl2_image: isGIF(src: ptr RWops): cint
isICO:
sdl2_image: isICO(src: ptr RWops): cint
isJPG:
sdl2_image: isJPG(src: ptr RWops): cint
isLBM:
sdl2_image: isLBM(src: ptr RWops): cint
islower:
sdl2: islower(x: cint): cint
sdl2: islower(x: cint): cint
isPCX:
sdl2_image: isPCX(src: ptr RWops): cint
isPNG:
sdl2_image: isPNG(src: ptr RWops): cint
isPNM:
sdl2_image: isPNM(src: ptr RWops): cint
isScreenKeyboardShown:
sdl2: isScreenKeyboardShown(window: ptr Window): bool
sdl2: isScreenKeyboardShown(window: ptr Window): bool
isScreenSaverEnabled:
sdl2: isScreenSaverEnabled(): bool
sdl2: isScreenSaverEnabled(): bool
isShapedWindow:
sdl2: isShapedWindow(window: ptr Window): bool
sdl2: isShapedWindow(window: ptr Window): bool
isspace:
sdl2: isspace(x: cint): cint
sdl2: isspace(x: cint): cint
isSVG:
sdl2_image: isSVG(src: ptr RWops): cint
isTablet:
sdl2: isTablet(): bool
sdl2: isTablet(): bool
isTextInputActive:
sdl2: isTextInputActive(): bool
sdl2: isTextInputActive(): bool
isTIF:
sdl2_image: isTIF(src: ptr RWops): cint
isupper:
sdl2: isupper(x: cint): cint
sdl2: isupper(x: cint): cint
isWEBP:
sdl2_image: isWEBP(src: ptr RWops): cint
isXCF:
sdl2_image: isXCF(src: ptr RWops): cint
isXPM:
sdl2_image: isXPM(src: ptr RWops): cint
isXV:
sdl2_image: isXV(src: ptr RWops): cint
itoa:
sdl2: itoa(value: cint; str: cstring; radix: cint): cstring
sdl2: itoa(value: cint; str: cstring; radix: cint): cstring
JoyAxisEvent:
sdl2: JoyAxisEvent
sdl2: JoyAxisEvent
JoyBallEvent:
sdl2: JoyBallEvent
sdl2: JoyBallEvent
JoyButtonEvent:
sdl2: JoyButtonEvent
sdl2: JoyButtonEvent
JoyDeviceEvent:
sdl2: JoyDeviceEvent
sdl2: JoyDeviceEvent
JoyHatEvent:
sdl2: JoyHatEvent
sdl2: JoyHatEvent
Joystick:
sdl2: Joystick
sdl2: Joystick
JOYSTICK_AXIS_MAX:
sdl2: JOYSTICK_AXIS_MAX
sdl2: JOYSTICK_AXIS_MAX
JOYSTICK_AXIS_MIN:
sdl2: JOYSTICK_AXIS_MIN
sdl2: JOYSTICK_AXIS_MIN
joystickClose:
sdl2: joystickClose(joystick: ptr Joystick)
sdl2: joystickClose(joystick: ptr Joystick)
joystickCurrentPowerLevel:
sdl2: joystickCurrentPowerLevel(joystick: ptr Joystick): JoystickPowerLevel
sdl2: joystickCurrentPowerLevel(joystick: ptr Joystick): JoystickPowerLevel
joystickEventState:
sdl2: joystickEventState(state: cint): cint
sdl2: joystickEventState(state: cint): cint
joystickFromInstanceID:
sdl2: joystickFromInstanceID(instanceId: JoystickID): ptr Joystick
sdl2: joystickFromInstanceID(instanceId: JoystickID): ptr Joystick
joystickFromPlayerIndex:
sdl2: joystickFromPlayerIndex(playerIndex: cint): ptr Joystick
sdl2: joystickFromPlayerIndex(playerIndex: cint): ptr Joystick
joystickGetAttached:
sdl2: joystickGetAttached(joystick: ptr Joystick): bool
sdl2: joystickGetAttached(joystick: ptr Joystick): bool
joystickGetAxis:
sdl2: joystickGetAxis(joystick: ptr Joystick; axis: cint): Sint16
sdl2: joystickGetAxis(joystick: ptr Joystick; axis: cint): Sint16
joystickGetAxisInitialState:
sdl2: joystickGetAxisInitialState(joystick: ptr Joystick; axis: cint; state: ptr Sint16): bool
sdl2: joystickGetAxisInitialState(joystick: ptr Joystick; axis: cint; state: ptr Sint16): bool
joystickGetBall:
sdl2: joystickGetBall(joystick: ptr Joystick; ball: cint; dx: ptr cint; dy: ptr cint): cint
sdl2: joystickGetBall(joystick: ptr Joystick; ball: cint; dx: ptr cint; dy: ptr cint): cint
joystickGetButton:
sdl2: joystickGetButton(joystick: ptr Joystick; button: cint): Uint8
sdl2: joystickGetButton(joystick: ptr Joystick; button: cint): Uint8
joystickGetDeviceGUID:
sdl2: joystickGetDeviceGUID(deviceIndex: cint): JoystickGUID
sdl2: joystickGetDeviceGUID(deviceIndex: cint): JoystickGUID
joystickGetDeviceInstanceID:
sdl2: joystickGetDeviceInstanceID(deviceIndex: cint): JoystickID
sdl2: joystickGetDeviceInstanceID(deviceIndex: cint): JoystickID
joystickGetDevicePlayerIndex:
sdl2: joystickGetDevicePlayerIndex(deviceIndex: cint): cint
sdl2: joystickGetDevicePlayerIndex(deviceIndex: cint): cint
joystickGetDeviceProduct:
sdl2: joystickGetDeviceProduct(deviceIndex: cint): Uint16
sdl2: joystickGetDeviceProduct(deviceIndex: cint): Uint16
joystickGetDeviceProductVersion:
sdl2: joystickGetDeviceProductVersion(deviceIndex: cint): Uint16
sdl2: joystickGetDeviceProductVersion(deviceIndex: cint): Uint16
joystickGetDeviceType:
sdl2: joystickGetDeviceType(deviceIndex: cint): JoystickType
sdl2: joystickGetDeviceType(deviceIndex: cint): JoystickType
joystickGetDeviceVendor:
sdl2: joystickGetDeviceVendor(deviceIndex: cint): Uint16
sdl2: joystickGetDeviceVendor(deviceIndex: cint): Uint16
joystickGetGUID:
sdl2: joystickGetGUID(joystick: ptr Joystick): JoystickGUID
sdl2: joystickGetGUID(joystick: ptr Joystick): JoystickGUID
joystickGetGUIDFromString:
sdl2: joystickGetGUIDFromString(pchGUID: cstring): JoystickGUID
sdl2: joystickGetGUIDFromString(pchGUID: cstring): JoystickGUID
joystickGetGUIDString:
sdl2: joystickGetGUIDString(guid: JoystickGUID; pszGUID: cstring; cbGUID: cint)
sdl2: joystickGetGUIDString(guid: JoystickGUID; pszGUID: cstring; cbGUID: cint)
joystickGetHat:
sdl2: joystickGetHat(joystick: ptr Joystick; hat: cint): Uint8
sdl2: joystickGetHat(joystick: ptr Joystick; hat: cint): Uint8
joystickGetPlayerIndex:
sdl2: joystickGetPlayerIndex(joystick: ptr Joystick): cint
sdl2: joystickGetPlayerIndex(joystick: ptr Joystick): cint
joystickGetProduct:
sdl2: joystickGetProduct(joystick: ptr Joystick): Uint16
sdl2: joystickGetProduct(joystick: ptr Joystick): Uint16
joystickGetProductVersion:
sdl2: joystickGetProductVersion(joystick: ptr Joystick): Uint16
sdl2: joystickGetProductVersion(joystick: ptr Joystick): Uint16
joystickGetType:
sdl2: joystickGetType(joystick: ptr Joystick): JoystickType
sdl2: joystickGetType(joystick: ptr Joystick): JoystickType
joystickGetVendor:
sdl2: joystickGetVendor(joystick: ptr Joystick): Uint16
sdl2: joystickGetVendor(joystick: ptr Joystick): Uint16
JoystickGUID:
sdl2: JoystickGUID
sdl2: JoystickGUID
JoystickID:
sdl2: JoystickID
sdl2: JoystickID
joystickInstanceID:
sdl2: joystickInstanceID(joystick: ptr Joystick): JoystickID
sdl2: joystickInstanceID(joystick: ptr Joystick): JoystickID
JOYSTICK_IOKIT:
sdl2: JOYSTICK_IOKIT
sdl2: JOYSTICK_IOKIT
joystickIsHaptic:
sdl2: joystickIsHaptic(joystick: ptr Joystick): cint
sdl2: joystickIsHaptic(joystick: ptr Joystick): cint
joystickName:
sdl2: joystickName(joystick: ptr Joystick): cstring
sdl2: joystickName(joystick: ptr Joystick): cstring
joystickNameForIndex:
sdl2: joystickNameForIndex(deviceIndex: cint): cstring
sdl2: joystickNameForIndex(deviceIndex: cint): cstring
joystickNumAxes:
sdl2: joystickNumAxes(joystick: ptr Joystick): cint
sdl2: joystickNumAxes(joystick: ptr Joystick): cint
joystickNumBalls:
sdl2: joystickNumBalls(joystick: ptr Joystick): cint
sdl2: joystickNumBalls(joystick: ptr Joystick): cint
joystickNumButtons:
sdl2: joystickNumButtons(joystick: ptr Joystick): cint
sdl2: joystickNumButtons(joystick: ptr Joystick): cint
joystickNumHats:
sdl2: joystickNumHats(joystick: ptr Joystick): cint
sdl2: joystickNumHats(joystick: ptr Joystick): cint
joystickOpen:
sdl2: joystickOpen(deviceIndex: cint): ptr Joystick
sdl2: joystickOpen(deviceIndex: cint): ptr Joystick
JOYSTICK_POWER_EMPTY:
sdl2: JOYSTICK_POWER_EMPTY
sdl2: JOYSTICK_POWER_EMPTY
JOYSTICK_POWER_FULL:
sdl2: JOYSTICK_POWER_FULL
sdl2: JOYSTICK_POWER_FULL
JoystickPowerLevel:
sdl2: JoystickPowerLevel
sdl2: JoystickPowerLevel
JOYSTICK_POWER_LOW:
sdl2: JOYSTICK_POWER_LOW
sdl2: JOYSTICK_POWER_LOW
JOYSTICK_POWER_MAX:
sdl2: JOYSTICK_POWER_MAX
sdl2: JOYSTICK_POWER_MAX
JOYSTICK_POWER_MEDIUM:
sdl2: JOYSTICK_POWER_MEDIUM
sdl2: JOYSTICK_POWER_MEDIUM
JOYSTICK_POWER_UNKNOWN:
sdl2: JOYSTICK_POWER_UNKNOWN
sdl2: JOYSTICK_POWER_UNKNOWN
JOYSTICK_POWER_WIRED:
sdl2: JOYSTICK_POWER_WIRED
sdl2: JOYSTICK_POWER_WIRED
joystickRumble:
sdl2: joystickRumble(joystick: ptr Joystick; lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16; durationMs: Uint32): cint
sdl2: joystickRumble(joystick: ptr Joystick; lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16; durationMs: Uint32): cint
joystickSetPlayerIndex:
sdl2: joystickSetPlayerIndex(joystick: ptr Joystick; playerIndex: cint)
sdl2: joystickSetPlayerIndex(joystick: ptr Joystick; playerIndex: cint)
JoystickType:
sdl2: JoystickType
sdl2: JoystickType
JOYSTICK_TYPE_ARCADE_PAD:
sdl2: JOYSTICK_TYPE_ARCADE_PAD
sdl2: JOYSTICK_TYPE_ARCADE_PAD
JOYSTICK_TYPE_ARCADE_STICK:
sdl2: JOYSTICK_TYPE_ARCADE_STICK
sdl2: JOYSTICK_TYPE_ARCADE_STICK
JOYSTICK_TYPE_DANCE_PAD:
sdl2: JOYSTICK_TYPE_DANCE_PAD
sdl2: JOYSTICK_TYPE_DANCE_PAD
JOYSTICK_TYPE_DRUM_KIT:
sdl2: JOYSTICK_TYPE_DRUM_KIT
sdl2: JOYSTICK_TYPE_DRUM_KIT
JOYSTICK_TYPE_FLIGHT_STICK:
sdl2: JOYSTICK_TYPE_FLIGHT_STICK
sdl2: JOYSTICK_TYPE_FLIGHT_STICK
JOYSTICK_TYPE_GAMECONTROLLER:
sdl2: JOYSTICK_TYPE_GAMECONTROLLER
sdl2: JOYSTICK_TYPE_GAMECONTROLLER
JOYSTICK_TYPE_GUITAR:
sdl2: JOYSTICK_TYPE_GUITAR
sdl2: JOYSTICK_TYPE_GUITAR
JOYSTICK_TYPE_THROTTLE:
sdl2: JOYSTICK_TYPE_THROTTLE
sdl2: JOYSTICK_TYPE_THROTTLE
JOYSTICK_TYPE_UNKNOWN:
sdl2: JOYSTICK_TYPE_UNKNOWN
sdl2: JOYSTICK_TYPE_UNKNOWN
JOYSTICK_TYPE_WHEEL:
sdl2: JOYSTICK_TYPE_WHEEL
sdl2: JOYSTICK_TYPE_WHEEL
joystickUpdate:
sdl2: joystickUpdate()
sdl2: joystickUpdate()
KeyboardEvent:
sdl2: KeyboardEvent
sdl2: KeyboardEvent
Keycode:
sdl2: Keycode
sdl2: Keycode
KEYCODE_0:
sdl2: KEYCODE_0
sdl2: KEYCODE_0
KEYCODE_1:
sdl2: KEYCODE_1
sdl2: KEYCODE_1
KEYCODE_2:
sdl2: KEYCODE_2
sdl2: KEYCODE_2
KEYCODE_3:
sdl2: KEYCODE_3
sdl2: KEYCODE_3
KEYCODE_4:
sdl2: KEYCODE_4
sdl2: KEYCODE_4
KEYCODE_5:
sdl2: KEYCODE_5
sdl2: KEYCODE_5
KEYCODE_6:
sdl2: KEYCODE_6
sdl2: KEYCODE_6
KEYCODE_7:
sdl2: KEYCODE_7
sdl2: KEYCODE_7
KEYCODE_8:
sdl2: KEYCODE_8
sdl2: KEYCODE_8
KEYCODE_9:
sdl2: KEYCODE_9
sdl2: KEYCODE_9
KEYCODE_a:
sdl2: KEYCODE_a
sdl2: KEYCODE_a
KEYCODE_AC_BACK:
sdl2: KEYCODE_AC_BACK
sdl2: KEYCODE_AC_BACK
KEYCODE_AC_BOOKMARKS:
sdl2: KEYCODE_AC_BOOKMARKS
sdl2: KEYCODE_AC_BOOKMARKS
KEYCODE_AC_FORWARD:
sdl2: KEYCODE_AC_FORWARD
sdl2: KEYCODE_AC_FORWARD
KEYCODE_AC_HOME:
sdl2: KEYCODE_AC_HOME
sdl2: KEYCODE_AC_HOME
KEYCODE_AC_REFRESH:
sdl2: KEYCODE_AC_REFRESH
sdl2: KEYCODE_AC_REFRESH
KEYCODE_AC_SEARCH:
sdl2: KEYCODE_AC_SEARCH
sdl2: KEYCODE_AC_SEARCH
KEYCODE_AC_STOP:
sdl2: KEYCODE_AC_STOP
sdl2: KEYCODE_AC_STOP
KEYCODE_AGAIN:
sdl2: KEYCODE_AGAIN
sdl2: KEYCODE_AGAIN
KEYCODE_ALTERASE:
sdl2: KEYCODE_ALTERASE
sdl2: KEYCODE_ALTERASE
KEYCODE_AMPERSAND:
sdl2: KEYCODE_AMPERSAND
sdl2: KEYCODE_AMPERSAND
KEYCODE_APP1:
sdl2: KEYCODE_APP1
sdl2: KEYCODE_APP1
KEYCODE_APP2:
sdl2: KEYCODE_APP2
sdl2: KEYCODE_APP2
KEYCODE_APPLICATION:
sdl2: KEYCODE_APPLICATION
sdl2: KEYCODE_APPLICATION
KEYCODE_ASTERISK:
sdl2: KEYCODE_ASTERISK
sdl2: KEYCODE_ASTERISK
KEYCODE_AT:
sdl2: KEYCODE_AT
sdl2: KEYCODE_AT
KEYCODE_AUDIOFASTFORWARD:
sdl2: KEYCODE_AUDIOFASTFORWARD
sdl2: KEYCODE_AUDIOFASTFORWARD
KEYCODE_AUDIOMUTE:
sdl2: KEYCODE_AUDIOMUTE
sdl2: KEYCODE_AUDIOMUTE
KEYCODE_AUDIONEXT:
sdl2: KEYCODE_AUDIONEXT
sdl2: KEYCODE_AUDIONEXT
KEYCODE_AUDIOPLAY:
sdl2: KEYCODE_AUDIOPLAY
sdl2: KEYCODE_AUDIOPLAY
KEYCODE_AUDIOPREV:
sdl2: KEYCODE_AUDIOPREV
sdl2: KEYCODE_AUDIOPREV
KEYCODE_AUDIOREWIND:
sdl2: KEYCODE_AUDIOREWIND
sdl2: KEYCODE_AUDIOREWIND
KEYCODE_AUDIOSTOP:
sdl2: KEYCODE_AUDIOSTOP
sdl2: KEYCODE_AUDIOSTOP
KEYCODE_b:
sdl2: KEYCODE_b
sdl2: KEYCODE_b
KEYCODE_BACKQUOTE:
sdl2: KEYCODE_BACKQUOTE
sdl2: KEYCODE_BACKQUOTE
KEYCODE_BACKSLASH:
sdl2: KEYCODE_BACKSLASH
sdl2: KEYCODE_BACKSLASH
KEYCODE_BACKSPACE:
sdl2: KEYCODE_BACKSPACE
sdl2: KEYCODE_BACKSPACE
KEYCODE_BRIGHTNESSDOWN:
sdl2: KEYCODE_BRIGHTNESSDOWN
sdl2: KEYCODE_BRIGHTNESSDOWN
KEYCODE_BRIGHTNESSUP:
sdl2: KEYCODE_BRIGHTNESSUP
sdl2: KEYCODE_BRIGHTNESSUP
KEYCODE_c:
sdl2: KEYCODE_c
sdl2: KEYCODE_c
KEYCODE_CALCULATOR:
sdl2: KEYCODE_CALCULATOR
sdl2: KEYCODE_CALCULATOR
KEYCODE_CANCEL:
sdl2: KEYCODE_CANCEL
sdl2: KEYCODE_CANCEL
KEYCODE_CAPSLOCK:
sdl2: KEYCODE_CAPSLOCK
sdl2: KEYCODE_CAPSLOCK
KEYCODE_CARET:
sdl2: KEYCODE_CARET
sdl2: KEYCODE_CARET
KEYCODE_CLEAR:
sdl2: KEYCODE_CLEAR
sdl2: KEYCODE_CLEAR
KEYCODE_CLEARAGAIN:
sdl2: KEYCODE_CLEARAGAIN
sdl2: KEYCODE_CLEARAGAIN
KEYCODE_COLON:
sdl2: KEYCODE_COLON
sdl2: KEYCODE_COLON
KEYCODE_COMMA:
sdl2: KEYCODE_COMMA
sdl2: KEYCODE_COMMA
KEYCODE_COMPUTER:
sdl2: KEYCODE_COMPUTER
sdl2: KEYCODE_COMPUTER
KEYCODE_COPY:
sdl2: KEYCODE_COPY
sdl2: KEYCODE_COPY
KEYCODE_CRSEL:
sdl2: KEYCODE_CRSEL
sdl2: KEYCODE_CRSEL
KEYCODE_CURRENCYSUBUNIT:
sdl2: KEYCODE_CURRENCYSUBUNIT
sdl2: KEYCODE_CURRENCYSUBUNIT
KEYCODE_CURRENCYUNIT:
sdl2: KEYCODE_CURRENCYUNIT
sdl2: KEYCODE_CURRENCYUNIT
KEYCODE_CUT:
sdl2: KEYCODE_CUT
sdl2: KEYCODE_CUT
KEYCODE_d:
sdl2: KEYCODE_d
sdl2: KEYCODE_d
KEYCODE_DECIMALSEPARATOR:
sdl2: KEYCODE_DECIMALSEPARATOR
sdl2: KEYCODE_DECIMALSEPARATOR
KEYCODE_DELETE:
sdl2: KEYCODE_DELETE
sdl2: KEYCODE_DELETE
KEYCODE_DISPLAYSWITCH:
sdl2: KEYCODE_DISPLAYSWITCH
sdl2: KEYCODE_DISPLAYSWITCH
KEYCODE_DOLLAR:
sdl2: KEYCODE_DOLLAR
sdl2: KEYCODE_DOLLAR
KEYCODE_DOWN:
sdl2: KEYCODE_DOWN
sdl2: KEYCODE_DOWN
KEYCODE_e:
sdl2: KEYCODE_e
sdl2: KEYCODE_e
KEYCODE_EJECT:
sdl2: KEYCODE_EJECT
sdl2: KEYCODE_EJECT
KEYCODE_END:
sdl2: KEYCODE_END
sdl2: KEYCODE_END
KeyCodeEnum:
sdl2: KeyCodeEnum
sdl2: KeyCodeEnum
KEYCODE_EQUALS:
sdl2: KEYCODE_EQUALS
sdl2: KEYCODE_EQUALS
KEYCODE_ESCAPE:
sdl2: KEYCODE_ESCAPE
sdl2: KEYCODE_ESCAPE
KEYCODE_EXCLAIM:
sdl2: KEYCODE_EXCLAIM
sdl2: KEYCODE_EXCLAIM
KEYCODE_EXECUTE:
sdl2: KEYCODE_EXECUTE
sdl2: KEYCODE_EXECUTE
KEYCODE_EXSEL:
sdl2: KEYCODE_EXSEL
sdl2: KEYCODE_EXSEL
KEYCODE_f:
sdl2: KEYCODE_f
sdl2: KEYCODE_f
KEYCODE_F1:
sdl2: KEYCODE_F1
sdl2: KEYCODE_F1
KEYCODE_F10:
sdl2: KEYCODE_F10
sdl2: KEYCODE_F10
KEYCODE_F11:
sdl2: KEYCODE_F11
sdl2: KEYCODE_F11
KEYCODE_F12:
sdl2: KEYCODE_F12
sdl2: KEYCODE_F12
KEYCODE_F13:
sdl2: KEYCODE_F13
sdl2: KEYCODE_F13
KEYCODE_F14:
sdl2: KEYCODE_F14
sdl2: KEYCODE_F14
KEYCODE_F15:
sdl2: KEYCODE_F15
sdl2: KEYCODE_F15
KEYCODE_F16:
sdl2: KEYCODE_F16
sdl2: KEYCODE_F16
KEYCODE_F17:
sdl2: KEYCODE_F17
sdl2: KEYCODE_F17
KEYCODE_F18:
sdl2: KEYCODE_F18
sdl2: KEYCODE_F18
KEYCODE_F19:
sdl2: KEYCODE_F19
sdl2: KEYCODE_F19
KEYCODE_F2:
sdl2: KEYCODE_F2
sdl2: KEYCODE_F2
KEYCODE_F20:
sdl2: KEYCODE_F20
sdl2: KEYCODE_F20
KEYCODE_F21:
sdl2: KEYCODE_F21
sdl2: KEYCODE_F21
KEYCODE_F22:
sdl2: KEYCODE_F22
sdl2: KEYCODE_F22
KEYCODE_F23:
sdl2: KEYCODE_F23
sdl2: KEYCODE_F23
KEYCODE_F24:
sdl2: KEYCODE_F24
sdl2: KEYCODE_F24
KEYCODE_F3:
sdl2: KEYCODE_F3
sdl2: KEYCODE_F3
KEYCODE_F4:
sdl2: KEYCODE_F4
sdl2: KEYCODE_F4
KEYCODE_F5:
sdl2: KEYCODE_F5
sdl2: KEYCODE_F5
KEYCODE_F6:
sdl2: KEYCODE_F6
sdl2: KEYCODE_F6
KEYCODE_F7:
sdl2: KEYCODE_F7
sdl2: KEYCODE_F7
KEYCODE_F8:
sdl2: KEYCODE_F8
sdl2: KEYCODE_F8
KEYCODE_F9:
sdl2: KEYCODE_F9
sdl2: KEYCODE_F9
KEYCODE_FIND:
sdl2: KEYCODE_FIND
sdl2: KEYCODE_FIND
KEYCODE_g:
sdl2: KEYCODE_g
sdl2: KEYCODE_g
KEYCODE_GREATER:
sdl2: KEYCODE_GREATER
sdl2: KEYCODE_GREATER
KEYCODE_h:
sdl2: KEYCODE_h
sdl2: KEYCODE_h
KEYCODE_HASH:
sdl2: KEYCODE_HASH
sdl2: KEYCODE_HASH
KEYCODE_HELP:
sdl2: KEYCODE_HELP
sdl2: KEYCODE_HELP
KEYCODE_HOME:
sdl2: KEYCODE_HOME
sdl2: KEYCODE_HOME
KEYCODE_i:
sdl2: KEYCODE_i
sdl2: KEYCODE_i
KEYCODE_INSERT:
sdl2: KEYCODE_INSERT
sdl2: KEYCODE_INSERT
KEYCODE_j:
sdl2: KEYCODE_j
sdl2: KEYCODE_j
KEYCODE_k:
sdl2: KEYCODE_k
sdl2: KEYCODE_k
KEYCODE_KBDILLUMDOWN:
sdl2: KEYCODE_KBDILLUMDOWN
sdl2: KEYCODE_KBDILLUMDOWN
KEYCODE_KBDILLUMTOGGLE:
sdl2: KEYCODE_KBDILLUMTOGGLE
sdl2: KEYCODE_KBDILLUMTOGGLE
KEYCODE_KBDILLUMUP:
sdl2: KEYCODE_KBDILLUMUP
sdl2: KEYCODE_KBDILLUMUP
KEYCODE_KP_0:
sdl2: KEYCODE_KP_0
sdl2: KEYCODE_KP_0
KEYCODE_KP_00:
sdl2: KEYCODE_KP_00
sdl2: KEYCODE_KP_00
KEYCODE_KP_000:
sdl2: KEYCODE_KP_000
sdl2: KEYCODE_KP_000
KEYCODE_KP_1:
sdl2: KEYCODE_KP_1
sdl2: KEYCODE_KP_1
KEYCODE_KP_2:
sdl2: KEYCODE_KP_2
sdl2: KEYCODE_KP_2
KEYCODE_KP_3:
sdl2: KEYCODE_KP_3
sdl2: KEYCODE_KP_3
KEYCODE_KP_4:
sdl2: KEYCODE_KP_4
sdl2: KEYCODE_KP_4
KEYCODE_KP_5:
sdl2: KEYCODE_KP_5
sdl2: KEYCODE_KP_5
KEYCODE_KP_6:
sdl2: KEYCODE_KP_6
sdl2: KEYCODE_KP_6
KEYCODE_KP_7:
sdl2: KEYCODE_KP_7
sdl2: KEYCODE_KP_7
KEYCODE_KP_8:
sdl2: KEYCODE_KP_8
sdl2: KEYCODE_KP_8
KEYCODE_KP_9:
sdl2: KEYCODE_KP_9
sdl2: KEYCODE_KP_9
KEYCODE_KP_A:
sdl2: KEYCODE_KP_A
sdl2: KEYCODE_KP_A
KEYCODE_KP_AMPERSAND:
sdl2: KEYCODE_KP_AMPERSAND
sdl2: KEYCODE_KP_AMPERSAND
KEYCODE_KP_AT:
sdl2: KEYCODE_KP_AT
sdl2: KEYCODE_KP_AT
KEYCODE_KP_B:
sdl2: KEYCODE_KP_B
sdl2: KEYCODE_KP_B
KEYCODE_KP_BACKSPACE:
sdl2: KEYCODE_KP_BACKSPACE
sdl2: KEYCODE_KP_BACKSPACE
KEYCODE_KP_BINARY:
sdl2: KEYCODE_KP_BINARY
sdl2: KEYCODE_KP_BINARY
KEYCODE_KP_C:
sdl2: KEYCODE_KP_C
sdl2: KEYCODE_KP_C
KEYCODE_KP_CLEAR:
sdl2: KEYCODE_KP_CLEAR
sdl2: KEYCODE_KP_CLEAR
KEYCODE_KP_CLEARENTRY:
sdl2: KEYCODE_KP_CLEARENTRY
sdl2: KEYCODE_KP_CLEARENTRY
KEYCODE_KP_COLON:
sdl2: KEYCODE_KP_COLON
sdl2: KEYCODE_KP_COLON
KEYCODE_KP_COMMA:
sdl2: KEYCODE_KP_COMMA
sdl2: KEYCODE_KP_COMMA
KEYCODE_KP_D:
sdl2: KEYCODE_KP_D
sdl2: KEYCODE_KP_D
KEYCODE_KP_DBLAMPERSAND:
sdl2: KEYCODE_KP_DBLAMPERSAND
sdl2: KEYCODE_KP_DBLAMPERSAND
KEYCODE_KP_DBLVERTICALBAR:
sdl2: KEYCODE_KP_DBLVERTICALBAR
sdl2: KEYCODE_KP_DBLVERTICALBAR
KEYCODE_KP_DECIMAL:
sdl2: KEYCODE_KP_DECIMAL
sdl2: KEYCODE_KP_DECIMAL
KEYCODE_KP_DIVIDE:
sdl2: KEYCODE_KP_DIVIDE
sdl2: KEYCODE_KP_DIVIDE
KEYCODE_KP_E:
sdl2: KEYCODE_KP_E
sdl2: KEYCODE_KP_E
KEYCODE_KP_ENTER:
sdl2: KEYCODE_KP_ENTER
sdl2: KEYCODE_KP_ENTER
KEYCODE_KP_EQUALS:
sdl2: KEYCODE_KP_EQUALS
sdl2: KEYCODE_KP_EQUALS
KEYCODE_KP_EQUALSAS400:
sdl2: KEYCODE_KP_EQUALSAS400
sdl2: KEYCODE_KP_EQUALSAS400
KEYCODE_KP_EXCLAM:
sdl2: KEYCODE_KP_EXCLAM
sdl2: KEYCODE_KP_EXCLAM
KEYCODE_KP_F:
sdl2: KEYCODE_KP_F
sdl2: KEYCODE_KP_F
KEYCODE_KP_GREATER:
sdl2: KEYCODE_KP_GREATER
sdl2: KEYCODE_KP_GREATER
KEYCODE_KP_HASH:
sdl2: KEYCODE_KP_HASH
sdl2: KEYCODE_KP_HASH
KEYCODE_KP_HEXADECIMAL:
sdl2: KEYCODE_KP_HEXADECIMAL
sdl2: KEYCODE_KP_HEXADECIMAL
KEYCODE_KP_LEFTBRACE:
sdl2: KEYCODE_KP_LEFTBRACE
sdl2: KEYCODE_KP_LEFTBRACE
KEYCODE_KP_LEFTPAREN:
sdl2: KEYCODE_KP_LEFTPAREN
sdl2: KEYCODE_KP_LEFTPAREN
KEYCODE_KP_LESS:
sdl2: KEYCODE_KP_LESS
sdl2: KEYCODE_KP_LESS
KEYCODE_KP_MEMADD:
sdl2: KEYCODE_KP_MEMADD
sdl2: KEYCODE_KP_MEMADD
KEYCODE_KP_MEMCLEAR:
sdl2: KEYCODE_KP_MEMCLEAR
sdl2: KEYCODE_KP_MEMCLEAR
KEYCODE_KP_MEMDIVIDE:
sdl2: KEYCODE_KP_MEMDIVIDE
sdl2: KEYCODE_KP_MEMDIVIDE
KEYCODE_KP_MEMMULTIPLY:
sdl2: KEYCODE_KP_MEMMULTIPLY
sdl2: KEYCODE_KP_MEMMULTIPLY
KEYCODE_KP_MEMRECALL:
sdl2: KEYCODE_KP_MEMRECALL
sdl2: KEYCODE_KP_MEMRECALL
KEYCODE_KP_MEMSTORE:
sdl2: KEYCODE_KP_MEMSTORE
sdl2: KEYCODE_KP_MEMSTORE
KEYCODE_KP_MEMSUBTRACT:
sdl2: KEYCODE_KP_MEMSUBTRACT
sdl2: KEYCODE_KP_MEMSUBTRACT
KEYCODE_KP_MINUS:
sdl2: KEYCODE_KP_MINUS
sdl2: KEYCODE_KP_MINUS
KEYCODE_KP_MULTIPLY:
sdl2: KEYCODE_KP_MULTIPLY
sdl2: KEYCODE_KP_MULTIPLY
KEYCODE_KP_OCTAL:
sdl2: KEYCODE_KP_OCTAL
sdl2: KEYCODE_KP_OCTAL
KEYCODE_KP_PERCENT:
sdl2: KEYCODE_KP_PERCENT
sdl2: KEYCODE_KP_PERCENT
KEYCODE_KP_PERIOD:
sdl2: KEYCODE_KP_PERIOD
sdl2: KEYCODE_KP_PERIOD
KEYCODE_KP_PLUS:
sdl2: KEYCODE_KP_PLUS
sdl2: KEYCODE_KP_PLUS
KEYCODE_KP_PLUSMINUS:
sdl2: KEYCODE_KP_PLUSMINUS
sdl2: KEYCODE_KP_PLUSMINUS
KEYCODE_KP_POWER:
sdl2: KEYCODE_KP_POWER
sdl2: KEYCODE_KP_POWER
KEYCODE_KP_RIGHTBRACE:
sdl2: KEYCODE_KP_RIGHTBRACE
sdl2: KEYCODE_KP_RIGHTBRACE
KEYCODE_KP_RIGHTPAREN:
sdl2: KEYCODE_KP_RIGHTPAREN
sdl2: KEYCODE_KP_RIGHTPAREN
KEYCODE_KP_SPACE:
sdl2: KEYCODE_KP_SPACE
sdl2: KEYCODE_KP_SPACE
KEYCODE_KP_TAB:
sdl2: KEYCODE_KP_TAB
sdl2: KEYCODE_KP_TAB
KEYCODE_KP_VERTICALBAR:
sdl2: KEYCODE_KP_VERTICALBAR
sdl2: KEYCODE_KP_VERTICALBAR
KEYCODE_KP_XOR:
sdl2: KEYCODE_KP_XOR
sdl2: KEYCODE_KP_XOR
KEYCODE_l:
sdl2: KEYCODE_l
sdl2: KEYCODE_l
KEYCODE_LALT:
sdl2: KEYCODE_LALT
sdl2: KEYCODE_LALT
KEYCODE_LCTRL:
sdl2: KEYCODE_LCTRL
sdl2: KEYCODE_LCTRL
KEYCODE_LEFT:
sdl2: KEYCODE_LEFT
sdl2: KEYCODE_LEFT
KEYCODE_LEFTBRACKET:
sdl2: KEYCODE_LEFTBRACKET
sdl2: KEYCODE_LEFTBRACKET
KEYCODE_LEFTPAREN:
sdl2: KEYCODE_LEFTPAREN
sdl2: KEYCODE_LEFTPAREN
KEYCODE_LESS:
sdl2: KEYCODE_LESS
sdl2: KEYCODE_LESS
KEYCODE_LGUI:
sdl2: KEYCODE_LGUI
sdl2: KEYCODE_LGUI
KEYCODE_LSHIFT:
sdl2: KEYCODE_LSHIFT
sdl2: KEYCODE_LSHIFT
KEYCODE_m:
sdl2: KEYCODE_m
sdl2: KEYCODE_m
KEYCODE_MAIL:
sdl2: KEYCODE_MAIL
sdl2: KEYCODE_MAIL
KEYCODE_MEDIASELECT:
sdl2: KEYCODE_MEDIASELECT
sdl2: KEYCODE_MEDIASELECT
KEYCODE_MENU:
sdl2: KEYCODE_MENU
sdl2: KEYCODE_MENU
KEYCODE_MINUS:
sdl2: KEYCODE_MINUS
sdl2: KEYCODE_MINUS
KEYCODE_MODE:
sdl2: KEYCODE_MODE
sdl2: KEYCODE_MODE
KEYCODE_MUTE:
sdl2: KEYCODE_MUTE
sdl2: KEYCODE_MUTE
KEYCODE_n:
sdl2: KEYCODE_n
sdl2: KEYCODE_n
KEYCODE_NUMLOCKCLEAR:
sdl2: KEYCODE_NUMLOCKCLEAR
sdl2: KEYCODE_NUMLOCKCLEAR
KEYCODE_o:
sdl2: KEYCODE_o
sdl2: KEYCODE_o
KEYCODE_OPER:
sdl2: KEYCODE_OPER
sdl2: KEYCODE_OPER
KEYCODE_OUT:
sdl2: KEYCODE_OUT
sdl2: KEYCODE_OUT
KEYCODE_p:
sdl2: KEYCODE_p
sdl2: KEYCODE_p
KEYCODE_PAGEDOWN:
sdl2: KEYCODE_PAGEDOWN
sdl2: KEYCODE_PAGEDOWN
KEYCODE_PAGEUP:
sdl2: KEYCODE_PAGEUP
sdl2: KEYCODE_PAGEUP
KEYCODE_PASTE:
sdl2: KEYCODE_PASTE
sdl2: KEYCODE_PASTE
KEYCODE_PAUSE:
sdl2: KEYCODE_PAUSE
sdl2: KEYCODE_PAUSE
KEYCODE_PERCENT:
sdl2: KEYCODE_PERCENT
sdl2: KEYCODE_PERCENT
KEYCODE_PERIOD:
sdl2: KEYCODE_PERIOD
sdl2: KEYCODE_PERIOD
KEYCODE_PLUS:
sdl2: KEYCODE_PLUS
sdl2: KEYCODE_PLUS
KEYCODE_POWER:
sdl2: KEYCODE_POWER
sdl2: KEYCODE_POWER
KEYCODE_PRINTSCREEN:
sdl2: KEYCODE_PRINTSCREEN
sdl2: KEYCODE_PRINTSCREEN
KEYCODE_PRIOR:
sdl2: KEYCODE_PRIOR
sdl2: KEYCODE_PRIOR
KEYCODE_q:
sdl2: KEYCODE_q
sdl2: KEYCODE_q
KEYCODE_QUESTION:
sdl2: KEYCODE_QUESTION
sdl2: KEYCODE_QUESTION
KEYCODE_QUOTE:
sdl2: KEYCODE_QUOTE
sdl2: KEYCODE_QUOTE
KEYCODE_QUOTEDBL:
sdl2: KEYCODE_QUOTEDBL
sdl2: KEYCODE_QUOTEDBL
KEYCODE_r:
sdl2: KEYCODE_r
sdl2: KEYCODE_r
KEYCODE_RALT:
sdl2: KEYCODE_RALT
sdl2: KEYCODE_RALT
KEYCODE_RCTRL:
sdl2: KEYCODE_RCTRL
sdl2: KEYCODE_RCTRL
KEYCODE_RETURN:
sdl2: KEYCODE_RETURN
sdl2: KEYCODE_RETURN
KEYCODE_RETURN2:
sdl2: KEYCODE_RETURN2
sdl2: KEYCODE_RETURN2
KEYCODE_RGUI:
sdl2: KEYCODE_RGUI
sdl2: KEYCODE_RGUI
KEYCODE_RIGHT:
sdl2: KEYCODE_RIGHT
sdl2: KEYCODE_RIGHT
KEYCODE_RIGHTBRACKET:
sdl2: KEYCODE_RIGHTBRACKET
sdl2: KEYCODE_RIGHTBRACKET
KEYCODE_RIGHTPAREN:
sdl2: KEYCODE_RIGHTPAREN
sdl2: KEYCODE_RIGHTPAREN
KEYCODE_RSHIFT:
sdl2: KEYCODE_RSHIFT
sdl2: KEYCODE_RSHIFT
KEYCODE_s:
sdl2: KEYCODE_s
sdl2: KEYCODE_s
KEYCODE_SCANCODE_MASK:
sdl2: KEYCODE_SCANCODE_MASK
sdl2: KEYCODE_SCANCODE_MASK
KEYCODE_SCROLLLOCK:
sdl2: KEYCODE_SCROLLLOCK
sdl2: KEYCODE_SCROLLLOCK
KEYCODE_SELECT:
sdl2: KEYCODE_SELECT
sdl2: KEYCODE_SELECT
KEYCODE_SEMICOLON:
sdl2: KEYCODE_SEMICOLON
sdl2: KEYCODE_SEMICOLON
KEYCODE_SEPARATOR:
sdl2: KEYCODE_SEPARATOR
sdl2: KEYCODE_SEPARATOR
KEYCODE_SLASH:
sdl2: KEYCODE_SLASH
sdl2: KEYCODE_SLASH
KEYCODE_SLEEP:
sdl2: KEYCODE_SLEEP
sdl2: KEYCODE_SLEEP
KEYCODE_SPACE:
sdl2: KEYCODE_SPACE
sdl2: KEYCODE_SPACE
KEYCODE_STOP:
sdl2: KEYCODE_STOP
sdl2: KEYCODE_STOP
KEYCODE_SYSREQ:
sdl2: KEYCODE_SYSREQ
sdl2: KEYCODE_SYSREQ
KEYCODE_t:
sdl2: KEYCODE_t
sdl2: KEYCODE_t
KEYCODE_TAB:
sdl2: KEYCODE_TAB
sdl2: KEYCODE_TAB
KEYCODE_THOUSANDSSEPARATOR:
sdl2: KEYCODE_THOUSANDSSEPARATOR
sdl2: KEYCODE_THOUSANDSSEPARATOR
KEYCODE_u:
sdl2: KEYCODE_u
sdl2: KEYCODE_u
KEYCODE_UNDERSCORE:
sdl2: KEYCODE_UNDERSCORE
sdl2: KEYCODE_UNDERSCORE
KEYCODE_UNDO:
sdl2: KEYCODE_UNDO
sdl2: KEYCODE_UNDO
KEYCODE_UNKNOWN:
sdl2: KEYCODE_UNKNOWN
sdl2: KEYCODE_UNKNOWN
KEYCODE_UP:
sdl2: KEYCODE_UP
sdl2: KEYCODE_UP
KEYCODE_v:
sdl2: KEYCODE_v
sdl2: KEYCODE_v
KEYCODE_VOLUMEDOWN:
sdl2: KEYCODE_VOLUMEDOWN
sdl2: KEYCODE_VOLUMEDOWN
KEYCODE_VOLUMEUP:
sdl2: KEYCODE_VOLUMEUP
sdl2: KEYCODE_VOLUMEUP
KEYCODE_w:
sdl2: KEYCODE_w
sdl2: KEYCODE_w
KEYCODE_WWW:
sdl2: KEYCODE_WWW
sdl2: KEYCODE_WWW
KEYCODE_x:
sdl2: KEYCODE_x
sdl2: KEYCODE_x
KEYCODE_y:
sdl2: KEYCODE_y
sdl2: KEYCODE_y
KEYCODE_z:
sdl2: KEYCODE_z
sdl2: KEYCODE_z
Keymod:
sdl2: Keymod
sdl2: Keymod
Keysym:
sdl2: Keysym
sdl2: Keysym
KMOD_ALT:
sdl2: KMOD_ALT
sdl2: KMOD_ALT
KMOD_CAPS:
sdl2: KMOD_CAPS
sdl2: KMOD_CAPS
KMOD_CTRL:
sdl2: KMOD_CTRL
sdl2: KMOD_CTRL
KMOD_GUI:
sdl2: KMOD_GUI
sdl2: KMOD_GUI
KMOD_LALT:
sdl2: KMOD_LALT
sdl2: KMOD_LALT
KMOD_LCTRL:
sdl2: KMOD_LCTRL
sdl2: KMOD_LCTRL
KMOD_LGUI:
sdl2: KMOD_LGUI
sdl2: KMOD_LGUI
KMOD_LSHIFT:
sdl2: KMOD_LSHIFT
sdl2: KMOD_LSHIFT
KMOD_MODE:
sdl2: KMOD_MODE
sdl2: KMOD_MODE
KMOD_NONE:
sdl2: KMOD_NONE
sdl2: KMOD_NONE
KMOD_NUM:
sdl2: KMOD_NUM
sdl2: KMOD_NUM
KMOD_RALT:
sdl2: KMOD_RALT
sdl2: KMOD_RALT
KMOD_RCTRL:
sdl2: KMOD_RCTRL
sdl2: KMOD_RCTRL
KMOD_RESERVED:
sdl2: KMOD_RESERVED
sdl2: KMOD_RESERVED
KMOD_RGUI:
sdl2: KMOD_RGUI
sdl2: KMOD_RGUI
KMOD_RSHIFT:
sdl2: KMOD_RSHIFT
sdl2: KMOD_RSHIFT
KMOD_SHIFT:
sdl2: KMOD_SHIFT
sdl2: KMOD_SHIFT
LANGUAGE_ARB_ASSEMBLY:
sdl2_gpu: LANGUAGE_ARB_ASSEMBLY
LANGUAGE_CG:
sdl2_gpu: LANGUAGE_CG
LANGUAGE_GLSL:
sdl2_gpu: LANGUAGE_GLSL
LANGUAGE_GLSLES:
sdl2_gpu: LANGUAGE_GLSLES
LANGUAGE_HLSL:
sdl2_gpu: LANGUAGE_HLSL
LANGUAGE_NONE:
sdl2_gpu: LANGUAGE_NONE
LASTERROR:
sdl2: LASTERROR
sdl2: LASTERROR
LEQUAL:
sdl2_gpu: LEQUAL
LESS:
sdl2_gpu: LESS
LIL_ENDIAN:
sdl2: LIL_ENDIAN
sdl2: LIL_ENDIAN
line:
sdl2_gpu: line(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; color: Color)
lineColor:
sdl2_gfx: lineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; color: Uint32): cint
LINE_LOOP:
sdl2_gpu: LINE_LOOP
lineRGBA:
sdl2_gfx: lineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
LINES:
sdl2_gpu: LINES
LINE_STRIP:
sdl2_gpu: LINE_STRIP
linked_Version:
sdl2_image: linked_Version(): ptr Version
sdl2_mixer: linked_Version(): ptr Version
sdl2_net: linked_Version(): ptr Version
sdl2_ttf: linked_Version(): ptr Version
linkManyShaders:
sdl2_gpu: linkManyShaders(shaderObjects: ptr Uint32; count: cint): Uint32
linkShaderProgram:
sdl2_gpu: linkShaderProgram(programObject: Uint32): Bool
linkShaders:
sdl2_gpu: linkShaders(shaderObject1: Uint32; shaderObject2: Uint32): Uint32
lltoa:
sdl2: lltoa(value: Sint64; str: cstring; radix: cint): cstring
sdl2: lltoa(value: Sint64; str: cstring; radix: cint): cstring
load:
sdl2_image: load(file: cstring): ptr Surface
loadBMP_RW:
sdl2: loadBMP_RW(src: ptr RWops; freesrc: cint): ptr Surface
sdl2: loadBMP_RW(src: ptr RWops; freesrc: cint): ptr Surface
sdl2_image: loadBMP_RW(src: ptr RWops): ptr Surface
loadCUR_RW:
sdl2_image: loadCUR_RW(src: ptr RWops): ptr Surface
loadDollarTemplates:
sdl2: loadDollarTemplates(touchId: TouchID; src: ptr RWops): cint
sdl2: loadDollarTemplates(touchId: TouchID; src: ptr RWops): cint
loadFile:
sdl2: loadFile(file: cstring; datasize: ptr uint): pointer
sdl2: loadFile(file: cstring; datasize: ptr uint): pointer
loadFile_RW:
sdl2: loadFile_RW(src: ptr RWops; datasize: ptr uint; freesrc: cint): pointer
sdl2: loadFile_RW(src: ptr RWops; datasize: ptr uint; freesrc: cint): pointer
loadFunction:
sdl2: loadFunction(handle: pointer; name: cstring): pointer
sdl2: loadFunction(handle: pointer; name: cstring): pointer
loadGIF_RW:
sdl2_image: loadGIF_RW(src: ptr RWops): ptr Surface
loadICO_RW:
sdl2_image: loadICO_RW(src: ptr RWops): ptr Surface
loadIdentity:
sdl2_gpu: loadIdentity()
loadImage:
sdl2_gpu: loadImage(filename: cstring): ptr Image
loadImage_RW:
sdl2_gpu: loadImage_RW(rwops: ptr RWops; freeRwops: Bool): ptr Image
loadJPG_RW:
sdl2_image: loadJPG_RW(src: ptr RWops): ptr Surface
loadLBM_RW:
sdl2_image: loadLBM_RW(src: ptr RWops): ptr Surface
loadMatrix:
sdl2_gpu: loadMatrix(matrix4x4: ptr cfloat)
loadMUS:
sdl2_mixer: loadMUS(file: cstring): ptr Music
loadMUS_RW:
sdl2_mixer: loadMUS_RW(src: ptr RWops; freesrc: cint): ptr Music
loadMUSType_RW:
sdl2_mixer: loadMUSType_RW(src: ptr RWops; kind: MusicType; freesrc: cint): ptr Music
loadObject:
sdl2: loadObject(sofile: cstring): pointer
sdl2: loadObject(sofile: cstring): pointer
loadPCX_RW:
sdl2_image: loadPCX_RW(src: ptr RWops): ptr Surface
loadPNG_RW:
sdl2_image: loadPNG_RW(src: ptr RWops): ptr Surface
loadPNM_RW:
sdl2_image: loadPNM_RW(src: ptr RWops): ptr Surface
load_RW:
sdl2_image: load_RW(src: ptr RWops; freesrc: cint): ptr Surface
loadShader:
sdl2_gpu: loadShader(shaderType: ShaderEnum; filename: cstring): Uint32
loadShaderBlock:
sdl2_gpu: loadShaderBlock(programObject: Uint32; positionName: cstring; texcoordName: cstring; colorName: cstring; modelViewMatrixName: cstring): ShaderBlock
LOADSO_DLOPEN:
sdl2: LOADSO_DLOPEN
sdl2: LOADSO_DLOPEN
loadSurface:
sdl2_gpu: loadSurface(filename: cstring): ptr Surface
loadSurface_RW:
sdl2_gpu: loadSurface_RW(rwops: ptr RWops; freeRwops: Bool): ptr Surface
loadSVG_RW:
sdl2_image: loadSVG_RW(src: ptr RWops): ptr Surface
loadTarget:
sdl2_gpu: loadTarget(image: ptr Image): ptr Target
loadTexture:
sdl2_image: loadTexture(renderer: ptr Renderer; file: cstring): ptr Texture
loadTexture_RW:
sdl2_image: loadTexture_RW(renderer: ptr Renderer; src: ptr RWops; freesrc: cint): ptr Texture
loadTextureTyped_RW:
sdl2_image: loadTextureTyped_RW(renderer: ptr Renderer; src: ptr RWops; freesrc: cint; kind: cstring): ptr Texture
loadTGA_RW:
sdl2_image: loadTGA_RW(src: ptr RWops): ptr Surface
loadTIF_RW:
sdl2_image: loadTIF_RW(src: ptr RWops): ptr Surface
loadTyped_RW:
sdl2_image: loadTyped_RW(src: ptr RWops; freesrc: cint; kind: cstring): ptr Surface
loadWAV_RW:
sdl2: loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audioBuf: ptr ptr Uint8; audioLen: ptr Uint32): ptr AudioSpec
sdl2: loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audioBuf: ptr ptr Uint8; audioLen: ptr Uint32): ptr AudioSpec
sdl2_mixer: loadWAV_RW(src: ptr RWops; freesrc: cint): ptr Chunk
loadWEBP_RW:
sdl2_image: loadWEBP_RW(src: ptr RWops): ptr Surface
loadXCF_RW:
sdl2_image: loadXCF_RW(src: ptr RWops): ptr Surface
loadXPM_RW:
sdl2_image: loadXPM_RW(src: ptr RWops): ptr Surface
loadXV_RW:
sdl2_image: loadXV_RW(src: ptr RWops): ptr Surface
lockAudio:
sdl2: lockAudio()
sdl2: lockAudio()
lockAudioDevice:
sdl2: lockAudioDevice(dev: AudioDeviceID)
sdl2: lockAudioDevice(dev: AudioDeviceID)
lockJoysticks:
sdl2: lockJoysticks()
sdl2: lockJoysticks()
lockMutex:
sdl2: lockMutex(mutex: ptr mutex): cint
sdl2: lockMutex(mutex: ptr mutex): cint
lockSurface:
sdl2: lockSurface(surface: ptr Surface): cint
sdl2: lockSurface(surface: ptr Surface): cint
lockTexture:
sdl2: lockTexture(texture: ptr Texture; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): cint
sdl2: lockTexture(texture: ptr Texture; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): cint
lockTextureToSurface:
sdl2: lockTextureToSurface(texture: ptr Texture; rect: ptr Rect; surface: ptr ptr Surface): cint
sdl2: lockTextureToSurface(texture: ptr Texture; rect: ptr Rect; surface: ptr ptr Surface): cint
log:
sdl2: log(x: cdouble): cdouble
sdl2: log(x: cdouble): cdouble
log10:
sdl2: log10(x: cdouble): cdouble
sdl2: log10(x: cdouble): cdouble
log10f:
sdl2: log10f(x: cfloat): cfloat
sdl2: log10f(x: cfloat): cfloat
LogCategory:
sdl2: LogCategory
sdl2: LogCategory
LOG_CATEGORY_APPLICATION:
sdl2: LOG_CATEGORY_APPLICATION
sdl2: LOG_CATEGORY_APPLICATION
LOG_CATEGORY_ASSERT:
sdl2: LOG_CATEGORY_ASSERT
sdl2: LOG_CATEGORY_ASSERT
LOG_CATEGORY_AUDIO:
sdl2: LOG_CATEGORY_AUDIO
sdl2: LOG_CATEGORY_AUDIO
LOG_CATEGORY_CUSTOM:
sdl2: LOG_CATEGORY_CUSTOM
sdl2: LOG_CATEGORY_CUSTOM
LOG_CATEGORY_ERROR:
sdl2: LOG_CATEGORY_ERROR
sdl2: LOG_CATEGORY_ERROR
LOG_CATEGORY_INPUT:
sdl2: LOG_CATEGORY_INPUT
sdl2: LOG_CATEGORY_INPUT
LOG_CATEGORY_RENDER:
sdl2: LOG_CATEGORY_RENDER
sdl2: LOG_CATEGORY_RENDER
LOG_CATEGORY_RESERVED1:
sdl2: LOG_CATEGORY_RESERVED1
sdl2: LOG_CATEGORY_RESERVED1
LOG_CATEGORY_RESERVED10:
sdl2: LOG_CATEGORY_RESERVED10
sdl2: LOG_CATEGORY_RESERVED10
LOG_CATEGORY_RESERVED2:
sdl2: LOG_CATEGORY_RESERVED2
sdl2: LOG_CATEGORY_RESERVED2
LOG_CATEGORY_RESERVED3:
sdl2: LOG_CATEGORY_RESERVED3
sdl2: LOG_CATEGORY_RESERVED3
LOG_CATEGORY_RESERVED4:
sdl2: LOG_CATEGORY_RESERVED4
sdl2: LOG_CATEGORY_RESERVED4
LOG_CATEGORY_RESERVED5:
sdl2: LOG_CATEGORY_RESERVED5
sdl2: LOG_CATEGORY_RESERVED5
LOG_CATEGORY_RESERVED6:
sdl2: LOG_CATEGORY_RESERVED6
sdl2: LOG_CATEGORY_RESERVED6
LOG_CATEGORY_RESERVED7:
sdl2: LOG_CATEGORY_RESERVED7
sdl2: LOG_CATEGORY_RESERVED7
LOG_CATEGORY_RESERVED8:
sdl2: LOG_CATEGORY_RESERVED8
sdl2: LOG_CATEGORY_RESERVED8
LOG_CATEGORY_RESERVED9:
sdl2: LOG_CATEGORY_RESERVED9
sdl2: LOG_CATEGORY_RESERVED9
LOG_CATEGORY_SYSTEM:
sdl2: LOG_CATEGORY_SYSTEM
sdl2: LOG_CATEGORY_SYSTEM
LOG_CATEGORY_TEST:
sdl2: LOG_CATEGORY_TEST
sdl2: LOG_CATEGORY_TEST
LOG_CATEGORY_VIDEO:
sdl2: LOG_CATEGORY_VIDEO
sdl2: LOG_CATEGORY_VIDEO
logCritical:
sdl2: logCritical(category: cint; fmt: cstring)
sdl2: logCritical(category: cint; fmt: cstring)
logDebug:
sdl2: logDebug(category: cint; fmt: cstring)
sdl2: logDebug(category: cint; fmt: cstring)
logError:
sdl2: logError(category: cint; fmt: cstring)
sdl2: logError(category: cint; fmt: cstring)
sdl2_gpu: logError(format: cstring)
logf:
sdl2: logf(x: cfloat): cfloat
sdl2: logf(x: cfloat): cfloat
logGetOutputFunction:
sdl2: logGetOutputFunction(callback: ptr LogOutputFunction; userdata: ptr pointer)
sdl2: logGetOutputFunction(callback: ptr LogOutputFunction; userdata: ptr pointer)
logGetPriority:
sdl2: logGetPriority(category: cint): LogPriority
sdl2: logGetPriority(category: cint): LogPriority
logInfo:
sdl2: logInfo(category: cint; fmt: cstring)
sdl2: logInfo(category: cint; fmt: cstring)
sdl2_gpu: logInfo(format: cstring)
LogLevelEnum:
sdl2_gpu: LogLevelEnum
LOG_LEVEL_ERROR:
LogLevelEnum.LOG_LEVEL_ERROR
LOG_LEVEL_INFO:
LogLevelEnum.LOG_LEVEL_INFO
LOG_LEVEL_WARNING:
LogLevelEnum.LOG_LEVEL_WARNING
logMessage:
sdl2: logMessage(category: cint; priority: LogPriority; fmt: cstring)
sdl2: logMessage(category: cint; priority: LogPriority; fmt: cstring)
logMessageV:
sdl2: logMessageV(category: cint; priority: LogPriority; fmt: cstring; ap: va_list)
sdl2: logMessageV(category: cint; priority: LogPriority; fmt: cstring; ap: va_list)
LogOutputFunction:
sdl2: LogOutputFunction
sdl2: LogOutputFunction
LogPriority:
sdl2: LogPriority
sdl2: LogPriority
LOG_PRIORITY_CRITICAL:
sdl2: LOG_PRIORITY_CRITICAL
sdl2: LOG_PRIORITY_CRITICAL
LOG_PRIORITY_DEBUG:
sdl2: LOG_PRIORITY_DEBUG
sdl2: LOG_PRIORITY_DEBUG
LOG_PRIORITY_ERROR:
sdl2: LOG_PRIORITY_ERROR
sdl2: LOG_PRIORITY_ERROR
LOG_PRIORITY_INFO:
sdl2: LOG_PRIORITY_INFO
sdl2: LOG_PRIORITY_INFO
LOG_PRIORITY_VERBOSE:
sdl2: LOG_PRIORITY_VERBOSE
sdl2: LOG_PRIORITY_VERBOSE
LOG_PRIORITY_WARN:
sdl2: LOG_PRIORITY_WARN
sdl2: LOG_PRIORITY_WARN
logResetPriorities:
sdl2: logResetPriorities()
sdl2: logResetPriorities()
logSetAllPriority:
sdl2: logSetAllPriority(priority: LogPriority)
sdl2: logSetAllPriority(priority: LogPriority)
logSetOutputFunction:
sdl2: logSetOutputFunction(callback: LogOutputFunction; userdata: pointer)
sdl2: logSetOutputFunction(callback: LogOutputFunction; userdata: pointer)
logSetPriority:
sdl2: logSetPriority(category: cint; priority: LogPriority)
sdl2: logSetPriority(category: cint; priority: LogPriority)
logVerbose:
sdl2: logVerbose(category: cint; fmt: cstring)
sdl2: logVerbose(category: cint; fmt: cstring)
logWarn:
sdl2: logWarn(category: cint; fmt: cstring)
sdl2: logWarn(category: cint; fmt: cstring)
logWarning:
sdl2_gpu: logWarning(format: cstring)
lookAt:
sdl2_gpu: lookAt(eyeX: cfloat; eyeY: cfloat; eyeZ: cfloat; targetX: cfloat; targetY: cfloat; targetZ: cfloat; upX: cfloat; upY: cfloat; upZ: cfloat)
lowerBlit:
sdl2: lowerBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
sdl2: lowerBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
lowerBlitScaled:
sdl2: lowerBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
sdl2: lowerBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
ltoa:
sdl2: ltoa(value: clong; str: cstring; radix: cint): cstring
sdl2: ltoa(value: clong; str: cstring; radix: cint): cstring
MACOSX:
sdl2: MACOSX
sdl2: MACOSX
main:
sdl2: main(argc: cint; argv: UncheckedArray[cstring]): cint
sdl2: main(argc: cint; argv: UncheckedArray[cstring]): cint
main_func:
sdl2: main_func
sdl2: main_func
MAJOR_VERSION:
sdl2: MAJOR_VERSION
sdl2: MAJOR_VERSION
sdl2_ttf: MAJOR_VERSION
makeAttribute:
sdl2_gpu: makeAttribute(location: cint; values: pointer; format: AttributeFormat): Attribute
makeAttributeFormat:
sdl2_gpu: makeAttributeFormat(numElemsPerVertex: cint; kind: TypeEnum; normalize: Bool; strideBytes: cint; offsetBytes: cint): AttributeFormat
makeColor:
sdl2_gpu: makeColor(r: Uint8; g: Uint8; b: Uint8; a: Uint8): Color
makeCurrent:
sdl2_gpu: makeCurrent(target: ptr Target; windowID: Uint32)
makeRect:
sdl2_gpu: makeRect(x: cfloat; y: cfloat; w: cfloat; h: cfloat): Rect
makeRendererID:
sdl2_gpu: makeRendererID(name: cstring; renderer: RendererEnum; majorVersion: cint; minorVersion: cint): RendererID
malloc:
sdl2: malloc(size: uint): pointer
sdl2: malloc(size: uint): pointer
malloc_func:
sdl2: malloc_func
sdl2: malloc_func
mapRGB:
sdl2: mapRGB(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8): Uint32
sdl2: mapRGB(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8): Uint32
mapRGBA:
sdl2: mapRGBA(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8; a: Uint8): Uint32
sdl2: mapRGBA(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8; a: Uint8): Uint32
masksToPixelFormatEnum:
sdl2: masksToPixelFormatEnum(bpp: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): Uint32
sdl2: masksToPixelFormatEnum(bpp: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32; Amask: Uint32): Uint32
matrixCopy:
sdl2_gpu: matrixCopy(result: ptr cfloat; A: ptr cfloat)
matrixFrustum:
sdl2_gpu: matrixFrustum(result: ptr cfloat; left: cfloat; right: cfloat; bottom: cfloat; top: cfloat; zNear: cfloat; zFar: cfloat)
matrixIdentity:
sdl2_gpu: matrixIdentity(result: ptr cfloat)
matrixLookAt:
sdl2_gpu: matrixLookAt(matrix: ptr cfloat; eyeX: cfloat; eyeY: cfloat; eyeZ: cfloat; targetX: cfloat; targetY: cfloat; targetZ: cfloat; upX: cfloat; upY: cfloat; upZ: cfloat)
matrixMode:
sdl2_gpu: matrixMode(target: ptr Target; matrixMode: cint)
matrixMultiply:
sdl2_gpu: matrixMultiply(result: ptr cfloat; A: ptr cfloat; B: ptr cfloat)
matrixOrtho:
sdl2_gpu: matrixOrtho(result: ptr cfloat; left: cfloat; right: cfloat; bottom: cfloat; top: cfloat; zNear: cfloat; zFar: cfloat)
matrixPerspective:
sdl2_gpu: matrixPerspective(result: ptr cfloat; fovy: cfloat; aspect: cfloat; zNear: cfloat; zFar: cfloat)
matrixRotate:
sdl2_gpu: matrixRotate(result: ptr cfloat; degrees: cfloat; x: cfloat; y: cfloat; z: cfloat)
matrixScale:
sdl2_gpu: matrixScale(result: ptr cfloat; sx: cfloat; sy: cfloat; sz: cfloat)
MatrixStack:
sdl2_gpu: MatrixStack
matrixTranslate:
sdl2_gpu: matrixTranslate(result: ptr cfloat; x: cfloat; y: cfloat; z: cfloat)
maximizeWindow:
sdl2: maximizeWindow(window: ptr Window)
sdl2: maximizeWindow(window: ptr Window)
MAX_LOG_MESSAGE:
sdl2: MAX_LOG_MESSAGE
sdl2: MAX_LOG_MESSAGE
MAX_SINT16:
sdl2: MAX_SINT16
sdl2: MAX_SINT16
MAX_SINT32:
sdl2: MAX_SINT32
sdl2: MAX_SINT32
MAX_SINT64:
sdl2: MAX_SINT64
sdl2: MAX_SINT64
MAX_SINT8:
sdl2: MAX_SINT8
sdl2: MAX_SINT8
MAX_UINT16:
sdl2: MAX_UINT16
sdl2: MAX_UINT16
MAX_UINT32:
sdl2: MAX_UINT32
sdl2: MAX_UINT32
MAX_UINT64:
sdl2: MAX_UINT64
sdl2: MAX_UINT64
MAX_UINT8:
sdl2: MAX_UINT8
sdl2: MAX_UINT8
memcmp:
sdl2: memcmp(s1: pointer; s2: pointer; len: uint): cint
sdl2: memcmp(s1: pointer; s2: pointer; len: uint): cint
memcpy:
sdl2: memcpy(dst: pointer; src: pointer; len: uint): pointer
sdl2: memcpy(dst: pointer; src: pointer; len: uint): pointer
memmove:
sdl2: memmove(dst: pointer; src: pointer; len: uint): pointer
sdl2: memmove(dst: pointer; src: pointer; len: uint): pointer
memoryBarrierAcquireFunction:
sdl2: memoryBarrierAcquireFunction()
sdl2: memoryBarrierAcquireFunction()
memoryBarrierReleaseFunction:
sdl2: memoryBarrierReleaseFunction()
sdl2: memoryBarrierReleaseFunction()
memset:
sdl2: memset(dst: pointer; c: cint; len: uint): pointer
sdl2: memset(dst: pointer; c: cint; len: uint): pointer
MessageBoxButtonData:
sdl2: MessageBoxButtonData
sdl2: MessageBoxButtonData
MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT:
sdl2: MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
sdl2: MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
MessageBoxButtonFlags:
sdl2: MessageBoxButtonFlags
sdl2: MessageBoxButtonFlags
MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT:
sdl2: MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
sdl2: MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT:
sdl2: MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
sdl2: MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT:
sdl2: MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
sdl2: MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
MessageBoxColor:
sdl2: MessageBoxColor
sdl2: MessageBoxColor
MESSAGEBOX_COLOR_BACKGROUND:
sdl2: MESSAGEBOX_COLOR_BACKGROUND
sdl2: MESSAGEBOX_COLOR_BACKGROUND
MESSAGEBOX_COLOR_BUTTON_BACKGROUND:
sdl2: MESSAGEBOX_COLOR_BUTTON_BACKGROUND
sdl2: MESSAGEBOX_COLOR_BUTTON_BACKGROUND
MESSAGEBOX_COLOR_BUTTON_BORDER:
sdl2: MESSAGEBOX_COLOR_BUTTON_BORDER
sdl2: MESSAGEBOX_COLOR_BUTTON_BORDER
MESSAGEBOX_COLOR_BUTTON_SELECTED:
sdl2: MESSAGEBOX_COLOR_BUTTON_SELECTED
sdl2: MESSAGEBOX_COLOR_BUTTON_SELECTED
MESSAGEBOX_COLOR_MAX:
sdl2: MESSAGEBOX_COLOR_MAX
sdl2: MESSAGEBOX_COLOR_MAX
MessageBoxColorScheme:
sdl2: MessageBoxColorScheme
sdl2: MessageBoxColorScheme
MESSAGEBOX_COLOR_TEXT:
sdl2: MESSAGEBOX_COLOR_TEXT
sdl2: MESSAGEBOX_COLOR_TEXT
MessageBoxColorType:
sdl2: MessageBoxColorType
sdl2: MessageBoxColorType
MessageBoxData:
sdl2: MessageBoxData
sdl2: MessageBoxData
MESSAGEBOX_ERROR:
sdl2: MESSAGEBOX_ERROR
sdl2: MESSAGEBOX_ERROR
MessageBoxFlags:
sdl2: MessageBoxFlags
sdl2: MessageBoxFlags
MESSAGEBOX_INFORMATION:
sdl2: MESSAGEBOX_INFORMATION
sdl2: MESSAGEBOX_INFORMATION
MESSAGEBOX_WARNING:
sdl2: MESSAGEBOX_WARNING
sdl2: MESSAGEBOX_WARNING
metal_CreateView:
sdl2: metal_CreateView(window: ptr Window): MetalView
sdl2: metal_CreateView(window: ptr Window): MetalView
metal_DestroyView:
sdl2: metal_DestroyView(view: MetalView)
sdl2: metal_DestroyView(view: MetalView)
MetalView:
sdl2: MetalView
sdl2: MetalView
minimizeWindow:
sdl2: minimizeWindow(window: ptr Window)
sdl2: minimizeWindow(window: ptr Window)
MINOR_VERSION:
sdl2: MINOR_VERSION
sdl2: MINOR_VERSION
sdl2_ttf: MINOR_VERSION
MIN_SINT16:
sdl2: MIN_SINT16
sdl2: MIN_SINT16
MIN_SINT32:
sdl2: MIN_SINT32
sdl2: MIN_SINT32
MIN_SINT8:
sdl2: MIN_SINT8
sdl2: MIN_SINT8
MIN_UINT16:
sdl2: MIN_UINT16
sdl2: MIN_UINT16
MIN_UINT32:
sdl2: MIN_UINT32
sdl2: MIN_UINT32
MIN_UINT64:
sdl2: MIN_UINT64
sdl2: MIN_UINT64
MIN_UINT8:
sdl2: MIN_UINT8
sdl2: MIN_UINT8
mixAudio:
sdl2: mixAudio(dst: ptr Uint8; src: ptr Uint8; len: Uint32; volume: cint)
sdl2: mixAudio(dst: ptr Uint8; src: ptr Uint8; len: Uint32; volume: cint)
mixAudioFormat:
sdl2: mixAudioFormat(dst: ptr Uint8; src: ptr Uint8; format: AudioFormat; len: Uint32; volume: cint)
sdl2: mixAudioFormat(dst: ptr Uint8; src: ptr Uint8; format: AudioFormat; len: Uint32; volume: cint)
MIX_CHANNEL_POST:
sdl2_mixer: MIX_CHANNEL_POST
MIX_CHANNELS:
sdl2_mixer: MIX_CHANNELS
MIX_DEFAULT_CHANNELS:
sdl2_mixer: MIX_DEFAULT_CHANNELS
MIX_DEFAULT_FREQUENCY:
sdl2_mixer: MIX_DEFAULT_FREQUENCY
MIX_EFFECTSMAXSPEED:
sdl2_mixer: MIX_EFFECTSMAXSPEED
MIXER_MAJOR_VERSION:
sdl2_mixer: MIXER_MAJOR_VERSION
MIXER_MINOR_VERSION:
sdl2_mixer: MIXER_MINOR_VERSION
MIXER_PATCHLEVEL:
sdl2_mixer: MIXER_PATCHLEVEL
MIX_FADING_IN:
sdl2_mixer: MIX_FADING_IN
MIX_FADING_OUT:
sdl2_mixer: MIX_FADING_OUT
MIX_INIT_FLAC:
sdl2_mixer: MIX_INIT_FLAC
MIX_InitFlags:
sdl2_mixer: MIX_InitFlags
MIX_INIT_MID:
sdl2_mixer: MIX_INIT_MID
MIX_INIT_MOD:
sdl2_mixer: MIX_INIT_MOD
MIX_INIT_MP3:
sdl2_mixer: MIX_INIT_MP3
MIX_INIT_OGG:
sdl2_mixer: MIX_INIT_OGG
MIX_INIT_OPUS:
sdl2_mixer: MIX_INIT_OPUS
MIX_MAJOR_VERSION:
sdl2_mixer: MIX_MAJOR_VERSION
MIX_MAXVOLUME:
sdl2: MIX_MAXVOLUME
sdl2: MIX_MAXVOLUME
MIX_MINOR_VERSION:
sdl2_mixer: MIX_MINOR_VERSION
MIX_NO_FADING:
sdl2_mixer: MIX_NO_FADING
MIX_PATCHLEVEL:
sdl2_mixer: MIX_PATCHLEVEL
MODEL:
sdl2_gpu: MODEL
MouseButtonEvent:
sdl2: MouseButtonEvent
sdl2: MouseButtonEvent
mouseIsHaptic:
sdl2: mouseIsHaptic(): cint
sdl2: mouseIsHaptic(): cint
MouseMotionEvent:
sdl2: MouseMotionEvent
sdl2: MouseMotionEvent
MOUSE_TOUCHID:
sdl2: MOUSE_TOUCHID
sdl2: MOUSE_TOUCHID
MouseWheelDirection:
sdl2: MouseWheelDirection
sdl2: MouseWheelDirection
MouseWheelEvent:
sdl2: MouseWheelEvent
sdl2: MouseWheelEvent
MOUSEWHEEL_FLIPPED:
sdl2: MOUSEWHEEL_FLIPPED
sdl2: MOUSEWHEEL_FLIPPED
MOUSEWHEEL_NORMAL:
sdl2: MOUSEWHEEL_NORMAL
sdl2: MOUSEWHEEL_NORMAL
MultiGestureEvent:
sdl2: MultiGestureEvent
sdl2: MultiGestureEvent
multiplyAndAssign:
sdl2_gpu: multiplyAndAssign(result: ptr cfloat; B: ptr cfloat)
multMatrix:
sdl2_gpu: multMatrix(matrix4x4: ptr cfloat)
MUS_CMD:
sdl2_mixer: MUS_CMD
MUS_FLAC:
sdl2_mixer: MUS_FLAC
Music:
sdl2_mixer: Music
MusicType:
sdl2_mixer: MusicType
MUS_MID:
sdl2_mixer: MUS_MID
MUS_MOD:
sdl2_mixer: MUS_MOD
MUS_MODPLUG_UNUSED:
sdl2_mixer: MUS_MODPLUG_UNUSED
MUS_MP3:
sdl2_mixer: MUS_MP3
MUS_MP3_MAD_UNUSED:
sdl2_mixer: MUS_MP3_MAD_UNUSED
MUS_NONE:
sdl2_mixer: MUS_NONE
MUS_OGG:
sdl2_mixer: MUS_OGG
MUS_OPUS:
sdl2_mixer: MUS_OPUS
MUS_WAV:
sdl2_mixer: MUS_WAV
mutex:
sdl2: mutex
sdl2: mutex
MUTEX_MAXWAIT:
sdl2: MUTEX_MAXWAIT
sdl2: MUTEX_MAXWAIT
MUTEX_TIMEDOUT:
sdl2: MUTEX_TIMEDOUT
sdl2: MUTEX_TIMEDOUT
NET_MAJOR_VERSION:
sdl2_net: NET_MAJOR_VERSION
NET_MINOR_VERSION:
sdl2_net: NET_MINOR_VERSION
NET_PATCHLEVEL:
sdl2_net: NET_PATCHLEVEL
NEVER:
sdl2_gpu: NEVER
newAudioStream:
sdl2: newAudioStream(srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): ptr AudioStream
sdl2: newAudioStream(srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): ptr AudioStream
NONE:
sdl2_gpu: NONE
NONSHAPEABLE_WINDOW:
sdl2: NONSHAPEABLE_WINDOW
sdl2: NONSHAPEABLE_WINDOW
NOTEQUAL:
sdl2_gpu: NOTEQUAL
NULL_WHILE_LOOP_CONDITION:
sdl2: NULL_WHILE_LOOP_CONDITION
sdl2: NULL_WHILE_LOOP_CONDITION
numHaptics:
sdl2: numHaptics(): cint
sdl2: numHaptics(): cint
numJoysticks:
sdl2: numJoysticks(): cint
sdl2: numJoysticks(): cint
NUM_LOG_PRIORITIES:
sdl2: NUM_LOG_PRIORITIES
sdl2: NUM_LOG_PRIORITIES
NUM_SCANCODES:
sdl2: NUM_SCANCODES
sdl2: NUM_SCANCODES
numSensors:
sdl2: numSensors(): cint
sdl2: numSensors(): cint
NUM_SYSTEM_CURSORS:
sdl2: NUM_SYSTEM_CURSORS
sdl2: NUM_SYSTEM_CURSORS
onApplicationDidBecomeActive:
sdl2: onApplicationDidBecomeActive()
sdl2: onApplicationDidBecomeActive()
onApplicationDidEnterBackground:
sdl2: onApplicationDidEnterBackground()
sdl2: onApplicationDidEnterBackground()
onApplicationDidReceiveMemoryWarning:
sdl2: onApplicationDidReceiveMemoryWarning()
sdl2: onApplicationDidReceiveMemoryWarning()
onApplicationWillEnterForeground:
sdl2: onApplicationWillEnterForeground()
sdl2: onApplicationWillEnterForeground()
onApplicationWillResignActive:
sdl2: onApplicationWillResignActive()
sdl2: onApplicationWillResignActive()
onApplicationWillTerminate:
sdl2: onApplicationWillTerminate()
sdl2: onApplicationWillTerminate()
openAudio:
sdl2: openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint
sdl2: openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint
sdl2_mixer: openAudio(frequency: cint; format: Uint16; channels: cint; chunksize: cint): cint
openAudioDevice:
sdl2: openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec; obtained: ptr AudioSpec; allowedChanges: cint): AudioDeviceID
sdl2: openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec; obtained: ptr AudioSpec; allowedChanges: cint): AudioDeviceID
sdl2_mixer: openAudioDevice(frequency: cint; format: Uint16; channels: cint; chunksize: cint; device: cstring; allowedChanges: cint): cint
openFont:
sdl2_ttf: openFont(file: cstring; ptsize: cint): ptr Font
openFontIndex:
sdl2_ttf: openFontIndex(file: cstring; ptsize: cint; index: clong): ptr Font
openFontIndexRW:
sdl2_ttf: openFontIndexRW(src: ptr RWops; freesrc: cint; ptsize: cint; index: clong): ptr Font
openFontRW:
sdl2_ttf: openFontRW(src: ptr RWops; freesrc: cint; ptsize: cint): ptr Font
ORIENTATION_LANDSCAPE:
sdl2: ORIENTATION_LANDSCAPE
sdl2: ORIENTATION_LANDSCAPE
ORIENTATION_LANDSCAPE_FLIPPED:
sdl2: ORIENTATION_LANDSCAPE_FLIPPED
sdl2: ORIENTATION_LANDSCAPE_FLIPPED
ORIENTATION_PORTRAIT:
sdl2: ORIENTATION_PORTRAIT
sdl2: ORIENTATION_PORTRAIT
ORIENTATION_PORTRAIT_FLIPPED:
sdl2: ORIENTATION_PORTRAIT_FLIPPED
sdl2: ORIENTATION_PORTRAIT_FLIPPED
ORIENTATION_UNKNOWN:
sdl2: ORIENTATION_UNKNOWN
sdl2: ORIENTATION_UNKNOWN
ortho:
sdl2_gpu: ortho(left: cfloat; right: cfloat; bottom: cfloat; top: cfloat; zNear: cfloat; zFar: cfloat)
OSEvent:
sdl2: OSEvent
sdl2: OSEvent
PackedLayout:
sdl2: PackedLayout
sdl2: PackedLayout
PACKEDLAYOUT_1010102:
sdl2: PACKEDLAYOUT_1010102
sdl2: PACKEDLAYOUT_1010102
PACKEDLAYOUT_1555:
sdl2: PACKEDLAYOUT_1555
sdl2: PACKEDLAYOUT_1555
PACKEDLAYOUT_2101010:
sdl2: PACKEDLAYOUT_2101010
sdl2: PACKEDLAYOUT_2101010
PACKEDLAYOUT_332:
sdl2: PACKEDLAYOUT_332
sdl2: PACKEDLAYOUT_332
PACKEDLAYOUT_4444:
sdl2: PACKEDLAYOUT_4444
sdl2: PACKEDLAYOUT_4444
PACKEDLAYOUT_5551:
sdl2: PACKEDLAYOUT_5551
sdl2: PACKEDLAYOUT_5551
PACKEDLAYOUT_565:
sdl2: PACKEDLAYOUT_565
sdl2: PACKEDLAYOUT_565
PACKEDLAYOUT_8888:
sdl2: PACKEDLAYOUT_8888
sdl2: PACKEDLAYOUT_8888
PACKEDLAYOUT_NONE:
sdl2: PACKEDLAYOUT_NONE
sdl2: PACKEDLAYOUT_NONE
PackedOrder:
sdl2: PackedOrder
sdl2: PackedOrder
PACKEDORDER_ABGR:
sdl2: PACKEDORDER_ABGR
sdl2: PACKEDORDER_ABGR
PACKEDORDER_ARGB:
sdl2: PACKEDORDER_ARGB
sdl2: PACKEDORDER_ARGB
PACKEDORDER_BGRA:
sdl2: PACKEDORDER_BGRA
sdl2: PACKEDORDER_BGRA
PACKEDORDER_BGRX:
sdl2: PACKEDORDER_BGRX
sdl2: PACKEDORDER_BGRX
PACKEDORDER_NONE:
sdl2: PACKEDORDER_NONE
sdl2: PACKEDORDER_NONE
PACKEDORDER_RGBA:
sdl2: PACKEDORDER_RGBA
sdl2: PACKEDORDER_RGBA
PACKEDORDER_RGBX:
sdl2: PACKEDORDER_RGBX
sdl2: PACKEDORDER_RGBX
PACKEDORDER_XBGR:
sdl2: PACKEDORDER_XBGR
sdl2: PACKEDORDER_XBGR
PACKEDORDER_XRGB:
sdl2: PACKEDORDER_XRGB
sdl2: PACKEDORDER_XRGB
Palette:
sdl2: Palette
sdl2: Palette
PATCHLEVEL:
sdl2: PATCHLEVEL
sdl2: PATCHLEVEL
sdl2_ttf: PATCHLEVEL
pause:
sdl2_mixer: pause(channel: cint)
pauseAudio:
sdl2: pauseAudio(pauseOn: cint)
sdl2: pauseAudio(pauseOn: cint)
pauseAudioDevice:
sdl2: pauseAudioDevice(dev: AudioDeviceID; pauseOn: cint)
sdl2: pauseAudioDevice(dev: AudioDeviceID; pauseOn: cint)
paused:
sdl2_mixer: paused(channel: cint): cint
pausedMusic:
sdl2_mixer: pausedMusic(): cint
pauseMusic:
sdl2_mixer: pauseMusic()
PEEKEVENT:
sdl2: PEEKEVENT
sdl2: PEEKEVENT
peepEvents:
sdl2: peepEvents(events: ptr Event; numevents: cint; action: eventaction; minType: Uint32; maxType: Uint32): cint
sdl2: peepEvents(events: ptr Event; numevents: cint; action: eventaction; minType: Uint32; maxType: Uint32): cint
perspective:
sdl2_gpu: perspective(fovy: cfloat; aspect: cfloat; zNear: cfloat; zFar: cfloat)
PHaptic:
sdl2: PHaptic
sdl2: PHaptic
pieColor:
sdl2_gfx: pieColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; color: Uint32): cint
pieRGBA:
sdl2_gfx: pieRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16; `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
pixel:
sdl2_gpu: pixel(target: ptr Target; x: cfloat; y: cfloat; color: Color)
pixelColor:
sdl2_gfx: pixelColor(renderer: ptr Renderer; x: Sint16; y: Sint16; color: Uint32): cint
PixelFormat:
sdl2: PixelFormat
sdl2: PixelFormat
PIXELFORMAT_ABGR1555:
sdl2: PIXELFORMAT_ABGR1555
sdl2: PIXELFORMAT_ABGR1555
PIXELFORMAT_ABGR32:
sdl2: PIXELFORMAT_ABGR32
sdl2: PIXELFORMAT_ABGR32
PIXELFORMAT_ABGR4444:
sdl2: PIXELFORMAT_ABGR4444
sdl2: PIXELFORMAT_ABGR4444
PIXELFORMAT_ABGR8888:
sdl2: PIXELFORMAT_ABGR8888
sdl2: PIXELFORMAT_ABGR8888
PIXELFORMAT_ARGB1555:
sdl2: PIXELFORMAT_ARGB1555
sdl2: PIXELFORMAT_ARGB1555
PIXELFORMAT_ARGB2101010:
sdl2: PIXELFORMAT_ARGB2101010
sdl2: PIXELFORMAT_ARGB2101010
PIXELFORMAT_ARGB32:
sdl2: PIXELFORMAT_ARGB32
sdl2: PIXELFORMAT_ARGB32
PIXELFORMAT_ARGB4444:
sdl2: PIXELFORMAT_ARGB4444
sdl2: PIXELFORMAT_ARGB4444
PIXELFORMAT_ARGB8888:
sdl2: PIXELFORMAT_ARGB8888
sdl2: PIXELFORMAT_ARGB8888
PIXELFORMAT_BGR24:
sdl2: PIXELFORMAT_BGR24
sdl2: PIXELFORMAT_BGR24
PIXELFORMAT_BGR444:
sdl2: PIXELFORMAT_BGR444
sdl2: PIXELFORMAT_BGR444
PIXELFORMAT_BGR555:
sdl2: PIXELFORMAT_BGR555
sdl2: PIXELFORMAT_BGR555
PIXELFORMAT_BGR565:
sdl2: PIXELFORMAT_BGR565
sdl2: PIXELFORMAT_BGR565
PIXELFORMAT_BGR888:
sdl2: PIXELFORMAT_BGR888
sdl2: PIXELFORMAT_BGR888
PIXELFORMAT_BGRA32:
sdl2: PIXELFORMAT_BGRA32
sdl2: PIXELFORMAT_BGRA32
PIXELFORMAT_BGRA4444:
sdl2: PIXELFORMAT_BGRA4444
sdl2: PIXELFORMAT_BGRA4444
PIXELFORMAT_BGRA5551:
sdl2: PIXELFORMAT_BGRA5551
sdl2: PIXELFORMAT_BGRA5551
PIXELFORMAT_BGRA8888:
sdl2: PIXELFORMAT_BGRA8888
sdl2: PIXELFORMAT_BGRA8888
PIXELFORMAT_BGRX8888:
sdl2: PIXELFORMAT_BGRX8888
sdl2: PIXELFORMAT_BGRX8888
PixelFormatEnum:
sdl2: PixelFormatEnum
sdl2: PixelFormatEnum
pixelFormatEnumToMasks:
sdl2: pixelFormatEnumToMasks(format: Uint32; bpp: ptr cint; Rmask: ptr Uint32; Gmask: ptr Uint32; Bmask: ptr Uint32; Amask: ptr Uint32): bool
sdl2: pixelFormatEnumToMasks(format: Uint32; bpp: ptr cint; Rmask: ptr Uint32; Gmask: ptr Uint32; Bmask: ptr Uint32; Amask: ptr Uint32): bool
PIXELFORMAT_EXTERNAL_OES:
sdl2: PIXELFORMAT_EXTERNAL_OES
sdl2: PIXELFORMAT_EXTERNAL_OES
PIXELFORMAT_INDEX1LSB:
sdl2: PIXELFORMAT_INDEX1LSB
sdl2: PIXELFORMAT_INDEX1LSB
PIXELFORMAT_INDEX1MSB:
sdl2: PIXELFORMAT_INDEX1MSB
sdl2: PIXELFORMAT_INDEX1MSB
PIXELFORMAT_INDEX4LSB:
sdl2: PIXELFORMAT_INDEX4LSB
sdl2: PIXELFORMAT_INDEX4LSB
PIXELFORMAT_INDEX4MSB:
sdl2: PIXELFORMAT_INDEX4MSB
sdl2: PIXELFORMAT_INDEX4MSB
PIXELFORMAT_INDEX8:
sdl2: PIXELFORMAT_INDEX8
sdl2: PIXELFORMAT_INDEX8
PIXELFORMAT_IYUV:
sdl2: PIXELFORMAT_IYUV
sdl2: PIXELFORMAT_IYUV
PIXELFORMAT_NV12:
sdl2: PIXELFORMAT_NV12
sdl2: PIXELFORMAT_NV12
PIXELFORMAT_NV21:
sdl2: PIXELFORMAT_NV21
sdl2: PIXELFORMAT_NV21
PIXELFORMAT_RGB24:
sdl2: PIXELFORMAT_RGB24
sdl2: PIXELFORMAT_RGB24
PIXELFORMAT_RGB332:
sdl2: PIXELFORMAT_RGB332
sdl2: PIXELFORMAT_RGB332
PIXELFORMAT_RGB444:
sdl2: PIXELFORMAT_RGB444
sdl2: PIXELFORMAT_RGB444
PIXELFORMAT_RGB555:
sdl2: PIXELFORMAT_RGB555
sdl2: PIXELFORMAT_RGB555
PIXELFORMAT_RGB565:
sdl2: PIXELFORMAT_RGB565
sdl2: PIXELFORMAT_RGB565
PIXELFORMAT_RGB888:
sdl2: PIXELFORMAT_RGB888
sdl2: PIXELFORMAT_RGB888
PIXELFORMAT_RGBA32:
sdl2: PIXELFORMAT_RGBA32
sdl2: PIXELFORMAT_RGBA32
PIXELFORMAT_RGBA4444:
sdl2: PIXELFORMAT_RGBA4444
sdl2: PIXELFORMAT_RGBA4444
PIXELFORMAT_RGBA5551:
sdl2: PIXELFORMAT_RGBA5551
sdl2: PIXELFORMAT_RGBA5551
PIXELFORMAT_RGBA8888:
sdl2: PIXELFORMAT_RGBA8888
sdl2: PIXELFORMAT_RGBA8888
PIXELFORMAT_RGBX8888:
sdl2: PIXELFORMAT_RGBX8888
sdl2: PIXELFORMAT_RGBX8888
PIXELFORMAT_UNKNOWN:
sdl2: PIXELFORMAT_UNKNOWN
sdl2: PIXELFORMAT_UNKNOWN
PIXELFORMAT_UYVY:
sdl2: PIXELFORMAT_UYVY
sdl2: PIXELFORMAT_UYVY
PIXELFORMAT_YUY2:
sdl2: PIXELFORMAT_YUY2
sdl2: PIXELFORMAT_YUY2
PIXELFORMAT_YV12:
sdl2: PIXELFORMAT_YV12
sdl2: PIXELFORMAT_YV12
PIXELFORMAT_YVYU:
sdl2: PIXELFORMAT_YVYU
sdl2: PIXELFORMAT_YVYU
pixelRGBA:
sdl2_gfx: pixelRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
PIXEL_SHADER:
sdl2_gpu: PIXEL_SHADER
PixelType:
sdl2: PixelType
sdl2: PixelType
PIXELTYPE_ARRAYF16:
sdl2: PIXELTYPE_ARRAYF16
sdl2: PIXELTYPE_ARRAYF16
PIXELTYPE_ARRAYF32:
sdl2: PIXELTYPE_ARRAYF32
sdl2: PIXELTYPE_ARRAYF32
PIXELTYPE_ARRAYU16:
sdl2: PIXELTYPE_ARRAYU16
sdl2: PIXELTYPE_ARRAYU16
PIXELTYPE_ARRAYU32:
sdl2: PIXELTYPE_ARRAYU32
sdl2: PIXELTYPE_ARRAYU32
PIXELTYPE_ARRAYU8:
sdl2: PIXELTYPE_ARRAYU8
sdl2: PIXELTYPE_ARRAYU8
PIXELTYPE_INDEX1:
sdl2: PIXELTYPE_INDEX1
sdl2: PIXELTYPE_INDEX1
PIXELTYPE_INDEX4:
sdl2: PIXELTYPE_INDEX4
sdl2: PIXELTYPE_INDEX4
PIXELTYPE_INDEX8:
sdl2: PIXELTYPE_INDEX8
sdl2: PIXELTYPE_INDEX8
PIXELTYPE_PACKED16:
sdl2: PIXELTYPE_PACKED16
sdl2: PIXELTYPE_PACKED16
PIXELTYPE_PACKED32:
sdl2: PIXELTYPE_PACKED32
sdl2: PIXELTYPE_PACKED32
PIXELTYPE_PACKED8:
sdl2: PIXELTYPE_PACKED8
sdl2: PIXELTYPE_PACKED8
PIXELTYPE_UNKNOWN:
sdl2: PIXELTYPE_UNKNOWN
sdl2: PIXELTYPE_UNKNOWN
playChannelTimed:
sdl2_mixer: playChannelTimed(channel: cint; chunk: ptr Chunk; loops: cint; ticks: cint): cint
playing:
sdl2_mixer: playing(channel: cint): cint
playingMusic:
sdl2_mixer: playingMusic(): cint
playMusic:
sdl2_mixer: playMusic(music: ptr Music; loops: cint): cint
Point:
sdl2: Point
sdl2: Point
POINTS:
sdl2_gpu: POINTS
pollEvent:
sdl2: pollEvent(event: ptr Event): cint
sdl2: pollEvent(event: ptr Event): cint
polygon:
sdl2_gpu: polygon(target: ptr Target; numVertices: cuint; vertices: ptr cfloat; color: Color)
polygonColor:
sdl2_gfx: polygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; color: Uint32): cint
polygonFilled:
sdl2_gpu: polygonFilled(target: ptr Target; numVertices: cuint; vertices: ptr cfloat; color: Color)
polygonRGBA:
sdl2_gfx: polygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
polyline:
sdl2_gpu: polyline(target: ptr Target; numVertices: cuint; vertices: ptr cfloat; color: Color; closeLoop: Bool)
popErrorCode:
sdl2_gpu: popErrorCode(): ErrorObject
popMatrix:
sdl2_gpu: popMatrix()
pow:
sdl2: pow(x: cdouble; y: cdouble): cdouble
sdl2: pow(x: cdouble; y: cdouble): cdouble
POWER_MACOSX:
sdl2: POWER_MACOSX
sdl2: POWER_MACOSX
PowerState:
sdl2: PowerState
sdl2: PowerState
POWERSTATE_CHARGED:
sdl2: POWERSTATE_CHARGED
sdl2: POWERSTATE_CHARGED
POWERSTATE_CHARGING:
sdl2: POWERSTATE_CHARGING
sdl2: POWERSTATE_CHARGING
POWERSTATE_NO_BATTERY:
sdl2: POWERSTATE_NO_BATTERY
sdl2: POWERSTATE_NO_BATTERY
POWERSTATE_ON_BATTERY:
sdl2: POWERSTATE_ON_BATTERY
sdl2: POWERSTATE_ON_BATTERY
POWERSTATE_UNKNOWN:
sdl2: POWERSTATE_UNKNOWN
sdl2: POWERSTATE_UNKNOWN
powf:
sdl2: powf(x: cfloat; y: cfloat): cfloat
sdl2: powf(x: cfloat; y: cfloat): cfloat
PREALLOC:
sdl2: PREALLOC
sdl2: PREALLOC
PRESSED:
sdl2: PRESSED
sdl2: PRESSED
primitiveBatch:
sdl2_gpu: primitiveBatch(image: ptr Image; target: ptr Target; primitiveType: PrimitiveEnum; numVertices: cushort; values: ptr cfloat; numIndices: cuint; indices: ptr cushort; flags: BatchFlagEnum)
primitiveBatchV:
sdl2_gpu: primitiveBatchV(image: ptr Image; target: ptr Target; primitiveType: PrimitiveEnum; numVertices: cushort; values: pointer; numIndices: cuint; indices: ptr cushort; flags: BatchFlagEnum)
PrimitiveEnum:
sdl2_gpu: PrimitiveEnum
PRIs64:
sdl2: PRIs64
sdl2: PRIs64
PROJECTION:
sdl2_gpu: PROJECTION
pumpEvents:
sdl2: pumpEvents()
sdl2: pumpEvents()
pushErrorCode:
sdl2_gpu: pushErrorCode(function: cstring; error: ErrorEnum; details: cstring)
pushEvent:
sdl2: pushEvent(event: ptr Event): cint
sdl2: pushEvent(event: ptr Event): cint
pushMatrix:
sdl2_gpu: pushMatrix()
qsort:
sdl2: qsort(base: pointer; nmemb: uint; size: uint; compare: proc (a1: pointer; a2: pointer): cint {.cdecl.})
sdl2: qsort(base: pointer; nmemb: uint; size: uint; compare: proc (a1: pointer; a2: pointer): cint {.cdecl.})
QUERY:
sdl2: QUERY
sdl2: QUERY
querySpec:
sdl2_mixer: querySpec(frequency: ptr cint; format: ptr Uint16; channels: ptr cint): cint
queryTexture:
sdl2: queryTexture(texture: ptr Texture; format: ptr Uint32; access: ptr cint; w: ptr cint; h: ptr cint): cint
sdl2: queryTexture(texture: ptr Texture; format: ptr Uint32; access: ptr cint; w: ptr cint; h: ptr cint): cint
queueAudio:
sdl2: queueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): cint
sdl2: queueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): cint
quickLoad_RAW:
sdl2_mixer: quickLoad_RAW(mem: ptr Uint8; len: Uint32): ptr Chunk
quickLoad_WAV:
sdl2_mixer: quickLoad_WAV(mem: ptr Uint8): ptr Chunk
quit:
sdl2: quit()
sdl2: quit()
sdl2_image: quit()
sdl2_mixer: quit()
sdl2_net: quit()
sdl2_ttf: quit()
sdl2_gpu: quit()
QuitEvent:
sdl2: QuitEvent
sdl2: QuitEvent
quitSubSystem:
sdl2: quitSubSystem(flags: Uint32)
sdl2: quitSubSystem(flags: Uint32)
raiseWindow:
sdl2: raiseWindow(window: ptr Window)
sdl2: raiseWindow(window: ptr Window)
readBE16:
sdl2: readBE16(src: ptr RWops): Uint16
sdl2: readBE16(src: ptr RWops): Uint16
readBE32:
sdl2: readBE32(src: ptr RWops): Uint32
sdl2: readBE32(src: ptr RWops): Uint32
readBE64:
sdl2: readBE64(src: ptr RWops): Uint64
sdl2: readBE64(src: ptr RWops): Uint64
readLE16:
sdl2: readLE16(src: ptr RWops): Uint16
sdl2: readLE16(src: ptr RWops): Uint16
readLE32:
sdl2: readLE32(src: ptr RWops): Uint32
sdl2: readLE32(src: ptr RWops): Uint32
readLE64:
sdl2: readLE64(src: ptr RWops): Uint64
sdl2: readLE64(src: ptr RWops): Uint64
readU8:
sdl2: readU8(src: ptr RWops): Uint8
sdl2: readU8(src: ptr RWops): Uint8
readXPMFromArray:
sdl2_image: readXPMFromArray(xpm: ptr cstring): ptr Surface
realloc:
sdl2: realloc(mem: pointer; size: uint): pointer
sdl2: realloc(mem: pointer; size: uint): pointer
realloc_func:
sdl2: realloc_func
sdl2: realloc_func
recordGesture:
sdl2: recordGesture(touchId: TouchID): cint
sdl2: recordGesture(touchId: TouchID): cint
Rect:
sdl2: Rect
sdl2: Rect
sdl2_gpu: Rect
rectangle:
sdl2_gpu: rectangle(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; color: Color)
rectangle2:
sdl2_gpu: rectangle2(target: ptr Target; rect: Rect; color: Color)
rectangleColor:
sdl2_gfx: rectangleColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; color: Uint32): cint
rectangleFilled:
sdl2_gpu: rectangleFilled(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; color: Color)
rectangleFilled2:
sdl2_gpu: rectangleFilled2(target: ptr Target; rect: Rect; color: Color)
rectangleRGBA:
sdl2_gfx: rectangleRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
rectangleRound:
sdl2_gpu: rectangleRound(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; radius: cfloat; color: Color)
rectangleRound2:
sdl2_gpu: rectangleRound2(target: ptr Target; rect: Rect; radius: cfloat; color: Color)
rectangleRoundFilled:
sdl2_gpu: rectangleRoundFilled(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; radius: cfloat; color: Color)
rectangleRoundFilled2:
sdl2_gpu: rectangleRoundFilled2(target: ptr Target; rect: Rect; radius: cfloat; color: Color)
registerEffect:
sdl2_mixer: registerEffect(chan: cint; f: EffectFunc_t; d: EffectDone_t; arg: pointer): cint
registerEvents:
sdl2: registerEvents(numevents: cint): Uint32
sdl2: registerEvents(numevents: cint): Uint32
registerRenderer:
sdl2_gpu: registerRenderer(id: RendererID; createRenderer: proc (request: RendererID): ptr Renderer {. cdecl.}; freeRenderer: proc (renderer: ptr Renderer) {.cdecl.})
RELEASED:
sdl2: RELEASED
sdl2: RELEASED
removeTimer:
sdl2: removeTimer(id: TimerID): bool
sdl2: removeTimer(id: TimerID): bool
renderClear:
sdl2: renderClear(renderer: ptr Renderer): cint
sdl2: renderClear(renderer: ptr Renderer): cint
renderCopy:
sdl2: renderCopy(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr Rect): cint
sdl2: renderCopy(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr Rect): cint
renderCopyEx:
sdl2: renderCopyEx(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip): cint
sdl2: renderCopyEx(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip): cint
renderCopyExF:
sdl2: renderCopyExF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr FRect; angle: cdouble; center: ptr FPoint; flip: RendererFlip): cint
sdl2: renderCopyExF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr FRect; angle: cdouble; center: ptr FPoint; flip: RendererFlip): cint
renderCopyF:
sdl2: renderCopyF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr FRect): cint
sdl2: renderCopyF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect; dstrect: ptr FRect): cint
renderDrawLine:
sdl2: renderDrawLine(renderer: ptr Renderer; x1: cint; y1: cint; x2: cint; y2: cint): cint
sdl2: renderDrawLine(renderer: ptr Renderer; x1: cint; y1: cint; x2: cint; y2: cint): cint
renderDrawLineF:
sdl2: renderDrawLineF(renderer: ptr Renderer; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat): cint
sdl2: renderDrawLineF(renderer: ptr Renderer; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat): cint
renderDrawLines:
sdl2: renderDrawLines(renderer: ptr Renderer; points: ptr Point; count: cint): cint
sdl2: renderDrawLines(renderer: ptr Renderer; points: ptr Point; count: cint): cint
renderDrawLinesF:
sdl2: renderDrawLinesF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
sdl2: renderDrawLinesF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
renderDrawPoint:
sdl2: renderDrawPoint(renderer: ptr Renderer; x: cint; y: cint): cint
sdl2: renderDrawPoint(renderer: ptr Renderer; x: cint; y: cint): cint
renderDrawPointF:
sdl2: renderDrawPointF(renderer: ptr Renderer; x: cfloat; y: cfloat): cint
sdl2: renderDrawPointF(renderer: ptr Renderer; x: cfloat; y: cfloat): cint
renderDrawPoints:
sdl2: renderDrawPoints(renderer: ptr Renderer; points: ptr Point; count: cint): cint
sdl2: renderDrawPoints(renderer: ptr Renderer; points: ptr Point; count: cint): cint
renderDrawPointsF:
sdl2: renderDrawPointsF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
sdl2: renderDrawPointsF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
renderDrawRect:
sdl2: renderDrawRect(renderer: ptr Renderer; rect: ptr Rect): cint
sdl2: renderDrawRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderDrawRectF:
sdl2: renderDrawRectF(renderer: ptr Renderer; rect: ptr FRect): cint
sdl2: renderDrawRectF(renderer: ptr Renderer; rect: ptr FRect): cint
renderDrawRects:
sdl2: renderDrawRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
sdl2: renderDrawRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
renderDrawRectsF:
sdl2: renderDrawRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
sdl2: renderDrawRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
Renderer:
sdl2: Renderer
sdl2: Renderer
sdl2_gpu: Renderer
RENDERER_ACCELERATED:
sdl2: RENDERER_ACCELERATED
sdl2: RENDERER_ACCELERATED
RENDERER_CUSTOM_0:
sdl2_gpu: RENDERER_CUSTOM_0
RENDERER_D3D10:
sdl2_gpu: RENDERER_D3D10
RENDERER_D3D11:
sdl2_gpu: RENDERER_D3D11
RENDERER_D3D9:
sdl2_gpu: RENDERER_D3D9
RendererEnum:
sdl2_gpu: RendererEnum
RendererFlags:
sdl2: RendererFlags
sdl2: RendererFlags
RendererFlip:
sdl2: RendererFlip
sdl2: RendererFlip
RENDERER_GLES_1:
sdl2_gpu: RENDERER_GLES_1
RENDERER_GLES_2:
sdl2_gpu: RENDERER_GLES_2
RENDERER_GLES_3:
sdl2_gpu: RENDERER_GLES_3
RendererID:
sdl2_gpu: RendererID
RendererImpl:
sdl2_gpu: RendererImpl
RendererInfo:
sdl2: RendererInfo
sdl2: RendererInfo
RENDERER_OPENGL_1:
sdl2_gpu: RENDERER_OPENGL_1
RENDERER_OPENGL_1_BASE:
sdl2_gpu: RENDERER_OPENGL_1_BASE
RENDERER_OPENGL_2:
sdl2_gpu: RENDERER_OPENGL_2
RENDERER_OPENGL_3:
sdl2_gpu: RENDERER_OPENGL_3
RENDERER_OPENGL_4:
sdl2_gpu: RENDERER_OPENGL_4
RENDERER_ORDER_MAX:
sdl2_gpu: RENDERER_ORDER_MAX
RENDERER_PRESENTVSYNC:
sdl2: RENDERER_PRESENTVSYNC
sdl2: RENDERER_PRESENTVSYNC
RENDERER_SOFTWARE:
sdl2: RENDERER_SOFTWARE
sdl2: RENDERER_SOFTWARE
RENDERER_TARGETTEXTURE:
sdl2: RENDERER_TARGETTEXTURE
sdl2: RENDERER_TARGETTEXTURE
RENDERER_UNKNOWN:
sdl2_gpu: RENDERER_UNKNOWN
renderFillRect:
sdl2: renderFillRect(renderer: ptr Renderer; rect: ptr Rect): cint
sdl2: renderFillRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderFillRectF:
sdl2: renderFillRectF(renderer: ptr Renderer; rect: ptr FRect): cint
sdl2: renderFillRectF(renderer: ptr Renderer; rect: ptr FRect): cint
renderFillRects:
sdl2: renderFillRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
sdl2: renderFillRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
renderFillRectsF:
sdl2: renderFillRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
sdl2: renderFillRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
renderFlush:
sdl2: renderFlush(renderer: ptr Renderer): cint
sdl2: renderFlush(renderer: ptr Renderer): cint
renderGetClipRect:
sdl2: renderGetClipRect(renderer: ptr Renderer; rect: ptr Rect)
sdl2: renderGetClipRect(renderer: ptr Renderer; rect: ptr Rect)
renderGetIntegerScale:
sdl2: renderGetIntegerScale(renderer: ptr Renderer): bool
sdl2: renderGetIntegerScale(renderer: ptr Renderer): bool
renderGetLogicalSize:
sdl2: renderGetLogicalSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint)
sdl2: renderGetLogicalSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint)
renderGetMetalCommandEncoder:
sdl2: renderGetMetalCommandEncoder(renderer: ptr Renderer): pointer
sdl2: renderGetMetalCommandEncoder(renderer: ptr Renderer): pointer
renderGetMetalLayer:
sdl2: renderGetMetalLayer(renderer: ptr Renderer): pointer
sdl2: renderGetMetalLayer(renderer: ptr Renderer): pointer
renderGetScale:
sdl2: renderGetScale(renderer: ptr Renderer; scaleX: ptr cfloat; scaleY: ptr cfloat)
sdl2: renderGetScale(renderer: ptr Renderer; scaleX: ptr cfloat; scaleY: ptr cfloat)
renderGetViewport:
sdl2: renderGetViewport(renderer: ptr Renderer; rect: ptr Rect)
sdl2: renderGetViewport(renderer: ptr Renderer; rect: ptr Rect)
renderGlyph_Blended:
sdl2_ttf: renderGlyph_Blended(font: ptr Font; ch: Uint16; fg: Color): ptr Surface
renderGlyph_Shaded:
sdl2_ttf: renderGlyph_Shaded(font: ptr Font; ch: Uint16; fg: Color; bg: Color): ptr Surface
renderGlyph_Solid:
sdl2_ttf: renderGlyph_Solid(font: ptr Font; ch: Uint16; fg: Color): ptr Surface
renderIsClipEnabled:
sdl2: renderIsClipEnabled(renderer: ptr Renderer): bool
sdl2: renderIsClipEnabled(renderer: ptr Renderer): bool
renderPresent:
sdl2: renderPresent(renderer: ptr Renderer)
sdl2: renderPresent(renderer: ptr Renderer)
renderReadPixels:
sdl2: renderReadPixels(renderer: ptr Renderer; rect: ptr Rect; format: Uint32; pixels: pointer; pitch: cint): cint
sdl2: renderReadPixels(renderer: ptr Renderer; rect: ptr Rect; format: Uint32; pixels: pointer; pitch: cint): cint
renderSetClipRect:
sdl2: renderSetClipRect(renderer: ptr Renderer; rect: ptr Rect): cint
sdl2: renderSetClipRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderSetIntegerScale:
sdl2: renderSetIntegerScale(renderer: ptr Renderer; enable: bool): cint
sdl2: renderSetIntegerScale(renderer: ptr Renderer; enable: bool): cint
renderSetLogicalSize:
sdl2: renderSetLogicalSize(renderer: ptr Renderer; w: cint; h: cint): cint
sdl2: renderSetLogicalSize(renderer: ptr Renderer; w: cint; h: cint): cint
renderSetScale:
sdl2: renderSetScale(renderer: ptr Renderer; scaleX: cfloat; scaleY: cfloat): cint
sdl2: renderSetScale(renderer: ptr Renderer; scaleX: cfloat; scaleY: cfloat): cint
renderSetViewport:
sdl2: renderSetViewport(renderer: ptr Renderer; rect: ptr Rect): cint
sdl2: renderSetViewport(renderer: ptr Renderer; rect: ptr Rect): cint
renderTargetSupported:
sdl2: renderTargetSupported(renderer: ptr Renderer): bool
sdl2: renderTargetSupported(renderer: ptr Renderer): bool
renderText_Blended:
sdl2_ttf: renderText_Blended(font: ptr Font; text: cstring; fg: Color): ptr Surface
renderText_Blended_Wrapped:
sdl2_ttf: renderText_Blended_Wrapped(font: ptr Font; text: cstring; fg: Color; wrapLength: Uint32): ptr Surface
renderText_Shaded:
sdl2_ttf: renderText_Shaded(font: ptr Font; text: cstring; fg: Color; bg: Color): ptr Surface
renderText_Solid:
sdl2_ttf: renderText_Solid(font: ptr Font; text: cstring; fg: Color): ptr Surface
renderUNICODE_Blended:
sdl2_ttf: renderUNICODE_Blended(font: ptr Font; text: ptr Uint16; fg: Color): ptr Surface
renderUNICODE_Blended_Wrapped:
sdl2_ttf: renderUNICODE_Blended_Wrapped(font: ptr Font; text: ptr Uint16; fg: Color; wrapLength: Uint32): ptr Surface
renderUNICODE_Shaded:
sdl2_ttf: renderUNICODE_Shaded(font: ptr Font; text: ptr Uint16; fg: Color; bg: Color): ptr Surface
renderUNICODE_Solid:
sdl2_ttf: renderUNICODE_Solid(font: ptr Font; text: ptr Uint16; fg: Color): ptr Surface
renderUTF8_Blended:
sdl2_ttf: renderUTF8_Blended(font: ptr Font; text: cstring; fg: Color): ptr Surface
renderUTF8_Blended_Wrapped:
sdl2_ttf: renderUTF8_Blended_Wrapped(font: ptr Font; text: cstring; fg: Color; wrapLength: Uint32): ptr Surface
renderUTF8_Shaded:
sdl2_ttf: renderUTF8_Shaded(font: ptr Font; text: cstring; fg: Color; bg: Color): ptr Surface
renderUTF8_Solid:
sdl2_ttf: renderUTF8_Solid(font: ptr Font; text: cstring; fg: Color): ptr Surface
replaceImage:
sdl2_gpu: replaceImage(image: ptr Image; surface: ptr Surface; surfaceRect: ptr Rect): Bool
reportAssertion:
sdl2: reportAssertion(a1: ptr AssertData; a2: cstring; a3: cstring; a4: cint): AssertState
sdl2: reportAssertion(a1: ptr AssertData; a2: cstring; a3: cstring; a4: cint): AssertState
reserveChannels:
sdl2_mixer: reserveChannels(num: cint): cint
reserveNextRendererEnum:
sdl2_gpu: reserveNextRendererEnum(): RendererEnum
resetAssertionReport:
sdl2: resetAssertionReport()
sdl2: resetAssertionReport()
resetProjection:
sdl2_gpu: resetProjection(target: ptr Target)
resetRendererState:
sdl2_gpu: resetRendererState()
resizePacket:
sdl2_net: resizePacket(packet: ptr UDPpacket; newsize: cint): cint
resolveHost:
sdl2_net: resolveHost(address: ptr IPaddress; host: cstring; port: Uint16): cint
resolveIP:
sdl2_net: resolveIP(ip: ptr IPaddress): cstring
restoreWindow:
sdl2: restoreWindow(window: ptr Window)
sdl2: restoreWindow(window: ptr Window)
resume:
sdl2_mixer: resume(channel: cint)
resumeMusic:
sdl2_mixer: resumeMusic()
rewindMusic:
sdl2_mixer: rewindMusic()
RLEACCEL:
sdl2: RLEACCEL
sdl2: RLEACCEL
rotate:
sdl2_gpu: rotate(degrees: cfloat; x: cfloat; y: cfloat; z: cfloat)
rotateSurface90Degrees:
sdl2_gfx: rotateSurface90Degrees(src: ptr Surface; numClockwiseTurns: cint): ptr Surface
rotozoomSurface:
sdl2_gfx: rotozoomSurface(src: ptr Surface; angle: cdouble; zoom: cdouble; smooth: cint): ptr Surface
rotozoomSurfaceSize:
sdl2_gfx: rotozoomSurfaceSize(width: cint; height: cint; angle: cdouble; zoom: cdouble; dstwidth: ptr cint; dstheight: ptr cint)
rotozoomSurfaceSizeXY:
sdl2_gfx: rotozoomSurfaceSizeXY(width: cint; height: cint; angle: cdouble; zoomx: cdouble; zoomy: cdouble; dstwidth: ptr cint; dstheight: ptr cint)
rotozoomSurfaceXY:
sdl2_gfx: rotozoomSurfaceXY(src: ptr Surface; angle: cdouble; zoomx: cdouble; zoomy: cdouble; smooth: cint): ptr Surface
roundedBoxColor:
sdl2_gfx: roundedBoxColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; rad: Sint16; color: Uint32): cint
roundedBoxRGBA:
sdl2_gfx: roundedBoxRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
roundedRectangleColor:
sdl2_gfx: roundedRectangleColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; rad: Sint16; color: Uint32): cint
roundedRectangleRGBA:
sdl2_gfx: roundedRectangleRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
rWclose:
sdl2: rWclose(context: ptr RWops): cint
sdl2: rWclose(context: ptr RWops): cint
rWFromConstMem:
sdl2: rWFromConstMem(mem: pointer; size: cint): ptr RWops
sdl2: rWFromConstMem(mem: pointer; size: cint): ptr RWops
rWFromFile:
sdl2: rWFromFile(file: cstring; mode: cstring): ptr RWops
sdl2: rWFromFile(file: cstring; mode: cstring): ptr RWops
rWFromFP:
sdl2: rWFromFP(fp: File; autoclose: bool): ptr RWops
sdl2: rWFromFP(fp: File; autoclose: bool): ptr RWops
rWFromMem:
sdl2: rWFromMem(mem: pointer; size: cint): ptr RWops
sdl2: rWFromMem(mem: pointer; size: cint): ptr RWops
RWops:
sdl2: RWops
sdl2: RWops
RWOPS_JNIFILE:
sdl2: RWOPS_JNIFILE
sdl2: RWOPS_JNIFILE
RWOPS_MEMORY:
sdl2: RWOPS_MEMORY
sdl2: RWOPS_MEMORY
RWOPS_MEMORY_RO:
sdl2: RWOPS_MEMORY_RO
sdl2: RWOPS_MEMORY_RO
RWOPS_STDFILE:
sdl2: RWOPS_STDFILE
sdl2: RWOPS_STDFILE
RWOPS_UNKNOWN:
sdl2: RWOPS_UNKNOWN
sdl2: RWOPS_UNKNOWN
RWOPS_WINFILE:
sdl2: RWOPS_WINFILE
sdl2: RWOPS_WINFILE
rWread:
sdl2: rWread(context: ptr RWops; `ptr`: pointer; size: uint; maxnum: uint): uint
sdl2: rWread(context: ptr RWops; `ptr`: pointer; size: uint; maxnum: uint): uint
rWseek:
sdl2: rWseek(context: ptr RWops; offset: Sint64; whence: cint): Sint64
sdl2: rWseek(context: ptr RWops; offset: Sint64; whence: cint): Sint64
RW_SEEK_CUR:
sdl2: RW_SEEK_CUR
sdl2: RW_SEEK_CUR
RW_SEEK_END:
sdl2: RW_SEEK_END
sdl2: RW_SEEK_END
RW_SEEK_SET:
sdl2: RW_SEEK_SET
sdl2: RW_SEEK_SET
rWsize:
sdl2: rWsize(context: ptr RWops): Sint64
sdl2: rWsize(context: ptr RWops): Sint64
rWtell:
sdl2: rWtell(context: ptr RWops): Sint64
sdl2: rWtell(context: ptr RWops): Sint64
rWwrite:
sdl2: rWwrite(context: ptr RWops; `ptr`: pointer; size: uint; num: uint): uint
sdl2: rWwrite(context: ptr RWops; `ptr`: pointer; size: uint; num: uint): uint
saveAllDollarTemplates:
sdl2: saveAllDollarTemplates(dst: ptr RWops): cint
sdl2: saveAllDollarTemplates(dst: ptr RWops): cint
saveBMP_RW:
sdl2: saveBMP_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint
sdl2: saveBMP_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint
saveDollarTemplate:
sdl2: saveDollarTemplate(gestureId: GestureID; dst: ptr RWops): cint
sdl2: saveDollarTemplate(gestureId: GestureID; dst: ptr RWops): cint
saveImage:
sdl2_gpu: saveImage(image: ptr Image; filename: cstring; format: FileFormatEnum): Bool
saveImage_RW:
sdl2_gpu: saveImage_RW(image: ptr Image; rwops: ptr RWops; freeRwops: Bool; format: FileFormatEnum): Bool
saveJPG:
sdl2_image: saveJPG(surface: ptr Surface; file: cstring; quality: cint): cint
saveJPG_RW:
sdl2_image: saveJPG_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint; quality: cint): cint
savePNG:
sdl2_image: savePNG(surface: ptr Surface; file: cstring): cint
savePNG_RW:
sdl2_image: savePNG_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint
saveSurface:
sdl2_gpu: saveSurface(surface: ptr Surface; filename: cstring; format: FileFormatEnum): Bool
saveSurface_RW:
sdl2_gpu: saveSurface_RW(surface: ptr Surface; rwops: ptr RWops; freeRwops: Bool; format: FileFormatEnum): Bool
scalbn:
sdl2: scalbn(x: cdouble; n: cint): cdouble
sdl2: scalbn(x: cdouble; n: cint): cdouble
scalbnf:
sdl2: scalbnf(x: cfloat; n: cint): cfloat
sdl2: scalbnf(x: cfloat; n: cint): cfloat
scale:
sdl2_gpu: scale(sx: cfloat; sy: cfloat; sz: cfloat)
ScaleMode:
sdl2: ScaleMode
sdl2: ScaleMode
ScaleModeBest:
sdl2: ScaleModeBest
sdl2: ScaleModeBest
ScaleModeLinear:
sdl2: ScaleModeLinear
sdl2: ScaleModeLinear
ScaleModeNearest:
sdl2: ScaleModeNearest
sdl2: ScaleModeNearest
Scancode:
sdl2: Scancode
sdl2: Scancode
SCANCODE_0:
sdl2: SCANCODE_0
sdl2: SCANCODE_0
SCANCODE_1:
sdl2: SCANCODE_1
sdl2: SCANCODE_1
SCANCODE_2:
sdl2: SCANCODE_2
sdl2: SCANCODE_2
SCANCODE_3:
sdl2: SCANCODE_3
sdl2: SCANCODE_3
SCANCODE_4:
sdl2: SCANCODE_4
sdl2: SCANCODE_4
SCANCODE_5:
sdl2: SCANCODE_5
sdl2: SCANCODE_5
SCANCODE_6:
sdl2: SCANCODE_6
sdl2: SCANCODE_6
SCANCODE_7:
sdl2: SCANCODE_7
sdl2: SCANCODE_7
SCANCODE_8:
sdl2: SCANCODE_8
sdl2: SCANCODE_8
SCANCODE_9:
sdl2: SCANCODE_9
sdl2: SCANCODE_9
SCANCODE_A:
sdl2: SCANCODE_A
sdl2: SCANCODE_A
SCANCODE_AC_BACK:
sdl2: SCANCODE_AC_BACK
sdl2: SCANCODE_AC_BACK
SCANCODE_AC_BOOKMARKS:
sdl2: SCANCODE_AC_BOOKMARKS
sdl2: SCANCODE_AC_BOOKMARKS
SCANCODE_AC_FORWARD:
sdl2: SCANCODE_AC_FORWARD
sdl2: SCANCODE_AC_FORWARD
SCANCODE_AC_HOME:
sdl2: SCANCODE_AC_HOME
sdl2: SCANCODE_AC_HOME
SCANCODE_AC_REFRESH:
sdl2: SCANCODE_AC_REFRESH
sdl2: SCANCODE_AC_REFRESH
SCANCODE_AC_SEARCH:
sdl2: SCANCODE_AC_SEARCH
sdl2: SCANCODE_AC_SEARCH
SCANCODE_AC_STOP:
sdl2: SCANCODE_AC_STOP
sdl2: SCANCODE_AC_STOP
SCANCODE_AGAIN:
sdl2: SCANCODE_AGAIN
sdl2: SCANCODE_AGAIN
SCANCODE_ALTERASE:
sdl2: SCANCODE_ALTERASE
sdl2: SCANCODE_ALTERASE
SCANCODE_APOSTROPHE:
sdl2: SCANCODE_APOSTROPHE
sdl2: SCANCODE_APOSTROPHE
SCANCODE_APP1:
sdl2: SCANCODE_APP1
sdl2: SCANCODE_APP1
SCANCODE_APP2:
sdl2: SCANCODE_APP2
sdl2: SCANCODE_APP2
SCANCODE_APPLICATION:
sdl2: SCANCODE_APPLICATION
sdl2: SCANCODE_APPLICATION
SCANCODE_AUDIOFASTFORWARD:
sdl2: SCANCODE_AUDIOFASTFORWARD
sdl2: SCANCODE_AUDIOFASTFORWARD
SCANCODE_AUDIOMUTE:
sdl2: SCANCODE_AUDIOMUTE
sdl2: SCANCODE_AUDIOMUTE
SCANCODE_AUDIONEXT:
sdl2: SCANCODE_AUDIONEXT
sdl2: SCANCODE_AUDIONEXT
SCANCODE_AUDIOPLAY:
sdl2: SCANCODE_AUDIOPLAY
sdl2: SCANCODE_AUDIOPLAY
SCANCODE_AUDIOPREV:
sdl2: SCANCODE_AUDIOPREV
sdl2: SCANCODE_AUDIOPREV
SCANCODE_AUDIOREWIND:
sdl2: SCANCODE_AUDIOREWIND
sdl2: SCANCODE_AUDIOREWIND
SCANCODE_AUDIOSTOP:
sdl2: SCANCODE_AUDIOSTOP
sdl2: SCANCODE_AUDIOSTOP
SCANCODE_B:
sdl2: SCANCODE_B
sdl2: SCANCODE_B
SCANCODE_BACKSLASH:
sdl2: SCANCODE_BACKSLASH
sdl2: SCANCODE_BACKSLASH
SCANCODE_BACKSPACE:
sdl2: SCANCODE_BACKSPACE
sdl2: SCANCODE_BACKSPACE
SCANCODE_BRIGHTNESSDOWN:
sdl2: SCANCODE_BRIGHTNESSDOWN
sdl2: SCANCODE_BRIGHTNESSDOWN
SCANCODE_BRIGHTNESSUP:
sdl2: SCANCODE_BRIGHTNESSUP
sdl2: SCANCODE_BRIGHTNESSUP
SCANCODE_C:
sdl2: SCANCODE_C
sdl2: SCANCODE_C
SCANCODE_CALCULATOR:
sdl2: SCANCODE_CALCULATOR
sdl2: SCANCODE_CALCULATOR
SCANCODE_CANCEL:
sdl2: SCANCODE_CANCEL
sdl2: SCANCODE_CANCEL
SCANCODE_CAPSLOCK:
sdl2: SCANCODE_CAPSLOCK
sdl2: SCANCODE_CAPSLOCK
SCANCODE_CLEAR:
sdl2: SCANCODE_CLEAR
sdl2: SCANCODE_CLEAR
SCANCODE_CLEARAGAIN:
sdl2: SCANCODE_CLEARAGAIN
sdl2: SCANCODE_CLEARAGAIN
SCANCODE_COMMA:
sdl2: SCANCODE_COMMA
sdl2: SCANCODE_COMMA
SCANCODE_COMPUTER:
sdl2: SCANCODE_COMPUTER
sdl2: SCANCODE_COMPUTER
SCANCODE_COPY:
sdl2: SCANCODE_COPY
sdl2: SCANCODE_COPY
SCANCODE_CRSEL:
sdl2: SCANCODE_CRSEL
sdl2: SCANCODE_CRSEL
SCANCODE_CURRENCYSUBUNIT:
sdl2: SCANCODE_CURRENCYSUBUNIT
sdl2: SCANCODE_CURRENCYSUBUNIT
SCANCODE_CURRENCYUNIT:
sdl2: SCANCODE_CURRENCYUNIT
sdl2: SCANCODE_CURRENCYUNIT
SCANCODE_CUT:
sdl2: SCANCODE_CUT
sdl2: SCANCODE_CUT
SCANCODE_D:
sdl2: SCANCODE_D
sdl2: SCANCODE_D
SCANCODE_DECIMALSEPARATOR:
sdl2: SCANCODE_DECIMALSEPARATOR
sdl2: SCANCODE_DECIMALSEPARATOR
SCANCODE_DELETE:
sdl2: SCANCODE_DELETE
sdl2: SCANCODE_DELETE
SCANCODE_DISPLAYSWITCH:
sdl2: SCANCODE_DISPLAYSWITCH
sdl2: SCANCODE_DISPLAYSWITCH
SCANCODE_DOWN:
sdl2: SCANCODE_DOWN
sdl2: SCANCODE_DOWN
SCANCODE_E:
sdl2: SCANCODE_E
sdl2: SCANCODE_E
SCANCODE_EJECT:
sdl2: SCANCODE_EJECT
sdl2: SCANCODE_EJECT
SCANCODE_END:
sdl2: SCANCODE_END
sdl2: SCANCODE_END
SCANCODE_EQUALS:
sdl2: SCANCODE_EQUALS
sdl2: SCANCODE_EQUALS
SCANCODE_ESCAPE:
sdl2: SCANCODE_ESCAPE
sdl2: SCANCODE_ESCAPE
SCANCODE_EXECUTE:
sdl2: SCANCODE_EXECUTE
sdl2: SCANCODE_EXECUTE
SCANCODE_EXSEL:
sdl2: SCANCODE_EXSEL
sdl2: SCANCODE_EXSEL
SCANCODE_F:
sdl2: SCANCODE_F
sdl2: SCANCODE_F
SCANCODE_F1:
sdl2: SCANCODE_F1
sdl2: SCANCODE_F1
SCANCODE_F10:
sdl2: SCANCODE_F10
sdl2: SCANCODE_F10
SCANCODE_F11:
sdl2: SCANCODE_F11
sdl2: SCANCODE_F11
SCANCODE_F12:
sdl2: SCANCODE_F12
sdl2: SCANCODE_F12
SCANCODE_F13:
sdl2: SCANCODE_F13
sdl2: SCANCODE_F13
SCANCODE_F14:
sdl2: SCANCODE_F14
sdl2: SCANCODE_F14
SCANCODE_F15:
sdl2: SCANCODE_F15
sdl2: SCANCODE_F15
SCANCODE_F16:
sdl2: SCANCODE_F16
sdl2: SCANCODE_F16
SCANCODE_F17:
sdl2: SCANCODE_F17
sdl2: SCANCODE_F17
SCANCODE_F18:
sdl2: SCANCODE_F18
sdl2: SCANCODE_F18
SCANCODE_F19:
sdl2: SCANCODE_F19
sdl2: SCANCODE_F19
SCANCODE_F2:
sdl2: SCANCODE_F2
sdl2: SCANCODE_F2
SCANCODE_F20:
sdl2: SCANCODE_F20
sdl2: SCANCODE_F20
SCANCODE_F21:
sdl2: SCANCODE_F21
sdl2: SCANCODE_F21
SCANCODE_F22:
sdl2: SCANCODE_F22
sdl2: SCANCODE_F22
SCANCODE_F23:
sdl2: SCANCODE_F23
sdl2: SCANCODE_F23
SCANCODE_F24:
sdl2: SCANCODE_F24
sdl2: SCANCODE_F24
SCANCODE_F3:
sdl2: SCANCODE_F3
sdl2: SCANCODE_F3
SCANCODE_F4:
sdl2: SCANCODE_F4
sdl2: SCANCODE_F4
SCANCODE_F5:
sdl2: SCANCODE_F5
sdl2: SCANCODE_F5
SCANCODE_F6:
sdl2: SCANCODE_F6
sdl2: SCANCODE_F6
SCANCODE_F7:
sdl2: SCANCODE_F7
sdl2: SCANCODE_F7
SCANCODE_F8:
sdl2: SCANCODE_F8
sdl2: SCANCODE_F8
SCANCODE_F9:
sdl2: SCANCODE_F9
sdl2: SCANCODE_F9
SCANCODE_FIND:
sdl2: SCANCODE_FIND
sdl2: SCANCODE_FIND
SCANCODE_G:
sdl2: SCANCODE_G
sdl2: SCANCODE_G
SCANCODE_GRAVE:
sdl2: SCANCODE_GRAVE
sdl2: SCANCODE_GRAVE
SCANCODE_H:
sdl2: SCANCODE_H
sdl2: SCANCODE_H
SCANCODE_HELP:
sdl2: SCANCODE_HELP
sdl2: SCANCODE_HELP
SCANCODE_HOME:
sdl2: SCANCODE_HOME
sdl2: SCANCODE_HOME
SCANCODE_I:
sdl2: SCANCODE_I
sdl2: SCANCODE_I
SCANCODE_INSERT:
sdl2: SCANCODE_INSERT
sdl2: SCANCODE_INSERT
SCANCODE_INTERNATIONAL1:
sdl2: SCANCODE_INTERNATIONAL1
sdl2: SCANCODE_INTERNATIONAL1
SCANCODE_INTERNATIONAL2:
sdl2: SCANCODE_INTERNATIONAL2
sdl2: SCANCODE_INTERNATIONAL2
SCANCODE_INTERNATIONAL3:
sdl2: SCANCODE_INTERNATIONAL3
sdl2: SCANCODE_INTERNATIONAL3
SCANCODE_INTERNATIONAL4:
sdl2: SCANCODE_INTERNATIONAL4
sdl2: SCANCODE_INTERNATIONAL4
SCANCODE_INTERNATIONAL5:
sdl2: SCANCODE_INTERNATIONAL5
sdl2: SCANCODE_INTERNATIONAL5
SCANCODE_INTERNATIONAL6:
sdl2: SCANCODE_INTERNATIONAL6
sdl2: SCANCODE_INTERNATIONAL6
SCANCODE_INTERNATIONAL7:
sdl2: SCANCODE_INTERNATIONAL7
sdl2: SCANCODE_INTERNATIONAL7
SCANCODE_INTERNATIONAL8:
sdl2: SCANCODE_INTERNATIONAL8
sdl2: SCANCODE_INTERNATIONAL8
SCANCODE_INTERNATIONAL9:
sdl2: SCANCODE_INTERNATIONAL9
sdl2: SCANCODE_INTERNATIONAL9
SCANCODE_J:
sdl2: SCANCODE_J
sdl2: SCANCODE_J
SCANCODE_K:
sdl2: SCANCODE_K
sdl2: SCANCODE_K
SCANCODE_KBDILLUMDOWN:
sdl2: SCANCODE_KBDILLUMDOWN
sdl2: SCANCODE_KBDILLUMDOWN
SCANCODE_KBDILLUMTOGGLE:
sdl2: SCANCODE_KBDILLUMTOGGLE
sdl2: SCANCODE_KBDILLUMTOGGLE
SCANCODE_KBDILLUMUP:
sdl2: SCANCODE_KBDILLUMUP
sdl2: SCANCODE_KBDILLUMUP
SCANCODE_KP_0:
sdl2: SCANCODE_KP_0
sdl2: SCANCODE_KP_0
SCANCODE_KP_00:
sdl2: SCANCODE_KP_00
sdl2: SCANCODE_KP_00
SCANCODE_KP_000:
sdl2: SCANCODE_KP_000
sdl2: SCANCODE_KP_000
SCANCODE_KP_1:
sdl2: SCANCODE_KP_1
sdl2: SCANCODE_KP_1
SCANCODE_KP_2:
sdl2: SCANCODE_KP_2
sdl2: SCANCODE_KP_2
SCANCODE_KP_3:
sdl2: SCANCODE_KP_3
sdl2: SCANCODE_KP_3
SCANCODE_KP_4:
sdl2: SCANCODE_KP_4
sdl2: SCANCODE_KP_4
SCANCODE_KP_5:
sdl2: SCANCODE_KP_5
sdl2: SCANCODE_KP_5
SCANCODE_KP_6:
sdl2: SCANCODE_KP_6
sdl2: SCANCODE_KP_6
SCANCODE_KP_7:
sdl2: SCANCODE_KP_7
sdl2: SCANCODE_KP_7
SCANCODE_KP_8:
sdl2: SCANCODE_KP_8
sdl2: SCANCODE_KP_8
SCANCODE_KP_9:
sdl2: SCANCODE_KP_9
sdl2: SCANCODE_KP_9
SCANCODE_KP_A:
sdl2: SCANCODE_KP_A
sdl2: SCANCODE_KP_A
SCANCODE_KP_AMPERSAND:
sdl2: SCANCODE_KP_AMPERSAND
sdl2: SCANCODE_KP_AMPERSAND
SCANCODE_KP_AT:
sdl2: SCANCODE_KP_AT
sdl2: SCANCODE_KP_AT
SCANCODE_KP_B:
sdl2: SCANCODE_KP_B
sdl2: SCANCODE_KP_B
SCANCODE_KP_BACKSPACE:
sdl2: SCANCODE_KP_BACKSPACE
sdl2: SCANCODE_KP_BACKSPACE
SCANCODE_KP_BINARY:
sdl2: SCANCODE_KP_BINARY
sdl2: SCANCODE_KP_BINARY
SCANCODE_KP_C:
sdl2: SCANCODE_KP_C
sdl2: SCANCODE_KP_C
SCANCODE_KP_CLEAR:
sdl2: SCANCODE_KP_CLEAR
sdl2: SCANCODE_KP_CLEAR
SCANCODE_KP_CLEARENTRY:
sdl2: SCANCODE_KP_CLEARENTRY
sdl2: SCANCODE_KP_CLEARENTRY
SCANCODE_KP_COLON:
sdl2: SCANCODE_KP_COLON
sdl2: SCANCODE_KP_COLON
SCANCODE_KP_COMMA:
sdl2: SCANCODE_KP_COMMA
sdl2: SCANCODE_KP_COMMA
SCANCODE_KP_D:
sdl2: SCANCODE_KP_D
sdl2: SCANCODE_KP_D
SCANCODE_KP_DBLAMPERSAND:
sdl2: SCANCODE_KP_DBLAMPERSAND
sdl2: SCANCODE_KP_DBLAMPERSAND
SCANCODE_KP_DBLVERTICALBAR:
sdl2: SCANCODE_KP_DBLVERTICALBAR
sdl2: SCANCODE_KP_DBLVERTICALBAR
SCANCODE_KP_DECIMAL:
sdl2: SCANCODE_KP_DECIMAL
sdl2: SCANCODE_KP_DECIMAL
SCANCODE_KP_DIVIDE:
sdl2: SCANCODE_KP_DIVIDE
sdl2: SCANCODE_KP_DIVIDE
SCANCODE_KP_E:
sdl2: SCANCODE_KP_E
sdl2: SCANCODE_KP_E
SCANCODE_KP_ENTER:
sdl2: SCANCODE_KP_ENTER
sdl2: SCANCODE_KP_ENTER
SCANCODE_KP_EQUALS:
sdl2: SCANCODE_KP_EQUALS
sdl2: SCANCODE_KP_EQUALS
SCANCODE_KP_EQUALSAS400:
sdl2: SCANCODE_KP_EQUALSAS400
sdl2: SCANCODE_KP_EQUALSAS400
SCANCODE_KP_EXCLAM:
sdl2: SCANCODE_KP_EXCLAM
sdl2: SCANCODE_KP_EXCLAM
SCANCODE_KP_F:
sdl2: SCANCODE_KP_F
sdl2: SCANCODE_KP_F
SCANCODE_KP_GREATER:
sdl2: SCANCODE_KP_GREATER
sdl2: SCANCODE_KP_GREATER
SCANCODE_KP_HASH:
sdl2: SCANCODE_KP_HASH
sdl2: SCANCODE_KP_HASH
SCANCODE_KP_HEXADECIMAL:
sdl2: SCANCODE_KP_HEXADECIMAL
sdl2: SCANCODE_KP_HEXADECIMAL
SCANCODE_KP_LEFTBRACE:
sdl2: SCANCODE_KP_LEFTBRACE
sdl2: SCANCODE_KP_LEFTBRACE
SCANCODE_KP_LEFTPAREN:
sdl2: SCANCODE_KP_LEFTPAREN
sdl2: SCANCODE_KP_LEFTPAREN
SCANCODE_KP_LESS:
sdl2: SCANCODE_KP_LESS
sdl2: SCANCODE_KP_LESS
SCANCODE_KP_MEMADD:
sdl2: SCANCODE_KP_MEMADD
sdl2: SCANCODE_KP_MEMADD
SCANCODE_KP_MEMCLEAR:
sdl2: SCANCODE_KP_MEMCLEAR
sdl2: SCANCODE_KP_MEMCLEAR
SCANCODE_KP_MEMDIVIDE:
sdl2: SCANCODE_KP_MEMDIVIDE
sdl2: SCANCODE_KP_MEMDIVIDE
SCANCODE_KP_MEMMULTIPLY:
sdl2: SCANCODE_KP_MEMMULTIPLY
sdl2: SCANCODE_KP_MEMMULTIPLY
SCANCODE_KP_MEMRECALL:
sdl2: SCANCODE_KP_MEMRECALL
sdl2: SCANCODE_KP_MEMRECALL
SCANCODE_KP_MEMSTORE:
sdl2: SCANCODE_KP_MEMSTORE
sdl2: SCANCODE_KP_MEMSTORE
SCANCODE_KP_MEMSUBTRACT:
sdl2: SCANCODE_KP_MEMSUBTRACT
sdl2: SCANCODE_KP_MEMSUBTRACT
SCANCODE_KP_MINUS:
sdl2: SCANCODE_KP_MINUS
sdl2: SCANCODE_KP_MINUS
SCANCODE_KP_MULTIPLY:
sdl2: SCANCODE_KP_MULTIPLY
sdl2: SCANCODE_KP_MULTIPLY
SCANCODE_KP_OCTAL:
sdl2: SCANCODE_KP_OCTAL
sdl2: SCANCODE_KP_OCTAL
SCANCODE_KP_PERCENT:
sdl2: SCANCODE_KP_PERCENT
sdl2: SCANCODE_KP_PERCENT
SCANCODE_KP_PERIOD:
sdl2: SCANCODE_KP_PERIOD
sdl2: SCANCODE_KP_PERIOD
SCANCODE_KP_PLUS:
sdl2: SCANCODE_KP_PLUS
sdl2: SCANCODE_KP_PLUS
SCANCODE_KP_PLUSMINUS:
sdl2: SCANCODE_KP_PLUSMINUS
sdl2: SCANCODE_KP_PLUSMINUS
SCANCODE_KP_POWER:
sdl2: SCANCODE_KP_POWER
sdl2: SCANCODE_KP_POWER
SCANCODE_KP_RIGHTBRACE:
sdl2: SCANCODE_KP_RIGHTBRACE
sdl2: SCANCODE_KP_RIGHTBRACE
SCANCODE_KP_RIGHTPAREN:
sdl2: SCANCODE_KP_RIGHTPAREN
sdl2: SCANCODE_KP_RIGHTPAREN
SCANCODE_KP_SPACE:
sdl2: SCANCODE_KP_SPACE
sdl2: SCANCODE_KP_SPACE
SCANCODE_KP_TAB:
sdl2: SCANCODE_KP_TAB
sdl2: SCANCODE_KP_TAB
SCANCODE_KP_VERTICALBAR:
sdl2: SCANCODE_KP_VERTICALBAR
sdl2: SCANCODE_KP_VERTICALBAR
SCANCODE_KP_XOR:
sdl2: SCANCODE_KP_XOR
sdl2: SCANCODE_KP_XOR
SCANCODE_L:
sdl2: SCANCODE_L
sdl2: SCANCODE_L
SCANCODE_LALT:
sdl2: SCANCODE_LALT
sdl2: SCANCODE_LALT
SCANCODE_LANG1:
sdl2: SCANCODE_LANG1
sdl2: SCANCODE_LANG1
SCANCODE_LANG2:
sdl2: SCANCODE_LANG2
sdl2: SCANCODE_LANG2
SCANCODE_LANG3:
sdl2: SCANCODE_LANG3
sdl2: SCANCODE_LANG3
SCANCODE_LANG4:
sdl2: SCANCODE_LANG4
sdl2: SCANCODE_LANG4
SCANCODE_LANG5:
sdl2: SCANCODE_LANG5
sdl2: SCANCODE_LANG5
SCANCODE_LANG6:
sdl2: SCANCODE_LANG6
sdl2: SCANCODE_LANG6
SCANCODE_LANG7:
sdl2: SCANCODE_LANG7
sdl2: SCANCODE_LANG7
SCANCODE_LANG8:
sdl2: SCANCODE_LANG8
sdl2: SCANCODE_LANG8
SCANCODE_LANG9:
sdl2: SCANCODE_LANG9
sdl2: SCANCODE_LANG9
SCANCODE_LCTRL:
sdl2: SCANCODE_LCTRL
sdl2: SCANCODE_LCTRL
SCANCODE_LEFT:
sdl2: SCANCODE_LEFT
sdl2: SCANCODE_LEFT
SCANCODE_LEFTBRACKET:
sdl2: SCANCODE_LEFTBRACKET
sdl2: SCANCODE_LEFTBRACKET
SCANCODE_LGUI:
sdl2: SCANCODE_LGUI
sdl2: SCANCODE_LGUI
SCANCODE_LSHIFT:
sdl2: SCANCODE_LSHIFT
sdl2: SCANCODE_LSHIFT
SCANCODE_M:
sdl2: SCANCODE_M
sdl2: SCANCODE_M
SCANCODE_MAIL:
sdl2: SCANCODE_MAIL
sdl2: SCANCODE_MAIL
SCANCODE_MASK:
sdl2: SCANCODE_MASK
sdl2: SCANCODE_MASK
SCANCODE_MEDIASELECT:
sdl2: SCANCODE_MEDIASELECT
sdl2: SCANCODE_MEDIASELECT
SCANCODE_MENU:
sdl2: SCANCODE_MENU
sdl2: SCANCODE_MENU
SCANCODE_MINUS:
sdl2: SCANCODE_MINUS
sdl2: SCANCODE_MINUS
SCANCODE_MODE:
sdl2: SCANCODE_MODE
sdl2: SCANCODE_MODE
SCANCODE_MUTE:
sdl2: SCANCODE_MUTE
sdl2: SCANCODE_MUTE
SCANCODE_N:
sdl2: SCANCODE_N
sdl2: SCANCODE_N
SCANCODE_NONUSBACKSLASH:
sdl2: SCANCODE_NONUSBACKSLASH
sdl2: SCANCODE_NONUSBACKSLASH
SCANCODE_NONUSHASH:
sdl2: SCANCODE_NONUSHASH
sdl2: SCANCODE_NONUSHASH
SCANCODE_NUMLOCKCLEAR:
sdl2: SCANCODE_NUMLOCKCLEAR
sdl2: SCANCODE_NUMLOCKCLEAR
SCANCODE_O:
sdl2: SCANCODE_O
sdl2: SCANCODE_O
SCANCODE_OPER:
sdl2: SCANCODE_OPER
sdl2: SCANCODE_OPER
SCANCODE_OUT:
sdl2: SCANCODE_OUT
sdl2: SCANCODE_OUT
SCANCODE_P:
sdl2: SCANCODE_P
sdl2: SCANCODE_P
SCANCODE_PAGEDOWN:
sdl2: SCANCODE_PAGEDOWN
sdl2: SCANCODE_PAGEDOWN
SCANCODE_PAGEUP:
sdl2: SCANCODE_PAGEUP
sdl2: SCANCODE_PAGEUP
SCANCODE_PASTE:
sdl2: SCANCODE_PASTE
sdl2: SCANCODE_PASTE
SCANCODE_PAUSE:
sdl2: SCANCODE_PAUSE
sdl2: SCANCODE_PAUSE
SCANCODE_PERIOD:
sdl2: SCANCODE_PERIOD
sdl2: SCANCODE_PERIOD
SCANCODE_POWER:
sdl2: SCANCODE_POWER
sdl2: SCANCODE_POWER
SCANCODE_PRINTSCREEN:
sdl2: SCANCODE_PRINTSCREEN
sdl2: SCANCODE_PRINTSCREEN
SCANCODE_PRIOR:
sdl2: SCANCODE_PRIOR
sdl2: SCANCODE_PRIOR
SCANCODE_Q:
sdl2: SCANCODE_Q
sdl2: SCANCODE_Q
SCANCODE_R:
sdl2: SCANCODE_R
sdl2: SCANCODE_R
SCANCODE_RALT:
sdl2: SCANCODE_RALT
sdl2: SCANCODE_RALT
SCANCODE_RCTRL:
sdl2: SCANCODE_RCTRL
sdl2: SCANCODE_RCTRL
SCANCODE_RETURN:
sdl2: SCANCODE_RETURN
sdl2: SCANCODE_RETURN
SCANCODE_RETURN2:
sdl2: SCANCODE_RETURN2
sdl2: SCANCODE_RETURN2
SCANCODE_RGUI:
sdl2: SCANCODE_RGUI
sdl2: SCANCODE_RGUI
SCANCODE_RIGHT:
sdl2: SCANCODE_RIGHT
sdl2: SCANCODE_RIGHT
SCANCODE_RIGHTBRACKET:
sdl2: SCANCODE_RIGHTBRACKET
sdl2: SCANCODE_RIGHTBRACKET
SCANCODE_RSHIFT:
sdl2: SCANCODE_RSHIFT
sdl2: SCANCODE_RSHIFT
SCANCODE_S:
sdl2: SCANCODE_S
sdl2: SCANCODE_S
SCANCODE_SCROLLLOCK:
sdl2: SCANCODE_SCROLLLOCK
sdl2: SCANCODE_SCROLLLOCK
SCANCODE_SELECT:
sdl2: SCANCODE_SELECT
sdl2: SCANCODE_SELECT
SCANCODE_SEMICOLON:
sdl2: SCANCODE_SEMICOLON
sdl2: SCANCODE_SEMICOLON
SCANCODE_SEPARATOR:
sdl2: SCANCODE_SEPARATOR
sdl2: SCANCODE_SEPARATOR
SCANCODE_SLASH:
sdl2: SCANCODE_SLASH
sdl2: SCANCODE_SLASH
SCANCODE_SLEEP:
sdl2: SCANCODE_SLEEP
sdl2: SCANCODE_SLEEP
SCANCODE_SPACE:
sdl2: SCANCODE_SPACE
sdl2: SCANCODE_SPACE
SCANCODE_STOP:
sdl2: SCANCODE_STOP
sdl2: SCANCODE_STOP
SCANCODE_SYSREQ:
sdl2: SCANCODE_SYSREQ
sdl2: SCANCODE_SYSREQ
SCANCODE_T:
sdl2: SCANCODE_T
sdl2: SCANCODE_T
SCANCODE_TAB:
sdl2: SCANCODE_TAB
sdl2: SCANCODE_TAB
SCANCODE_THOUSANDSSEPARATOR:
sdl2: SCANCODE_THOUSANDSSEPARATOR
sdl2: SCANCODE_THOUSANDSSEPARATOR
SCANCODE_U:
sdl2: SCANCODE_U
sdl2: SCANCODE_U
SCANCODE_UNDO:
sdl2: SCANCODE_UNDO
sdl2: SCANCODE_UNDO
SCANCODE_UNKNOWN:
sdl2: SCANCODE_UNKNOWN
sdl2: SCANCODE_UNKNOWN
SCANCODE_UP:
sdl2: SCANCODE_UP
sdl2: SCANCODE_UP
SCANCODE_V:
sdl2: SCANCODE_V
sdl2: SCANCODE_V
SCANCODE_VOLUMEDOWN:
sdl2: SCANCODE_VOLUMEDOWN
sdl2: SCANCODE_VOLUMEDOWN
SCANCODE_VOLUMEUP:
sdl2: SCANCODE_VOLUMEUP
sdl2: SCANCODE_VOLUMEUP
SCANCODE_W:
sdl2: SCANCODE_W
sdl2: SCANCODE_W
SCANCODE_WWW:
sdl2: SCANCODE_WWW
sdl2: SCANCODE_WWW
SCANCODE_X:
sdl2: SCANCODE_X
sdl2: SCANCODE_X
SCANCODE_Y:
sdl2: SCANCODE_Y
sdl2: SCANCODE_Y
SCANCODE_Z:
sdl2: SCANCODE_Z
sdl2: SCANCODE_Z
SDL2gfxPrimitivesDL:
sdl2_gfx: SDL2gfxPrimitivesDL
SDL2gfxPrimitivesGit:
sdl2_gfx: SDL2gfxPrimitivesGit
SDL2gfxPrimitivesLPath:
sdl2_gfx: SDL2gfxPrimitivesLPath
SDL2_GFXPRIMITIVES_MAJOR:
sdl2_gfx: SDL2_GFXPRIMITIVES_MAJOR
SDL2_GFXPRIMITIVES_MICRO:
sdl2_gfx: SDL2_GFXPRIMITIVES_MICRO
SDL2_GFXPRIMITIVES_MINOR:
sdl2_gfx: SDL2_GFXPRIMITIVES_MINOR
SDL2gfxPrimitivesPath:
sdl2_gfx: SDL2gfxPrimitivesPath
SDL2gfxPrimitivesSetVer:
sdl2_gfx: SDL2gfxPrimitivesSetVer
SDL2gfxPrimitivesStatic:
sdl2_gfx: SDL2gfxPrimitivesStatic
SDL2gfxPrimitivesStd:
sdl2_gfx: SDL2gfxPrimitivesStd
sdl_button:
sdl2: sdl_button(x: untyped): untyped
sdl2: sdl_button(x: untyped): untyped
SDLCacheDir:
sdl2: SDLCacheDir
sdl2: SDLCacheDir
SDLDL:
sdl2: SDLDL
sdl2: SDLDL
SDLDyLibPath:
sdl2: SDLDyLibPath
sdl2: SDLDyLibPath
SDLGit:
sdl2: SDLGit
sdl2: SDLGit
SDLgpuDL:
sdl2_gpu: SDLgpuDL
SDLgpuGit:
sdl2_gpu: SDLgpuGit
SDLgpuLPath:
sdl2_gpu: SDLgpuLPath
SDLgpuPath:
sdl2_gpu: SDLgpuPath
SDLgpuSetVer:
sdl2_gpu: SDLgpuSetVer
SDLgpuStatic:
sdl2_gpu: SDLgpuStatic
SDLgpuStd:
sdl2_gpu: SDLgpuStd
SDLimageDL:
sdl2_image: SDLimageDL
SDLimageGit:
sdl2_image: SDLimageGit
SDLimageLPath:
sdl2_image: SDLimageLPath
SDLimagePath:
sdl2_image: SDLimagePath
SDLimageSetVer:
sdl2_image: SDLimageSetVer
SDLimageStatic:
sdl2_image: SDLimageStatic
SDLimageStd:
sdl2_image: SDLimageStd
SDLLPath:
sdl2: SDLLPath
sdl2: SDLLPath
SDLMainLib:
sdl2: SDLMainLib
sdl2: SDLMainLib
SDLmixerDL:
sdl2_mixer: SDLmixerDL
SDLmixerGit:
sdl2_mixer: SDLmixerGit
SDLmixerLPath:
sdl2_mixer: SDLmixerLPath
SDLmixerPath:
sdl2_mixer: SDLmixerPath
SDLmixerSetVer:
sdl2_mixer: SDLmixerSetVer
SDLmixerStatic:
sdl2_mixer: SDLmixerStatic
SDLmixerStd:
sdl2_mixer: SDLmixerStd
SDLnetDL:
sdl2_net: SDLnetDL
SDLnetGit:
sdl2_net: SDLnetGit
SDLnetLPath:
sdl2_net: SDLnetLPath
SDLNET_MAX_UDPADDRESSES:
sdl2_net: SDLNET_MAX_UDPADDRESSES
SDLNET_MAX_UDPCHANNELS:
sdl2_net: SDLNET_MAX_UDPCHANNELS
SDLnetPath:
sdl2_net: SDLnetPath
SDLnetSetVer:
sdl2_net: SDLnetSetVer
SDLnetStatic:
sdl2_net: SDLnetStatic
SDLnetStd:
sdl2_net: SDLnetStd
SDLPath:
sdl2: SDLPath
sdl2: SDLPath
SDLSetVer:
sdl2: SDLSetVer
sdl2: SDLSetVer
SDLStatic:
sdl2: SDLStatic
sdl2: SDLStatic
SDLStaticLib:
sdl2: SDLStaticLib
sdl2: SDLStaticLib
SDLStd:
sdl2: SDLStd
sdl2: SDLStd
SDLttfDL:
sdl2_ttf: SDLttfDL
SDLttfGit:
sdl2_ttf: SDLttfGit
SDLttfLPath:
sdl2_ttf: SDLttfLPath
SDLttfPath:
sdl2_ttf: SDLttfPath
SDLttfSetVer:
sdl2_ttf: SDLttfSetVer
SDLttfStatic:
sdl2_ttf: SDLttfStatic
SDLttfStd:
sdl2_ttf: SDLttfStd
sector:
sdl2_gpu: sector(target: ptr Target; x: cfloat; y: cfloat; innerRadius: cfloat; outerRadius: cfloat; startAngle: cfloat; endAngle: cfloat; color: Color)
sectorFilled:
sdl2_gpu: sectorFilled(target: ptr Target; x: cfloat; y: cfloat; innerRadius: cfloat; outerRadius: cfloat; startAngle: cfloat; endAngle: cfloat; color: Color)
sem:
sdl2: sem
sdl2: sem
semaphore:
sdl2: semaphore
sdl2: semaphore
semPost:
sdl2: semPost(sem: ptr sem): cint
sdl2: semPost(sem: ptr sem): cint
semTryWait:
sdl2: semTryWait(sem: ptr sem): cint
sdl2: semTryWait(sem: ptr sem): cint
semValue:
sdl2: semValue(sem: ptr sem): Uint32
sdl2: semValue(sem: ptr sem): Uint32
semWait:
sdl2: semWait(sem: ptr sem): cint
sdl2: semWait(sem: ptr sem): cint
semWaitTimeout:
sdl2: semWaitTimeout(sem: ptr sem; ms: Uint32): cint
sdl2: semWaitTimeout(sem: ptr sem; ms: Uint32): cint
Sensor:
sdl2: Sensor
sdl2: Sensor
SENSOR_ACCEL:
sdl2: SENSOR_ACCEL
sdl2: SENSOR_ACCEL
sensorClose:
sdl2: sensorClose(sensor: ptr Sensor)
sdl2: sensorClose(sensor: ptr Sensor)
SENSOR_DUMMY:
sdl2: SENSOR_DUMMY
sdl2: SENSOR_DUMMY
SensorEvent:
sdl2: SensorEvent
sdl2: SensorEvent
sensorFromInstanceID:
sdl2: sensorFromInstanceID(instanceId: SensorID): ptr Sensor
sdl2: sensorFromInstanceID(instanceId: SensorID): ptr Sensor
sensorGetData:
sdl2: sensorGetData(sensor: ptr Sensor; data: ptr cfloat; numValues: cint): cint
sdl2: sensorGetData(sensor: ptr Sensor; data: ptr cfloat; numValues: cint): cint
sensorGetDeviceInstanceID:
sdl2: sensorGetDeviceInstanceID(deviceIndex: cint): SensorID
sdl2: sensorGetDeviceInstanceID(deviceIndex: cint): SensorID
sensorGetDeviceName:
sdl2: sensorGetDeviceName(deviceIndex: cint): cstring
sdl2: sensorGetDeviceName(deviceIndex: cint): cstring
sensorGetDeviceNonPortableType:
sdl2: sensorGetDeviceNonPortableType(deviceIndex: cint): cint
sdl2: sensorGetDeviceNonPortableType(deviceIndex: cint): cint
sensorGetDeviceType:
sdl2: sensorGetDeviceType(deviceIndex: cint): SensorType
sdl2: sensorGetDeviceType(deviceIndex: cint): SensorType
sensorGetInstanceID:
sdl2: sensorGetInstanceID(sensor: ptr Sensor): SensorID
sdl2: sensorGetInstanceID(sensor: ptr Sensor): SensorID
sensorGetName:
sdl2: sensorGetName(sensor: ptr Sensor): cstring
sdl2: sensorGetName(sensor: ptr Sensor): cstring
sensorGetNonPortableType:
sdl2: sensorGetNonPortableType(sensor: ptr Sensor): cint
sdl2: sensorGetNonPortableType(sensor: ptr Sensor): cint
sensorGetType:
sdl2: sensorGetType(sensor: ptr Sensor): SensorType
sdl2: sensorGetType(sensor: ptr Sensor): SensorType
SENSOR_GYRO:
sdl2: SENSOR_GYRO
sdl2: SENSOR_GYRO
SensorID:
sdl2: SensorID
sdl2: SensorID
SENSOR_INVALID:
sdl2: SENSOR_INVALID
sdl2: SENSOR_INVALID
sensorOpen:
sdl2: sensorOpen(deviceIndex: cint): ptr Sensor
sdl2: sensorOpen(deviceIndex: cint): ptr Sensor
SensorType:
sdl2: SensorType
sdl2: SensorType
SENSOR_UNKNOWN:
sdl2: SENSOR_UNKNOWN
sdl2: SENSOR_UNKNOWN
sensorUpdate:
sdl2: sensorUpdate()
sdl2: sensorUpdate()
setActiveTarget:
sdl2_gpu: setActiveTarget(target: ptr Target): Bool
setAnchor:
sdl2_gpu: setAnchor(image: ptr Image; anchorX: cfloat; anchorY: cfloat)
setAssertionHandler:
sdl2: setAssertionHandler(handler: AssertionHandler; userdata: pointer)
sdl2: setAssertionHandler(handler: AssertionHandler; userdata: pointer)
setAttributef:
sdl2_gpu: setAttributef(location: cint; value: cfloat)
setAttributefv:
sdl2_gpu: setAttributefv(location: cint; numElements: cint; value: ptr cfloat)
setAttributei:
sdl2_gpu: setAttributei(location: cint; value: cint)
setAttributeiv:
sdl2_gpu: setAttributeiv(location: cint; numElements: cint; value: ptr cint)
setAttributeSource:
sdl2_gpu: setAttributeSource(numValues: cint; source: Attribute)
setAttributeui:
sdl2_gpu: setAttributeui(location: cint; value: cuint)
setAttributeuiv:
sdl2_gpu: setAttributeuiv(location: cint; numElements: cint; value: ptr cuint)
setBlendEquation:
sdl2_gpu: setBlendEquation(image: ptr Image; colorEquation: BlendEqEnum; alphaEquation: BlendEqEnum)
setBlendFunction:
sdl2_gpu: setBlendFunction(image: ptr Image; sourceColor: BlendFuncEnum; destColor: BlendFuncEnum; sourceAlpha: BlendFuncEnum; destAlpha: BlendFuncEnum)
setBlending:
sdl2_gpu: setBlending(image: ptr Image; enable: Bool)
setBlendMode:
sdl2_gpu: setBlendMode(image: ptr Image; mode: BlendPresetEnum)
setCamera:
sdl2_gpu: setCamera(target: ptr Target; cam: ptr Camera): Camera
setClip:
sdl2_gpu: setClip(target: ptr Target; x: Sint16; y: Sint16; w: Uint16; h: Uint16): Rect
setClipboardText:
sdl2: setClipboardText(text: cstring): cint
sdl2: setClipboardText(text: cstring): cint
setClipRect:
sdl2: setClipRect(surface: ptr Surface; rect: ptr Rect): bool
sdl2: setClipRect(surface: ptr Surface; rect: ptr Rect): bool
sdl2_gpu: setClipRect(target: ptr Target; rect: Rect): Rect
setColor:
sdl2_gpu: setColor(image: ptr Image; color: Color)
setColorKey:
sdl2: setColorKey(surface: ptr Surface; flag: cint; key: Uint32): cint
sdl2: setColorKey(surface: ptr Surface; flag: cint; key: Uint32): cint
setCoordinateMode:
sdl2_gpu: setCoordinateMode(useMathCoords: Bool)
setCurrentRenderer:
sdl2_gpu: setCurrentRenderer(id: RendererID)
setCursor:
sdl2: setCursor(cursor: ptr Cursor)
sdl2: setCursor(cursor: ptr Cursor)
setDebugLevel:
sdl2_gpu: setDebugLevel(level: DebugLevelEnum)
setDefaultAnchor:
sdl2_gpu: setDefaultAnchor(anchorX: cfloat; anchorY: cfloat)
setDepthFunction:
sdl2_gpu: setDepthFunction(target: ptr Target; compareOperation: ComparisonEnum)
setDepthTest:
sdl2_gpu: setDepthTest(target: ptr Target; enable: Bool)
setDepthWrite:
sdl2_gpu: setDepthWrite(target: ptr Target; enable: Bool)
setDistance:
sdl2_mixer: setDistance(channel: cint; distance: Uint8): cint
setenv:
sdl2: setenv(name: cstring; value: cstring; overwrite: cint): cint
sdl2: setenv(name: cstring; value: cstring; overwrite: cint): cint
setError:
sdl2: setError(fmt: cstring): cint
sdl2: setError(fmt: cstring): cint
SetError:
sdl2_image: SetError
sdl2_mixer: SetError
setError:
sdl2_net: setError(fmt: cstring)
SetError:
sdl2_ttf: SetError
setErrorQueueMax:
sdl2_gpu: setErrorQueueMax(max: cuint)
setEventFilter:
sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
setFontHinting:
sdl2_ttf: setFontHinting(font: ptr Font; hinting: cint)
setFontKerning:
sdl2_ttf: setFontKerning(font: ptr Font; allowed: cint)
setFontOutline:
sdl2_ttf: setFontOutline(font: ptr Font; outline: cint)
setFontStyle:
sdl2_ttf: setFontStyle(font: ptr Font; style: cint)
setFramerate:
sdl2_gfx: setFramerate(manager: ptr FPSmanager; rate: Uint32): cint
setFullscreen:
sdl2_gpu: setFullscreen(enableFullscreen: Bool; useDesktopResolution: Bool): Bool
setHint:
sdl2: setHint(name: cstring; value: cstring): bool
sdl2: setHint(name: cstring; value: cstring): bool
setHintWithPriority:
sdl2: setHintWithPriority(name: cstring; value: cstring; priority: HintPriority): bool
sdl2: setHintWithPriority(name: cstring; value: cstring; priority: HintPriority): bool
setImageFilter:
sdl2_gpu: setImageFilter(image: ptr Image; filter: FilterEnum)
setImageVirtualResolution:
sdl2_gpu: setImageVirtualResolution(image: ptr Image; w: Uint16; h: Uint16)
setInitWindow:
sdl2_gpu: setInitWindow(windowID: Uint32)
setLastError:
sdl2_net: setLastError(err: cint)
setLineThickness:
sdl2_gpu: setLineThickness(thickness: cfloat): cfloat
setLogCallback:
sdl2_gpu: setLogCallback(callback: proc (logLevel: LogLevelEnum; format: cstring; args: va_list): cint {. cdecl.})
setMainReady:
sdl2: setMainReady()
sdl2: setMainReady()
setMemoryFunctions:
sdl2: setMemoryFunctions(mallocFunc: malloc_func; callocFunc: calloc_func; reallocFunc: realloc_func; freeFunc: free_func): cint
sdl2: setMemoryFunctions(mallocFunc: malloc_func; callocFunc: calloc_func; reallocFunc: realloc_func; freeFunc: free_func): cint
setModel:
sdl2_gpu: setModel(A: ptr cfloat)
setModelFromStack:
sdl2_gpu: setModelFromStack(stack: ptr MatrixStack)
setModState:
sdl2: setModState(modstate: Keymod)
sdl2: setModState(modstate: Keymod)
setMusicCMD:
sdl2_mixer: setMusicCMD(command: cstring): cint
setMusicPosition:
sdl2_mixer: setMusicPosition(position: cdouble): cint
setPaletteColors:
sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; firstcolor: cint; ncolors: cint): cint
sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; firstcolor: cint; ncolors: cint): cint
setPanning:
sdl2_mixer: setPanning(channel: cint; left: Uint8; right: Uint8): cint
setPixelFormatPalette:
sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
setPosition:
sdl2_mixer: setPosition(channel: cint; angle: Sint16; distance: Uint8): cint
setPostMix:
sdl2_mixer: setPostMix(mixFunc: proc (udata: pointer; stream: ptr Uint8; len: cint) {.cdecl.}; arg: pointer)
setPreInitFlags:
sdl2_gpu: setPreInitFlags(flags: InitFlagEnum)
setProjection:
sdl2_gpu: setProjection(A: ptr cfloat)
setProjectionFromStack:
sdl2_gpu: setProjectionFromStack(stack: ptr MatrixStack)
setRelativeMouseMode:
sdl2: setRelativeMouseMode(enabled: bool): cint
sdl2: setRelativeMouseMode(enabled: bool): cint
setRenderDrawBlendMode:
sdl2: setRenderDrawBlendMode(renderer: ptr Renderer; blendMode: BlendMode): cint
sdl2: setRenderDrawBlendMode(renderer: ptr Renderer; blendMode: BlendMode): cint
setRenderDrawColor:
sdl2: setRenderDrawColor(renderer: ptr Renderer; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
sdl2: setRenderDrawColor(renderer: ptr Renderer; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
setRendererOrder:
sdl2_gpu: setRendererOrder(orderSize: cint; order: ptr RendererID)
setRenderTarget:
sdl2: setRenderTarget(renderer: ptr Renderer; texture: ptr Texture): cint
sdl2: setRenderTarget(renderer: ptr Renderer; texture: ptr Texture): cint
setRequiredFeatures:
sdl2_gpu: setRequiredFeatures(features: FeatureEnum)
setReverseStereo:
sdl2_mixer: setReverseStereo(channel: cint; flip: cint): cint
setRGB:
sdl2_gpu: setRGB(image: ptr Image; r: Uint8; g: Uint8; b: Uint8)
setRGBA:
sdl2_gpu: setRGBA(image: ptr Image; r: Uint8; g: Uint8; b: Uint8; a: Uint8)
setShaderBlock:
sdl2_gpu: setShaderBlock(`block`: ShaderBlock)
setShaderImage:
sdl2_gpu: setShaderImage(image: ptr Image; location: cint; imageUnit: cint)
setShapeBlendEquation:
sdl2_gpu: setShapeBlendEquation(colorEquation: BlendEqEnum; alphaEquation: BlendEqEnum)
setShapeBlendFunction:
sdl2_gpu: setShapeBlendFunction(sourceColor: BlendFuncEnum; destColor: BlendFuncEnum; sourceAlpha: BlendFuncEnum; destAlpha: BlendFuncEnum)
setShapeBlending:
sdl2_gpu: setShapeBlending(enable: Bool)
setShapeBlendMode:
sdl2_gpu: setShapeBlendMode(mode: BlendPresetEnum)
setSnapMode:
sdl2_gpu: setSnapMode(image: ptr Image; mode: SnapEnum)
setSoundFonts:
sdl2_mixer: setSoundFonts(paths: cstring): cint
setSurfaceAlphaMod:
sdl2: setSurfaceAlphaMod(surface: ptr Surface; alpha: Uint8): cint
sdl2: setSurfaceAlphaMod(surface: ptr Surface; alpha: Uint8): cint
setSurfaceBlendMode:
sdl2: setSurfaceBlendMode(surface: ptr Surface; blendMode: BlendMode): cint
sdl2: setSurfaceBlendMode(surface: ptr Surface; blendMode: BlendMode): cint
setSurfaceColorMod:
sdl2: setSurfaceColorMod(surface: ptr Surface; r: Uint8; g: Uint8; b: Uint8): cint
sdl2: setSurfaceColorMod(surface: ptr Surface; r: Uint8; g: Uint8; b: Uint8): cint
setSurfacePalette:
sdl2: setSurfacePalette(surface: ptr Surface; palette: ptr Palette): cint
sdl2: setSurfacePalette(surface: ptr Surface; palette: ptr Palette): cint
setSurfaceRLE:
sdl2: setSurfaceRLE(surface: ptr Surface; flag: cint): cint
sdl2: setSurfaceRLE(surface: ptr Surface; flag: cint): cint
setSynchroValue:
sdl2_mixer: setSynchroValue(value: cint): cint
setTargetColor:
sdl2_gpu: setTargetColor(target: ptr Target; color: Color)
setTargetRGB:
sdl2_gpu: setTargetRGB(target: ptr Target; r: Uint8; g: Uint8; b: Uint8)
setTargetRGBA:
sdl2_gpu: setTargetRGBA(target: ptr Target; r: Uint8; g: Uint8; b: Uint8; a: Uint8)
setTextInputRect:
sdl2: setTextInputRect(rect: ptr Rect)
sdl2: setTextInputRect(rect: ptr Rect)
setTextureAlphaMod:
sdl2: setTextureAlphaMod(texture: ptr Texture; alpha: Uint8): cint
sdl2: setTextureAlphaMod(texture: ptr Texture; alpha: Uint8): cint
setTextureBlendMode:
sdl2: setTextureBlendMode(texture: ptr Texture; blendMode: BlendMode): cint
sdl2: setTextureBlendMode(texture: ptr Texture; blendMode: BlendMode): cint
setTextureColorMod:
sdl2: setTextureColorMod(texture: ptr Texture; r: Uint8; g: Uint8; b: Uint8): cint
sdl2: setTextureColorMod(texture: ptr Texture; r: Uint8; g: Uint8; b: Uint8): cint
setTextureScaleMode:
sdl2: setTextureScaleMode(texture: ptr Texture; scaleMode: ScaleMode): cint
sdl2: setTextureScaleMode(texture: ptr Texture; scaleMode: ScaleMode): cint
setThreadPriority:
sdl2: setThreadPriority(priority: ThreadPriority): cint
sdl2: setThreadPriority(priority: ThreadPriority): cint
setUniformf:
sdl2_gpu: setUniformf(location: cint; value: cfloat)
setUniformfv:
sdl2_gpu: setUniformfv(location: cint; numElementsPerValue: cint; numValues: cint; values: ptr cfloat)
setUniformi:
sdl2_gpu: setUniformi(location: cint; value: cint)
setUniformiv:
sdl2_gpu: setUniformiv(location: cint; numElementsPerValue: cint; numValues: cint; values: ptr cint)
setUniformMatrixfv:
sdl2_gpu: setUniformMatrixfv(location: cint; numMatrices: cint; numRows: cint; numColumns: cint; transpose: Bool; values: ptr cfloat)
setUniformui:
sdl2_gpu: setUniformui(location: cint; value: cuint)
setUniformuiv:
sdl2_gpu: setUniformuiv(location: cint; numElementsPerValue: cint; numValues: cint; values: ptr cuint)
setView:
sdl2_gpu: setView(A: ptr cfloat)
setViewFromStack:
sdl2_gpu: setViewFromStack(stack: ptr MatrixStack)
setViewport:
sdl2_gpu: setViewport(target: ptr Target; viewport: Rect)
setVirtualResolution:
sdl2_gpu: setVirtualResolution(target: ptr Target; w: Uint16; h: Uint16)
setWindowBordered:
sdl2: setWindowBordered(window: ptr Window; bordered: bool)
sdl2: setWindowBordered(window: ptr Window; bordered: bool)
setWindowBrightness:
sdl2: setWindowBrightness(window: ptr Window; brightness: cfloat): cint
sdl2: setWindowBrightness(window: ptr Window; brightness: cfloat): cint
setWindowData:
sdl2: setWindowData(window: ptr Window; name: cstring; userdata: pointer): pointer
sdl2: setWindowData(window: ptr Window; name: cstring; userdata: pointer): pointer
setWindowDisplayMode:
sdl2: setWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
sdl2: setWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
setWindowFullscreen:
sdl2: setWindowFullscreen(window: ptr Window; flags: Uint32): cint
sdl2: setWindowFullscreen(window: ptr Window; flags: Uint32): cint
setWindowGammaRamp:
sdl2: setWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16; blue: ptr Uint16): cint
sdl2: setWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16; blue: ptr Uint16): cint
setWindowGrab:
sdl2: setWindowGrab(window: ptr Window; grabbed: bool)
sdl2: setWindowGrab(window: ptr Window; grabbed: bool)
setWindowHitTest:
sdl2: setWindowHitTest(window: ptr Window; callback: HitTest; callbackData: pointer): cint
sdl2: setWindowHitTest(window: ptr Window; callback: HitTest; callbackData: pointer): cint
setWindowIcon:
sdl2: setWindowIcon(window: ptr Window; icon: ptr Surface)
sdl2: setWindowIcon(window: ptr Window; icon: ptr Surface)
setWindowInputFocus:
sdl2: setWindowInputFocus(window: ptr Window): cint
sdl2: setWindowInputFocus(window: ptr Window): cint
setWindowMaximumSize:
sdl2: setWindowMaximumSize(window: ptr Window; maxW: cint; maxH: cint)
sdl2: setWindowMaximumSize(window: ptr Window; maxW: cint; maxH: cint)
setWindowMinimumSize:
sdl2: setWindowMinimumSize(window: ptr Window; minW: cint; minH: cint)
sdl2: setWindowMinimumSize(window: ptr Window; minW: cint; minH: cint)
setWindowModalFor:
sdl2: setWindowModalFor(modalWindow: ptr Window; parentWindow: ptr Window): cint
sdl2: setWindowModalFor(modalWindow: ptr Window; parentWindow: ptr Window): cint
setWindowOpacity:
sdl2: setWindowOpacity(window: ptr Window; opacity: cfloat): cint
sdl2: setWindowOpacity(window: ptr Window; opacity: cfloat): cint
setWindowPosition:
sdl2: setWindowPosition(window: ptr Window; x: cint; y: cint)
sdl2: setWindowPosition(window: ptr Window; x: cint; y: cint)
setWindowResizable:
sdl2: setWindowResizable(window: ptr Window; resizable: bool)
sdl2: setWindowResizable(window: ptr Window; resizable: bool)
setWindowResolution:
sdl2_gpu: setWindowResolution(w: Uint16; h: Uint16): Bool
setWindowShape:
sdl2: setWindowShape(window: ptr Window; shape: ptr Surface; shapeMode: ptr WindowShapeMode): cint
sdl2: setWindowShape(window: ptr Window; shape: ptr Surface; shapeMode: ptr WindowShapeMode): cint
setWindowSize:
sdl2: setWindowSize(window: ptr Window; w: cint; h: cint)
sdl2: setWindowSize(window: ptr Window; w: cint; h: cint)
setWindowTitle:
sdl2: setWindowTitle(window: ptr Window; title: cstring)
sdl2: setWindowTitle(window: ptr Window; title: cstring)
setWrapMode:
sdl2_gpu: setWrapMode(image: ptr Image; wrapModeX: WrapEnum; wrapModeY: WrapEnum)
setYUVConversionMode:
sdl2: setYUVConversionMode(mode: YUV_CONVERSION_MODE)
sdl2: setYUVConversionMode(mode: YUV_CONVERSION_MODE)
ShaderBlock:
sdl2_gpu: ShaderBlock
ShaderEnum:
sdl2_gpu: ShaderEnum
ShaderLanguageEnum:
sdl2_gpu: ShaderLanguageEnum
ShapeModeBinarizeAlpha:
sdl2: ShapeModeBinarizeAlpha
sdl2: ShapeModeBinarizeAlpha
ShapeModeColorKey:
sdl2: ShapeModeColorKey
sdl2: ShapeModeColorKey
ShapeModeDefault:
sdl2: ShapeModeDefault
sdl2: ShapeModeDefault
ShapeModeReverseBinarizeAlpha:
sdl2: ShapeModeReverseBinarizeAlpha
sdl2: ShapeModeReverseBinarizeAlpha
showCursor:
sdl2: showCursor(toggle: cint): cint
sdl2: showCursor(toggle: cint): cint
showMessageBox:
sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: ptr cint): cint
sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: ptr cint): cint
showSimpleMessageBox:
sdl2: showSimpleMessageBox(flags: Uint32; title: cstring; message: cstring; window: ptr Window): cint
sdl2: showSimpleMessageBox(flags: Uint32; title: cstring; message: cstring; window: ptr Window): cint
showWindow:
sdl2: showWindow(window: ptr Window)
sdl2: showWindow(window: ptr Window)
shrinkSurface:
sdl2_gfx: shrinkSurface(src: ptr Surface; factorx: cint; factory: cint): ptr Surface
SIMD_ALIGNED:
sdl2: SIMD_ALIGNED
sdl2: SIMD_ALIGNED
sIMDAlloc:
sdl2: sIMDAlloc(len: uint): pointer
sdl2: sIMDAlloc(len: uint): pointer
sIMDFree:
sdl2: sIMDFree(`ptr`: pointer)
sdl2: sIMDFree(`ptr`: pointer)
sIMDGetAlignment:
sdl2: sIMDGetAlignment(): uint
sdl2: sIMDGetAlignment(): uint
sin:
sdl2: sin(x: cdouble): cdouble
sdl2: sin(x: cdouble): cdouble
sinf:
sdl2: sinf(x: cfloat): cfloat
sdl2: sinf(x: cfloat): cfloat
Sint16:
sdl2: Sint16
sdl2: Sint16
Sint32:
sdl2: Sint32
sdl2: Sint32
Sint64:
sdl2: Sint64
sdl2: Sint64
Sint8:
sdl2: Sint8
sdl2: Sint8
SIZEOF_VOIDP:
sdl2: SIZEOF_VOIDP
sdl2: SIZEOF_VOIDP
sizeText:
sdl2_ttf: sizeText(font: ptr Font; text: cstring; w: ptr cint; h: ptr cint): cint
sizeUNICODE:
sdl2_ttf: sizeUNICODE(font: ptr Font; text: ptr Uint16; w: ptr cint; h: ptr cint): cint
sizeUTF8:
sdl2_ttf: sizeUTF8(font: ptr Font; text: cstring; w: ptr cint; h: ptr cint): cint
SMOOTHING_OFF:
sdl2_gfx: SMOOTHING_OFF
SMOOTHING_ON:
sdl2_gfx: SMOOTHING_ON
SNAP_DIMENSIONS:
sdl2_gpu: SNAP_DIMENSIONS
SnapEnum:
sdl2_gpu: SnapEnum
SNAP_NONE:
sdl2_gpu: SNAP_NONE
SNAP_POSITION:
sdl2_gpu: SNAP_POSITION
SNAP_POSITION_AND_DIMENSIONS:
sdl2_gpu: SNAP_POSITION_AND_DIMENSIONS
snprintf:
sdl2: snprintf(text: cstring; maxlen: uint; fmt: cstring): cint
sdl2: snprintf(text: cstring; maxlen: uint; fmt: cstring): cint
SOCKET_ERROR:
sdl2_net: SOCKET_ERROR
SocketSet:
sdl2_net: SocketSet
softStretch:
sdl2: softStretch(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
sdl2: softStretch(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
SpinLock:
sdl2: SpinLock
sdl2: SpinLock
sqrt:
sdl2: sqrt(x: cdouble): cdouble
sdl2: sqrt(x: cdouble): cdouble
sqrtf:
sdl2: sqrtf(x: cfloat): cfloat
sdl2: sqrtf(x: cfloat): cfloat
sscanf:
sdl2: sscanf(text: cstring; fmt: cstring): cint
sdl2: sscanf(text: cstring; fmt: cstring): cint
STANDARD_GRAVITY:
sdl2: STANDARD_GRAVITY
sdl2: STANDARD_GRAVITY
startTextInput:
sdl2: startTextInput()
sdl2: startTextInput()
STDC_HEADERS:
sdl2: STDC_HEADERS
sdl2: STDC_HEADERS
stopTextInput:
sdl2: stopTextInput()
sdl2: stopTextInput()
strcasecmp:
sdl2: strcasecmp(str1: cstring; str2: cstring): cint
sdl2: strcasecmp(str1: cstring; str2: cstring): cint
strchr:
sdl2: strchr(str: cstring; c: cint): cstring
sdl2: strchr(str: cstring; c: cint): cstring
strcmp:
sdl2: strcmp(str1: cstring; str2: cstring): cint
sdl2: strcmp(str1: cstring; str2: cstring): cint
strdup:
sdl2: strdup(str: cstring): cstring
sdl2: strdup(str: cstring): cstring
stringColor:
sdl2_gfx: stringColor(renderer: ptr Renderer; x: Sint16; y: Sint16; s: cstring; color: Uint32): cint
stringRGBA:
sdl2_gfx: stringRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; s: cstring; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
strlcat:
sdl2: strlcat(dst: cstring; src: cstring; maxlen: uint): uint
sdl2: strlcat(dst: cstring; src: cstring; maxlen: uint): uint
strlcpy:
sdl2: strlcpy(dst: cstring; src: cstring; maxlen: uint): uint
sdl2: strlcpy(dst: cstring; src: cstring; maxlen: uint): uint
strlen:
sdl2: strlen(str: cstring): uint
sdl2: strlen(str: cstring): uint
strlwr:
sdl2: strlwr(str: cstring): cstring
sdl2: strlwr(str: cstring): cstring
strncasecmp:
sdl2: strncasecmp(str1: cstring; str2: cstring; len: uint): cint
sdl2: strncasecmp(str1: cstring; str2: cstring; len: uint): cint
strncmp:
sdl2: strncmp(str1: cstring; str2: cstring; maxlen: uint): cint
sdl2: strncmp(str1: cstring; str2: cstring; maxlen: uint): cint
strrchr:
sdl2: strrchr(str: cstring; c: cint): cstring
sdl2: strrchr(str: cstring; c: cint): cstring
strrev:
sdl2: strrev(str: cstring): cstring
sdl2: strrev(str: cstring): cstring
strstr:
sdl2: strstr(haystack: cstring; needle: cstring): cstring
sdl2: strstr(haystack: cstring; needle: cstring): cstring
strtod:
sdl2: strtod(str: cstring; endp: ptr cstring): cdouble
sdl2: strtod(str: cstring; endp: ptr cstring): cdouble
strtokr:
sdl2: strtokr(s1: cstring; s2: cstring; saveptr: ptr cstring): cstring
sdl2: strtokr(s1: cstring; s2: cstring; saveptr: ptr cstring): cstring
strtol:
sdl2: strtol(str: cstring; endp: ptr cstring; base: cint): clong
sdl2: strtol(str: cstring; endp: ptr cstring; base: cint): clong
strtoll:
sdl2: strtoll(str: cstring; endp: ptr cstring; base: cint): Sint64
sdl2: strtoll(str: cstring; endp: ptr cstring; base: cint): Sint64
strtoul:
sdl2: strtoul(str: cstring; endp: ptr cstring; base: cint): culong
sdl2: strtoul(str: cstring; endp: ptr cstring; base: cint): culong
strtoull:
sdl2: strtoull(str: cstring; endp: ptr cstring; base: cint): Uint64
sdl2: strtoull(str: cstring; endp: ptr cstring; base: cint): Uint64
strupr:
sdl2: strupr(str: cstring): cstring
sdl2: strupr(str: cstring): cstring
STYLE_BOLD:
sdl2_ttf: STYLE_BOLD
STYLE_ITALIC:
sdl2_ttf: STYLE_ITALIC
STYLE_NORMAL:
sdl2_ttf: STYLE_NORMAL
STYLE_STRIKETHROUGH:
sdl2_ttf: STYLE_STRIKETHROUGH
STYLE_UNDERLINE:
sdl2_ttf: STYLE_UNDERLINE
Surface:
sdl2: Surface
sdl2: Surface
SWSURFACE:
sdl2: SWSURFACE
sdl2: SWSURFACE
SystemCursor:
sdl2: SystemCursor
sdl2: SystemCursor
SYSTEM_CURSOR_ARROW:
sdl2: SYSTEM_CURSOR_ARROW
sdl2: SYSTEM_CURSOR_ARROW
SYSTEM_CURSOR_CROSSHAIR:
sdl2: SYSTEM_CURSOR_CROSSHAIR
sdl2: SYSTEM_CURSOR_CROSSHAIR
SYSTEM_CURSOR_HAND:
sdl2: SYSTEM_CURSOR_HAND
sdl2: SYSTEM_CURSOR_HAND
SYSTEM_CURSOR_IBEAM:
sdl2: SYSTEM_CURSOR_IBEAM
sdl2: SYSTEM_CURSOR_IBEAM
SYSTEM_CURSOR_NO:
sdl2: SYSTEM_CURSOR_NO
sdl2: SYSTEM_CURSOR_NO
SYSTEM_CURSOR_SIZEALL:
sdl2: SYSTEM_CURSOR_SIZEALL
sdl2: SYSTEM_CURSOR_SIZEALL
SYSTEM_CURSOR_SIZENESW:
sdl2: SYSTEM_CURSOR_SIZENESW
sdl2: SYSTEM_CURSOR_SIZENESW
SYSTEM_CURSOR_SIZENS:
sdl2: SYSTEM_CURSOR_SIZENS
sdl2: SYSTEM_CURSOR_SIZENS
SYSTEM_CURSOR_SIZENWSE:
sdl2: SYSTEM_CURSOR_SIZENWSE
sdl2: SYSTEM_CURSOR_SIZENWSE
SYSTEM_CURSOR_SIZEWE:
sdl2: SYSTEM_CURSOR_SIZEWE
sdl2: SYSTEM_CURSOR_SIZEWE
SYSTEM_CURSOR_WAIT:
sdl2: SYSTEM_CURSOR_WAIT
sdl2: SYSTEM_CURSOR_WAIT
SYSTEM_CURSOR_WAITARROW:
sdl2: SYSTEM_CURSOR_WAITARROW
sdl2: SYSTEM_CURSOR_WAITARROW
SysWMEvent:
sdl2: SysWMEvent
sdl2: SysWMEvent
SysWMmsg:
sdl2: SysWMmsg
sdl2: SysWMmsg
tan:
sdl2: tan(x: cdouble): cdouble
sdl2: tan(x: cdouble): cdouble
tanf:
sdl2: tanf(x: cfloat): cfloat
sdl2: tanf(x: cfloat): cfloat
Target:
sdl2_gpu: Target
tCP_Accept:
sdl2_net: tCP_Accept(server: TCPsocket): TCPsocket
tCP_Close:
sdl2_net: tCP_Close(sock: TCPsocket)
tCP_GetPeerAddress:
sdl2_net: tCP_GetPeerAddress(sock: TCPsocket): ptr IPaddress
tCP_Open:
sdl2_net: tCP_Open(ip: ptr IPaddress): TCPsocket
tCP_Recv:
sdl2_net: tCP_Recv(sock: TCPsocket; data: pointer; maxlen: cint): cint
tCP_Send:
sdl2_net: tCP_Send(sock: TCPsocket; data: pointer; len: cint): cint
TCPsocket:
sdl2_net: TCPsocket
TextEditingEvent:
sdl2: TextEditingEvent
sdl2: TextEditingEvent
TEXTEDITINGEVENT_TEXT_SIZE:
sdl2: TEXTEDITINGEVENT_TEXT_SIZE
sdl2: TEXTEDITINGEVENT_TEXT_SIZE
TextInputEvent:
sdl2: TextInputEvent
sdl2: TextInputEvent
TEXTINPUTEVENT_TEXT_SIZE:
sdl2: TEXTINPUTEVENT_TEXT_SIZE
sdl2: TEXTINPUTEVENT_TEXT_SIZE
Texture:
sdl2: Texture
sdl2: Texture
TextureAccess:
sdl2: TextureAccess
sdl2: TextureAccess
TEXTUREACCESS_STATIC:
sdl2: TEXTUREACCESS_STATIC
sdl2: TEXTUREACCESS_STATIC
TEXTUREACCESS_STREAMING:
sdl2: TEXTUREACCESS_STREAMING
sdl2: TEXTUREACCESS_STREAMING
TEXTUREACCESS_TARGET:
sdl2: TEXTUREACCESS_TARGET
sdl2: TEXTUREACCESS_TARGET
texturedPolygon:
sdl2_gfx: texturedPolygon(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; texture: ptr Surface; textureDx: cint; textureDy: cint): cint
TextureHandle:
sdl2_gpu: TextureHandle
TextureModulate:
sdl2: TextureModulate
sdl2: TextureModulate
TEXTUREMODULATE_ALPHA:
sdl2: TEXTUREMODULATE_ALPHA
sdl2: TEXTUREMODULATE_ALPHA
TEXTUREMODULATE_COLOR:
sdl2: TEXTUREMODULATE_COLOR
sdl2: TEXTUREMODULATE_COLOR
TEXTUREMODULATE_NONE:
sdl2: TEXTUREMODULATE_NONE
sdl2: TEXTUREMODULATE_NONE
thickLineColor:
sdl2_gfx: thickLineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; width: Uint8; color: Uint32): cint
thickLineRGBA:
sdl2_gfx: thickLineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; width: Uint8; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
Thread:
sdl2: Thread
sdl2: Thread
ThreadFunction:
sdl2: ThreadFunction
sdl2: ThreadFunction
threadID:
sdl2: threadID
sdl2: threadID
ThreadPriority:
sdl2: ThreadPriority
sdl2: ThreadPriority
THREAD_PRIORITY_HIGH:
sdl2: THREAD_PRIORITY_HIGH
sdl2: THREAD_PRIORITY_HIGH
THREAD_PRIORITY_LOW:
sdl2: THREAD_PRIORITY_LOW
sdl2: THREAD_PRIORITY_LOW
THREAD_PRIORITY_NORMAL:
sdl2: THREAD_PRIORITY_NORMAL
sdl2: THREAD_PRIORITY_NORMAL
THREAD_PRIORITY_TIME_CRITICAL:
sdl2: THREAD_PRIORITY_TIME_CRITICAL
sdl2: THREAD_PRIORITY_TIME_CRITICAL
THREAD_PTHREAD:
sdl2: THREAD_PTHREAD
sdl2: THREAD_PTHREAD
THREAD_PTHREAD_RECURSIVE_MUTEX:
sdl2: THREAD_PTHREAD_RECURSIVE_MUTEX
sdl2: THREAD_PTHREAD_RECURSIVE_MUTEX
TimerCallback:
sdl2: TimerCallback
sdl2: TimerCallback
TimerID:
sdl2: TimerID
sdl2: TimerID
TIMER_UNIX:
sdl2: TIMER_UNIX
sdl2: TIMER_UNIX
tLSCreate:
sdl2: tLSCreate(): TLSID
sdl2: tLSCreate(): TLSID
tLSGet:
sdl2: tLSGet(id: TLSID): pointer
sdl2: tLSGet(id: TLSID): pointer
TLSID:
sdl2: TLSID
sdl2: TLSID
tLSSet:
sdl2: tLSSet(id: TLSID; value: pointer; destructor: proc (a1: pointer) {.cdecl.}): cint
sdl2: tLSSet(id: TLSID; value: pointer; destructor: proc (a1: pointer) {.cdecl.}): cint
tolower:
sdl2: tolower(x: cint): cint
sdl2: tolower(x: cint): cint
TOUCH_DEVICE_DIRECT:
sdl2: TOUCH_DEVICE_DIRECT
sdl2: TOUCH_DEVICE_DIRECT
TOUCH_DEVICE_INDIRECT_ABSOLUTE:
sdl2: TOUCH_DEVICE_INDIRECT_ABSOLUTE
sdl2: TOUCH_DEVICE_INDIRECT_ABSOLUTE
TOUCH_DEVICE_INDIRECT_RELATIVE:
sdl2: TOUCH_DEVICE_INDIRECT_RELATIVE
sdl2: TOUCH_DEVICE_INDIRECT_RELATIVE
TOUCH_DEVICE_INVALID:
sdl2: TOUCH_DEVICE_INVALID
sdl2: TOUCH_DEVICE_INVALID
TouchDeviceType:
sdl2: TouchDeviceType
sdl2: TouchDeviceType
TouchFingerEvent:
sdl2: TouchFingerEvent
sdl2: TouchFingerEvent
TouchID:
sdl2: TouchID
sdl2: TouchID
TOUCH_MOUSEID:
sdl2: TOUCH_MOUSEID
sdl2: TOUCH_MOUSEID
toupper:
sdl2: toupper(x: cint): cint
sdl2: toupper(x: cint): cint
translate:
sdl2_gpu: translate(x: cfloat; y: cfloat; z: cfloat)
tri:
sdl2_gpu: tri(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; x3: cfloat; y3: cfloat; color: Color)
triangleBatch:
sdl2_gpu: triangleBatch(image: ptr Image; target: ptr Target; numVertices: cushort; values: ptr cfloat; numIndices: cuint; indices: ptr cushort; flags: BatchFlagEnum)
triangleBatchX:
sdl2_gpu: triangleBatchX(image: ptr Image; target: ptr Target; numVertices: cushort; values: pointer; numIndices: cuint; indices: ptr cushort; flags: BatchFlagEnum)
TRIANGLE_FAN:
sdl2_gpu: TRIANGLE_FAN
TRIANGLES:
sdl2_gpu: TRIANGLES
TRIANGLE_STRIP:
sdl2_gpu: TRIANGLE_STRIP
triFilled:
sdl2_gpu: triFilled(target: ptr Target; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat; x3: cfloat; y3: cfloat; color: Color)
trigonColor:
sdl2_gfx: trigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; color: Uint32): cint
trigonRGBA:
sdl2_gfx: trigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
true:
Bool.true
Bool.true
TRUE:
sdl2_gpu: TRUE
tryLockMutex:
sdl2: tryLockMutex(mutex: ptr mutex): cint
sdl2: tryLockMutex(mutex: ptr mutex): cint
TYPE_BYTE:
sdl2_gpu: TYPE_BYTE
TYPE_DOUBLE:
sdl2_gpu: TYPE_DOUBLE
TypeEnum:
sdl2_gpu: TypeEnum
TYPE_FLOAT:
sdl2_gpu: TYPE_FLOAT
TYPE_INT:
sdl2_gpu: TYPE_INT
TYPE_SHORT:
sdl2_gpu: TYPE_SHORT
TYPE_UNSIGNED_BYTE:
sdl2_gpu: TYPE_UNSIGNED_BYTE
TYPE_UNSIGNED_INT:
sdl2_gpu: TYPE_UNSIGNED_INT
TYPE_UNSIGNED_SHORT:
sdl2_gpu: TYPE_UNSIGNED_SHORT
uDP_Bind:
sdl2_net: uDP_Bind(sock: UDPsocket; channel: cint; address: ptr IPaddress): cint
uDP_Close:
sdl2_net: uDP_Close(sock: UDPsocket)
uDP_GetPeerAddress:
sdl2_net: uDP_GetPeerAddress(sock: UDPsocket; channel: cint): ptr IPaddress
uDP_Open:
sdl2_net: uDP_Open(port: Uint16): UDPsocket
UDPpacket:
sdl2_net: UDPpacket
uDP_Recv:
sdl2_net: uDP_Recv(sock: UDPsocket; packet: ptr UDPpacket): cint
uDP_RecvV:
sdl2_net: uDP_RecvV(sock: UDPsocket; packets: ptr ptr UDPpacket): cint
uDP_Send:
sdl2_net: uDP_Send(sock: UDPsocket; channel: cint; packet: ptr UDPpacket): cint
uDP_SendV:
sdl2_net: uDP_SendV(sock: UDPsocket; packets: ptr ptr UDPpacket; npackets: cint): cint
uDP_SetPacketLoss:
sdl2_net: uDP_SetPacketLoss(sock: UDPsocket; percent: cint)
UDPsocket:
sdl2_net: UDPsocket
uDP_Unbind:
sdl2_net: uDP_Unbind(sock: UDPsocket; channel: cint)
Uint16:
sdl2: Uint16
sdl2: Uint16
Uint32:
sdl2: Uint32
sdl2: Uint32
Uint64:
sdl2: Uint64
sdl2: Uint64
Uint8:
sdl2: Uint8
sdl2: Uint8
uitoa:
sdl2: uitoa(value: cuint; str: cstring; radix: cint): cstring
sdl2: uitoa(value: cuint; str: cstring; radix: cint): cstring
ulltoa:
sdl2: ulltoa(value: Uint64; str: cstring; radix: cint): cstring
sdl2: ulltoa(value: Uint64; str: cstring; radix: cint): cstring
ultoa:
sdl2: ultoa(value: culong; str: cstring; radix: cint): cstring
sdl2: ultoa(value: culong; str: cstring; radix: cint): cstring
UNICODE_BOM_NATIVE:
sdl2_ttf: UNICODE_BOM_NATIVE
UNICODE_BOM_SWAPPED:
sdl2_ttf: UNICODE_BOM_SWAPPED
unionRect:
sdl2: unionRect(A: ptr Rect; B: ptr Rect; result: ptr Rect)
sdl2: unionRect(A: ptr Rect; B: ptr Rect; result: ptr Rect)
unloadObject:
sdl2: unloadObject(handle: pointer)
sdl2: unloadObject(handle: pointer)
unlockAudio:
sdl2: unlockAudio()
sdl2: unlockAudio()
unlockAudioDevice:
sdl2: unlockAudioDevice(dev: AudioDeviceID)
sdl2: unlockAudioDevice(dev: AudioDeviceID)
unlockJoysticks:
sdl2: unlockJoysticks()
sdl2: unlockJoysticks()
unlockMutex:
sdl2: unlockMutex(mutex: ptr mutex): cint
sdl2: unlockMutex(mutex: ptr mutex): cint
unlockSurface:
sdl2: unlockSurface(surface: ptr Surface)
sdl2: unlockSurface(surface: ptr Surface)
unlockTexture:
sdl2: unlockTexture(texture: ptr Texture)
sdl2: unlockTexture(texture: ptr Texture)
unregisterAllEffects:
sdl2_mixer: unregisterAllEffects(channel: cint): cint
unregisterEffect:
sdl2_mixer: unregisterEffect(channel: cint; f: EffectFunc_t): cint
unsetClip:
sdl2_gpu: unsetClip(target: ptr Target)
unsetColor:
sdl2_gpu: unsetColor(image: ptr Image)
unsetImageVirtualResolution:
sdl2_gpu: unsetImageVirtualResolution(image: ptr Image)
unsetTargetColor:
sdl2_gpu: unsetTargetColor(target: ptr Target)
unsetViewport:
sdl2_gpu: unsetViewport(target: ptr Target)
unsetVirtualResolution:
sdl2_gpu: unsetVirtualResolution(target: ptr Target)
UNSUPPORTED:
sdl2: UNSUPPORTED
sdl2: UNSUPPORTED
updateImage:
sdl2_gpu: updateImage(image: ptr Image; imageRect: ptr Rect; surface: ptr Surface; surfaceRect: ptr Rect)
updateImageBytes:
sdl2_gpu: updateImageBytes(image: ptr Image; imageRect: ptr Rect; bytes: ptr cuchar; bytesPerRow: cint)
updateTexture:
sdl2: updateTexture(texture: ptr Texture; rect: ptr Rect; pixels: pointer; pitch: cint): cint
sdl2: updateTexture(texture: ptr Texture; rect: ptr Rect; pixels: pointer; pitch: cint): cint
updateWindowSurface:
sdl2: updateWindowSurface(window: ptr Window): cint
sdl2: updateWindowSurface(window: ptr Window): cint
updateWindowSurfaceRects:
sdl2: updateWindowSurfaceRects(window: ptr Window; rects: ptr Rect; numrects: cint): cint
sdl2: updateWindowSurfaceRects(window: ptr Window; rects: ptr Rect; numrects: cint): cint
updateYUVTexture:
sdl2: updateYUVTexture(texture: ptr Texture; rect: ptr Rect; Yplane: ptr Uint8; Ypitch: cint; Uplane: ptr Uint8; Upitch: cint; Vplane: ptr Uint8; Vpitch: cint): cint
sdl2: updateYUVTexture(texture: ptr Texture; rect: ptr Rect; Yplane: ptr Uint8; Ypitch: cint; Uplane: ptr Uint8; Upitch: cint; Vplane: ptr Uint8; Vpitch: cint): cint
upperBlit:
sdl2: upperBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
sdl2: upperBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
upperBlitScaled:
sdl2: upperBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
sdl2: upperBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
UserEvent:
sdl2: UserEvent
sdl2: UserEvent
utf8strlcpy:
sdl2: utf8strlcpy(dst: cstring; src: cstring; dstBytes: uint): uint
sdl2: utf8strlcpy(dst: cstring; src: cstring; dstBytes: uint): uint
utf8strlen:
sdl2: utf8strlen(str: cstring): uint
sdl2: utf8strlen(str: cstring): uint
vector4ApplyMatrix:
sdl2_gpu: vector4ApplyMatrix(vec4: ptr cfloat; matrix4x4: ptr cfloat)
vectorApplyMatrix:
sdl2_gpu: vectorApplyMatrix(vec3: ptr cfloat; matrix4x4: ptr cfloat)
vectorCopy:
sdl2_gpu: vectorCopy(result: ptr cfloat; A: ptr cfloat)
vectorCross:
sdl2_gpu: vectorCross(result: ptr cfloat; A: ptr cfloat; B: ptr cfloat)
vectorDot:
sdl2_gpu: vectorDot(A: ptr cfloat; B: ptr cfloat): cfloat
vectorLength:
sdl2_gpu: vectorLength(vec3: ptr cfloat): cfloat
vectorNormalize:
sdl2_gpu: vectorNormalize(vec3: ptr cfloat)
Version:
sdl2: Version
sdl2: Version
sdl2_net: Version
VERTEX_SHADER:
sdl2_gpu: VERTEX_SHADER
VIDEO_DRIVER_COCOA:
sdl2: VIDEO_DRIVER_COCOA
sdl2: VIDEO_DRIVER_COCOA
VIDEO_DRIVER_DUMMY:
sdl2: VIDEO_DRIVER_DUMMY
sdl2: VIDEO_DRIVER_DUMMY
videoInit:
sdl2: videoInit(driverName: cstring): cint
sdl2: videoInit(driverName: cstring): cint
VIDEO_METAL:
sdl2: VIDEO_METAL
sdl2: VIDEO_METAL
VIDEO_OPENGL:
sdl2: VIDEO_OPENGL
sdl2: VIDEO_OPENGL
VIDEO_OPENGL_CGL:
sdl2: VIDEO_OPENGL_CGL
sdl2: VIDEO_OPENGL_CGL
VIDEO_OPENGL_EGL:
sdl2: VIDEO_OPENGL_EGL
sdl2: VIDEO_OPENGL_EGL
VIDEO_OPENGL_ES2:
sdl2: VIDEO_OPENGL_ES2
sdl2: VIDEO_OPENGL_ES2
videoQuit:
sdl2: videoQuit()
sdl2: videoQuit()
VIDEO_RENDER_METAL:
sdl2: VIDEO_RENDER_METAL
sdl2: VIDEO_RENDER_METAL
VIDEO_RENDER_OGL:
sdl2: VIDEO_RENDER_OGL
sdl2: VIDEO_RENDER_OGL
VIDEO_RENDER_OGL_ES2:
sdl2: VIDEO_RENDER_OGL_ES2
sdl2: VIDEO_RENDER_OGL_ES2
VIDEO_VULKAN:
sdl2: VIDEO_VULKAN
sdl2: VIDEO_VULKAN
VIEW:
sdl2_gpu: VIEW
vlineColor:
sdl2_gfx: vlineColor(renderer: ptr Renderer; x: Sint16; y1: Sint16; y2: Sint16; color: Uint32): cint
vlineRGBA:
sdl2_gfx: vlineRGBA(renderer: ptr Renderer; x: Sint16; y1: Sint16; y2: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
volume:
sdl2_mixer: volume(channel: cint; volume: cint): cint
volumeChunk:
sdl2_mixer: volumeChunk(chunk: ptr Chunk; volume: cint): cint
volumeMusic:
sdl2_mixer: volumeMusic(volume: cint): cint
vsnprintf:
sdl2: vsnprintf(text: cstring; maxlen: uint; fmt: cstring; ap: va_list): cint
sdl2: vsnprintf(text: cstring; maxlen: uint; fmt: cstring; ap: va_list): cint
vsscanf:
sdl2: vsscanf(text: cstring; fmt: cstring; ap: va_list): cint
sdl2: vsscanf(text: cstring; fmt: cstring; ap: va_list): cint
waitEvent:
sdl2: waitEvent(event: ptr Event): cint
sdl2: waitEvent(event: ptr Event): cint
waitEventTimeout:
sdl2: waitEventTimeout(event: ptr Event; timeout: cint): cint
sdl2: waitEventTimeout(event: ptr Event; timeout: cint): cint
waitThread:
sdl2: waitThread(thread: ptr Thread; status: ptr cint)
sdl2: waitThread(thread: ptr Thread; status: ptr cint)
warpMouseGlobal:
sdl2: warpMouseGlobal(x: cint; y: cint): cint
sdl2: warpMouseGlobal(x: cint; y: cint): cint
warpMouseInWindow:
sdl2: warpMouseInWindow(window: ptr Window; x: cint; y: cint)
sdl2: warpMouseInWindow(window: ptr Window; x: cint; y: cint)
wasInit:
sdl2: wasInit(flags: Uint32): Uint32
sdl2: wasInit(flags: Uint32): Uint32
sdl2_ttf: wasInit(): cint
wcscmp:
sdl2: wcscmp(str1: ptr wchar_t; str2: ptr wchar_t): cint
sdl2: wcscmp(str1: ptr wchar_t; str2: ptr wchar_t): cint
wcsdup:
sdl2: wcsdup(wstr: ptr wchar_t): ptr wchar_t
sdl2: wcsdup(wstr: ptr wchar_t): ptr wchar_t
wcslcat:
sdl2: wcslcat(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
sdl2: wcslcat(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
wcslcpy:
sdl2: wcslcpy(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
sdl2: wcslcpy(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
wcslen:
sdl2: wcslen(wstr: ptr wchar_t): uint
sdl2: wcslen(wstr: ptr wchar_t): uint
wcsncmp:
sdl2: wcsncmp(str1: ptr wchar_t; str2: ptr wchar_t; maxlen: uint): cint
sdl2: wcsncmp(str1: ptr wchar_t; str2: ptr wchar_t; maxlen: uint): cint
wcsstr:
sdl2: wcsstr(haystack: ptr wchar_t; needle: ptr wchar_t): ptr wchar_t
sdl2: wcsstr(haystack: ptr wchar_t; needle: ptr wchar_t): ptr wchar_t
Window:
sdl2: Window
sdl2: Window
WINDOW_ALLOW_HIGHDPI:
sdl2: WINDOW_ALLOW_HIGHDPI
sdl2: WINDOW_ALLOW_HIGHDPI
WINDOW_ALWAYS_ON_TOP:
sdl2: WINDOW_ALWAYS_ON_TOP
sdl2: WINDOW_ALWAYS_ON_TOP
WINDOW_BORDERLESS:
sdl2: WINDOW_BORDERLESS
sdl2: WINDOW_BORDERLESS
WindowEvent:
sdl2: WindowEvent
sdl2: WindowEvent
WINDOWEVENT_CLOSE:
sdl2: WINDOWEVENT_CLOSE
sdl2: WINDOWEVENT_CLOSE
WINDOWEVENT_ENTER:
sdl2: WINDOWEVENT_ENTER
sdl2: WINDOWEVENT_ENTER
WINDOWEVENT_EXPOSED:
sdl2: WINDOWEVENT_EXPOSED
sdl2: WINDOWEVENT_EXPOSED
WINDOWEVENT_FOCUS_GAINED:
sdl2: WINDOWEVENT_FOCUS_GAINED
sdl2: WINDOWEVENT_FOCUS_GAINED
WINDOWEVENT_FOCUS_LOST:
sdl2: WINDOWEVENT_FOCUS_LOST
sdl2: WINDOWEVENT_FOCUS_LOST
WINDOWEVENT_HIDDEN:
sdl2: WINDOWEVENT_HIDDEN
sdl2: WINDOWEVENT_HIDDEN
WINDOWEVENT_HIT_TEST:
sdl2: WINDOWEVENT_HIT_TEST
sdl2: WINDOWEVENT_HIT_TEST
WindowEventID:
sdl2: WindowEventID
sdl2: WindowEventID
WINDOWEVENT_LEAVE:
sdl2: WINDOWEVENT_LEAVE
sdl2: WINDOWEVENT_LEAVE
WINDOWEVENT_MAXIMIZED:
sdl2: WINDOWEVENT_MAXIMIZED
sdl2: WINDOWEVENT_MAXIMIZED
WINDOWEVENT_MINIMIZED:
sdl2: WINDOWEVENT_MINIMIZED
sdl2: WINDOWEVENT_MINIMIZED
WINDOWEVENT_MOVED:
sdl2: WINDOWEVENT_MOVED
sdl2: WINDOWEVENT_MOVED
WINDOWEVENT_NONE:
sdl2: WINDOWEVENT_NONE
sdl2: WINDOWEVENT_NONE
WINDOWEVENT_RESIZED:
sdl2: WINDOWEVENT_RESIZED
sdl2: WINDOWEVENT_RESIZED
WINDOWEVENT_RESTORED:
sdl2: WINDOWEVENT_RESTORED
sdl2: WINDOWEVENT_RESTORED
WINDOWEVENT_SHOWN:
sdl2: WINDOWEVENT_SHOWN
sdl2: WINDOWEVENT_SHOWN
WINDOWEVENT_SIZE_CHANGED:
sdl2: WINDOWEVENT_SIZE_CHANGED
sdl2: WINDOWEVENT_SIZE_CHANGED
WINDOWEVENT_TAKE_FOCUS:
sdl2: WINDOWEVENT_TAKE_FOCUS
sdl2: WINDOWEVENT_TAKE_FOCUS
WindowFlagEnum:
sdl2_gpu: WindowFlagEnum
WindowFlags:
sdl2: WindowFlags
sdl2: WindowFlags
WINDOW_FOREIGN:
sdl2: WINDOW_FOREIGN
sdl2: WINDOW_FOREIGN
WINDOW_FULLSCREEN:
sdl2: WINDOW_FULLSCREEN
sdl2: WINDOW_FULLSCREEN
WINDOW_FULLSCREEN_DESKTOP:
sdl2: WINDOW_FULLSCREEN_DESKTOP
sdl2: WINDOW_FULLSCREEN_DESKTOP
WINDOW_HIDDEN:
sdl2: WINDOW_HIDDEN
sdl2: WINDOW_HIDDEN
WINDOW_INPUT_FOCUS:
sdl2: WINDOW_INPUT_FOCUS
sdl2: WINDOW_INPUT_FOCUS
WINDOW_INPUT_GRABBED:
sdl2: WINDOW_INPUT_GRABBED
sdl2: WINDOW_INPUT_GRABBED
WINDOW_LACKS_SHAPE:
sdl2: WINDOW_LACKS_SHAPE
sdl2: WINDOW_LACKS_SHAPE
WINDOW_MAXIMIZED:
sdl2: WINDOW_MAXIMIZED
sdl2: WINDOW_MAXIMIZED
WINDOW_MINIMIZED:
sdl2: WINDOW_MINIMIZED
sdl2: WINDOW_MINIMIZED
WINDOW_MOUSE_CAPTURE:
sdl2: WINDOW_MOUSE_CAPTURE
sdl2: WINDOW_MOUSE_CAPTURE
WINDOW_MOUSE_FOCUS:
sdl2: WINDOW_MOUSE_FOCUS
sdl2: WINDOW_MOUSE_FOCUS
WINDOW_OPENGL:
sdl2: WINDOW_OPENGL
sdl2: WINDOW_OPENGL
WINDOW_POPUP_MENU:
sdl2: WINDOW_POPUP_MENU
sdl2: WINDOW_POPUP_MENU
WINDOWPOS_CENTERED:
sdl2: WINDOWPOS_CENTERED
sdl2: WINDOWPOS_CENTERED
WINDOWPOS_CENTERED_DISPLAY:
sdl2: WINDOWPOS_CENTERED_DISPLAY(x: untyped): untyped
sdl2: WINDOWPOS_CENTERED_DISPLAY(x: untyped): untyped
WINDOWPOS_CENTERED_MASK:
sdl2: WINDOWPOS_CENTERED_MASK
sdl2: WINDOWPOS_CENTERED_MASK
WINDOWPOS_ISCENTERED:
sdl2: WINDOWPOS_ISCENTERED(x: untyped): untyped
sdl2: WINDOWPOS_ISCENTERED(x: untyped): untyped
WINDOWPOS_ISUNDEFINED:
sdl2: WINDOWPOS_ISUNDEFINED(x: untyped): untyped
sdl2: WINDOWPOS_ISUNDEFINED(x: untyped): untyped
WINDOWPOS_UNDEFINED:
sdl2: WINDOWPOS_UNDEFINED
sdl2: WINDOWPOS_UNDEFINED
WINDOWPOS_UNDEFINED_DISPLAY:
sdl2: WINDOWPOS_UNDEFINED_DISPLAY(x: untyped): untyped
sdl2: WINDOWPOS_UNDEFINED_DISPLAY(x: untyped): untyped
WINDOWPOS_UNDEFINED_MASK:
sdl2: WINDOWPOS_UNDEFINED_MASK
sdl2: WINDOWPOS_UNDEFINED_MASK
WINDOW_RESIZABLE:
sdl2: WINDOW_RESIZABLE
sdl2: WINDOW_RESIZABLE
WindowShapeMode:
sdl2: WindowShapeMode
sdl2: WindowShapeMode
WindowShapeParams:
sdl2: WindowShapeParams
sdl2: WindowShapeParams
WINDOW_SHOWN:
sdl2: WINDOW_SHOWN
sdl2: WINDOW_SHOWN
WINDOW_SKIP_TASKBAR:
sdl2: WINDOW_SKIP_TASKBAR
sdl2: WINDOW_SKIP_TASKBAR
WINDOW_TOOLTIP:
sdl2: WINDOW_TOOLTIP
sdl2: WINDOW_TOOLTIP
WINDOW_UTILITY:
sdl2: WINDOW_UTILITY
sdl2: WINDOW_UTILITY
WINDOW_VULKAN:
sdl2: WINDOW_VULKAN
sdl2: WINDOW_VULKAN
WrapEnum:
sdl2_gpu: WrapEnum
WRAP_MIRRORED:
sdl2_gpu: WRAP_MIRRORED
WRAP_NONE:
sdl2_gpu: WRAP_NONE
WRAP_REPEAT:
sdl2_gpu: WRAP_REPEAT
writeBE16:
sdl2: writeBE16(dst: ptr RWops; value: Uint16): uint
sdl2: writeBE16(dst: ptr RWops; value: Uint16): uint
writeBE32:
sdl2: writeBE32(dst: ptr RWops; value: Uint32): uint
sdl2: writeBE32(dst: ptr RWops; value: Uint32): uint
writeBE64:
sdl2: writeBE64(dst: ptr RWops; value: Uint64): uint
sdl2: writeBE64(dst: ptr RWops; value: Uint64): uint
writeLE16:
sdl2: writeLE16(dst: ptr RWops; value: Uint16): uint
sdl2: writeLE16(dst: ptr RWops; value: Uint16): uint
writeLE32:
sdl2: writeLE32(dst: ptr RWops; value: Uint32): uint
sdl2: writeLE32(dst: ptr RWops; value: Uint32): uint
writeLE64:
sdl2: writeLE64(dst: ptr RWops; value: Uint64): uint
sdl2: writeLE64(dst: ptr RWops; value: Uint64): uint
writeU8:
sdl2: writeU8(dst: ptr RWops; value: Uint8): uint
sdl2: writeU8(dst: ptr RWops; value: Uint8): uint
YUV_CONVERSION_AUTOMATIC:
sdl2: YUV_CONVERSION_AUTOMATIC
sdl2: YUV_CONVERSION_AUTOMATIC
YUV_CONVERSION_BT601:
sdl2: YUV_CONVERSION_BT601
sdl2: YUV_CONVERSION_BT601
YUV_CONVERSION_BT709:
sdl2: YUV_CONVERSION_BT709
sdl2: YUV_CONVERSION_BT709
YUV_CONVERSION_JPEG:
sdl2: YUV_CONVERSION_JPEG
sdl2: YUV_CONVERSION_JPEG
YUV_CONVERSION_MODE:
sdl2: YUV_CONVERSION_MODE
sdl2: YUV_CONVERSION_MODE
zoomSurface:
sdl2_gfx: zoomSurface(src: ptr Surface; zoomx: cdouble; zoomy: cdouble; smooth: cint): ptr Surface
zoomSurfaceSize:
sdl2_gfx: zoomSurfaceSize(width: cint; height: cint; zoomx: cdouble; zoomy: cdouble; dstwidth: ptr cint; dstheight: ptr cint)